The early weeks of 2026 have already placed generative artificial intelligence at the center of debates in game development. Studios are experimenting with AI tools, but players and developers remain divided over their impact. At the same time, platforms must decide how much transparency they require from creators. Steam has now quietly updated its generative AI disclosure policy, signaling a more nuanced stance on how AI should be reported.
How Disclosure Worked Before

Previously, Valve required every developer to answer whether they used generative AI before publishing a game on Steam. If the answer was yes, Steam automatically placed a “Made with AI” tag on the store page. The label aimed to inform consumers about AI involvement in development. However, many studios felt the tag created negative assumptions, even when AI played only a minor role in production.
What Valve Has Actually Changed

Valve has rewritten the wording of its disclosure form rather than removing it entirely. According to Simon Carless of GameDiscoverCo, developers no longer need to report AI tools that simply improve efficiency. This includes AI assistants for coding, debugging, or technical problem-solving. Valve now states that productivity tools are not the focus of the disclosure system. The company is clearly separating creative use from technical assistance.
What Developers Still Must Report
Despite this change, Valve still requires transparency in key areas. Developers must disclose if they used generative AI to create full game assets, such as artwork, character models, textures, or music. They must also report if a game generates assets in real time using AI during gameplay. In addition, any AI-generated marketing materials still require disclosure. This means trailers, promotional images, and key visuals remain under strict reporting rules. Valve is drawing a clear boundary between behind-the-scenes tools and player-facing content.
Why This Change Matters Now
The timing is important because it follows recent controversy around Larian Studios. The Baldur’s Gate 3 developer admitted to experimenting with generative AI during early development. Many fans reacted negatively. CEO Swen Vincke later stated that Larian would stop using generative AI for concept art. The backlash showed how sensitive players remain about AI in creative processes. Steam’s new policy appears to reflect that tension.
Impact on Developers

For studios, the update offers more flexibility. Teams can now use AI-powered productivity tools without fearing public stigma. This aligns Steam more closely with modern development workflows. Many developers already rely on AI for programming support and optimization. Valve now treats these tools like any other software rather than as controversial creative shortcuts. At the same time, the company still holds studios accountable for AI-generated art and assets.
Impact on Players

Players will likely see fewer “Made with AI” tags on Steam store pages. However, the label will still appear when AI plays a major creative role. This could make the tag more meaningful rather than overly broad. Consumers will still know when AI directly shaped the visual or audio experience of a game. In theory, this creates clearer transparency rather than blanket labeling.
The Bigger Industry Picture

Steam’s decision highlights a broader industry struggle. Game companies want efficiency and innovation. Players want authenticity and human creativity. Regulators and platforms must balance both. Valve’s update suggests a practical approach rather than a moral stance. The company recognizes that AI tools are now standard in software development. At the same time, it protects transparency where it matters most to consumers.
What Comes Next
As generative AI evolves, Steam’s policies will likely continue to change. New tools will blur the line between assistance and creation even further. Developers will push boundaries in art, design, and automation. Players will continue to scrutinize those choices. For now, Valve has positioned itself in the middle ground. It allows innovation but preserves accountability. Whether this satisfies both sides remains an open question in 2026 and beyond.
You can find our more by reading the official statement made by Valve.




![[EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals](https://cdn.gamerbraves.com/2026/07/Dragons-Dogma-2-Dark-Arisen_Interview_FI-360x180.jpg)





















