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    Two Point Museum Free Summer Updates Launched with MIA Exhibits, Items Update and Arctic Finale

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      BattleBrew Productions Releases Demo for Stealth Comedy Game ‘Love In Tiny Spaces’

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      EDENS ZERO Demo Now Available on PS5, Xbox Series X|S, and PC

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      Nintendo Switch 2 Experience Event Coming to Singapore on June 20

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      [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

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      SHINOBI: Art of Vengeance Digital Pre-Order Is Now Live on Nintendo Switch

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      Two Point Museum Free Summer Updates Launched with MIA Exhibits, Items Update and Arctic Finale

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      Suikoden: Star Leap Announced for PC via Steam

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      BattleBrew Productions Releases Demo for Stealth Comedy Game ‘Love In Tiny Spaces’

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      EDENS ZERO Demo Now Available on PS5, Xbox Series X|S, and PC

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      Stellar Blade PC Launch Sets New Record as a Single-Player PlayStation Port on Steam

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      [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

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      SHINOBI: Art of Vengeance Digital Pre-Order Is Now Live on Nintendo Switch

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      CODE VEIN II Interview – Producer Keita Iizuka Discusses How the Sequel Takes a New Direction

      Behind the Blade: Developer Interview Reveals the Revival of SEGA’s Legendary Shinobi Series in SHINOBI: Art of Vengeance

      Behind the Blade: Developer Interview Reveals the Revival of SEGA’s Legendary Shinobi Series in SHINOBI: Art of Vengeance

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      Zenless Zone Zero 2.0 Interview – Producer Zhenyu Li Showcases Changes and Future Plans

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      [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

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      [EXCLUSIVE] The Art of Adaptation: Developer Interview Details the OVERLORD Mobile RPG Lord of Nazarick

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      [EXCLUSIVE] Taking Gundam in Bold New Directions – Interview with GQuuuuuuX Director Kazuya Tsurumaki

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      Diablo IV Season 8 Interview – Developers Reveal Resurrected Belial and System Overhauls

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      POCO Head of Marketing Angus Ng Interview – From Online-First Strategy to Ultra Flagship Ambitions

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      Sony President Hiroki Totoki Discusses What Went Wrong with Concord

      Bud by Bud
      7 months ago
      in All, Industry, News
      Reading Time: 2 mins read
      0 0
      Sony President Hiroki Totoki Discusses What Went Wrong with Concord

      Hiroki Totoki (Left), President of Sony | Image Credit: Bloomberg & Firewalk Studios

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      Sony President and CFO Hiroki Totoki recently discussed why Concord, the company’s short-lived live-service title, failed. Totoki’s comments came during a Q&A after Sony’s latest financial earnings call, where he detailed challenges faced during Concord’s development and launch, as well as broader insights for future live-service titles, according to VGC.

      The sci-fi hero shooter, developed by Sony subsidiary Firewalk Studios, launched on August 23 but shut down just 11 days later. Reflecting on the rapid demise, Totoki explained that the company’s venture into live-service games is a learning process, stating, “You don’t know the result until you actually try it.”

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      Image Credit: Firewalk Studios

      Lessons in Evaluation and Timing

      Totoki noted that a key issue was the lack of proper “gates”—such as user testing and internal evaluations. He emphasized that these checkpoints should have been implemented earlier to gauge Concord’s market viability. “We probably need to have a lot of gates, including user testing or internal evaluation,” Totoki explained. “And the timing of such gates… we should have done those gates much earlier than we did,” he added.

      Structural Challenges Within Sony

      Totoki also cited Sony’s “siloed organization” as a factor in the game’s failure, suggesting that poor inter-department communication hindered the development process. He believed that better collaboration could have improved the game’s outcome.


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      Differing Paths: Helldivers 2 and Concord

      Sony’s senior VP Sadahiko Hayakawa compared Concord’s failure with the success of Helldivers 2, another live-service title that has performed well. Hayakawa noted that lessons learned from both games would be shared across Sony’s studios to improve future development strategies.

      Concord
      Publisher: Sony Interactive Entertainment
      Developer: Firewalk Studios
      Release Date: 2024-08-23
      PlayStation 5, Steam
      Concord is an online team-based hero shooter in which two teams (referred in-game as crews) of five players compete against each other in several player versus player (PVP) game modes.

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      Bud

      An intern, with aspirations to leave a mark in the gaming news side of the video game industry. Primarily a PC gamer but grew up playing the Sony consoles from the PS1 all the way to the PS5. Currently on that Monster Hunter World fever in preparation for Wilds and a gacha junkie.

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