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    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

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    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

    The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

    The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

    Grand Theft Auto VI Controllers

    Sony Reveals Limited Edition DualSense Controllers for Grand Theft Auto VI

    Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

    Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

    New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

    New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

    FINAL FANTASY RESONANCE

    Final Fantasy Resonance Producer and Director Talk Turn-Based Roots, HD-2D Visuals, and Turning Brave Exvius Into a Console RPG

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      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      Grand Theft Auto VI Controllers

      Sony Reveals Limited Edition DualSense Controllers for Grand Theft Auto VI

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      FINAL FANTASY RESONANCE

      Final Fantasy Resonance Producer and Director Talk Turn-Based Roots, HD-2D Visuals, and Turning Brave Exvius Into a Console RPG

      Gundam Rogue Orbit Launch

      Gundam Rogue Orbit Sets March 2027 Launch for PS5, Xbox Series, and PC

      Fate/EXTRA Record Sets January 2027 Release Date

      Fate/EXTRA Record Sets January 2027 Release Date

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

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      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      Grand Theft Auto VI Controllers

      Sony Reveals Limited Edition DualSense Controllers for Grand Theft Auto VI

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      FINAL FANTASY RESONANCE

      Final Fantasy Resonance Producer and Director Talk Turn-Based Roots, HD-2D Visuals, and Turning Brave Exvius Into a Console RPG

      Gundam Rogue Orbit Launch

      Gundam Rogue Orbit Sets March 2027 Launch for PS5, Xbox Series, and PC

      Fate/EXTRA Record Sets January 2027 Release Date

      Fate/EXTRA Record Sets January 2027 Release Date

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

    • Interviews
      Songs of the Past

      [EXCLUSIVE] Songs of the Past: Doug Cockle and Karolina Kuzia-Rokosz on Bringing Geralt and Dandelion Back Together

      NIRVANANA CEO Namseok Kim on Building a New Genre with Project ZETA

      NIRVANANA CEO Namseok Kim on Building a New Genre with Project ZETA

      PUBG DED.NET

      [EXCLUSIVE] Inside PUBG: DED.NET – How PUBG Studios Is Reimagining Survival, One Run at a Time

      Lost Worlds, New Faces: Inside CODE VEIN II DLC Mask of Idris With Keita Iizuka and Hiroshi Yoshimura

      Lost Worlds, New Faces: Inside CODE VEIN II DLC Mask of Idris With Keita Iizuka and Hiroshi Yoshimura

      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

      Pokémon World Championships

      Ten Years, Ten Times the Size: Christopher Brown on Pokémon World Championships Growth

      Sunny Side Up

      [BIC2026] Sunny Side Up CEO Park Eun-hyun on Steam Success, Diverse Characters, and What Comes After

      Marvel’s Wolverine Director Talks Combat, World Design, and Moving Away From Spider-Man’s Open World Formula

      Marvel’s Wolverine Director Talks Combat, World Design, and Moving Away From Spider-Man’s Open World Formula

      Shuhei

      [BIC2026] Former PlayStation Boss Shuhei Yoshida on AI, Indie Spirit, and Life After Sony

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      Nvidia Showcases The Potential Of The Turing Architecture On Their RTX 20 Series

      CeeZee by CeeZee
      September 27, 2018 - Updated on September 28, 2018
      in All, Event, Industry, News, PC, Tech
      0 0
      Nvidia Showcases The Potential Of The Turing Architecture On Their RTX 20 Series
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      On September 25th, 2018 afternoon during a media press in Bangkok, Thailand, Nvidia had showcased the performance and potential of what their new Turing Architecture can do when applied on their new line-up of RTX 20 series graphics card. The two graphics card that were introduced on that day were the RTX 2080 and the RTX 20180 Ti. With the new Turing Architecture equipped with Ray Tracing Cores and Tensor Cores, they have pushed the limits of technological advancement further in the graphics industry.

      Turing Architecture

      The new graphics card that’s built with the Turing Architecture allows for a smoother and life-like graphics in current games or other needs in the media and entertainment, and even in the medical industry (Clara Medical Imaging). The RTX offers hybrid rendering which combines both TAA (Temporal AntiAliasing) and DLSS (Deep Learning Super Sampling) that highly improves the lighting, reflection, refraction, shadows, movements and even texture. The performance was showcased through a video which they called it Project SOL where we see real-time Ray Tracing happening during the video.


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      Check out the Project Sol video below:

      AI (Artificial Intelligence)

      With an AI (Artificial Intelligence) chip being part of the build, the AI is trained with thousands of images which gave birth to the new technique, DLSS. For every frame and pixel that appears on the screen, the AI fills in the details based on the image training that it received which resulted in bringing super-resolution images or videos – and all these are happening real-time. The level of detail is being enhanced every time based on the distance of the objects as well. This was showcased during the Dynamic LOD presentation with objects far and near being highlighted in different colors. The priority for rendering far objects are not prioritized while near objects will be prioritized with intense details.

      Even the shading were adjusted in real-time but only where needed. The shading are all based on where objects are placed which Ray Tracing will adapt and adjust where needs shading. As we were given the pleasure to feast our eyes on the motion adaptive shading shown in Shadow of the Tomb Raider trailer, we could see the accuracy and fluidity of each shadow, lighting, reflection and texture were projected to us which gave an immersive depth in the game even if it was just a trailer.

      Check out the Shadow of the Tomb Raider with RTX on below:

      Ray Tracing

      As mentioned earlier of the AI, the AI is able to use in-painting to replace pixels automatically based on their image training. From adding pixels, they can also add frames into a scene which allows for an even smoother high-resolution slow-mo scene. With the help of the AI, the RTX series is able to help share the burden of processing the hybrid TAA and DLSS processes to provide us beautiful and immersive gaming experience. However this is all thanks to the advancement where Ray Tracing is now applicable in graphics today.

      Ray Tracing is seen as a human eye where we see light being bounced off from objects to the source. Math is involved here to calculate how and where the light should bounce off towards our eyes or camera. Due to the complexity of calculating, Nvidia used the BVH Algorithm (Bounding Volume Hierarchy) which allows them to search and trace how objects should be seen in our eyes – just like real life.

      The RTX 2070, 2080 and 2080 Ti is now available for purchase at a starting price of $499 (about MYR 2,065), $699 (about MYR 2,892) and $999 (about MYR 4,134). Of course there are the Founders Edition which comes overclocked. The Founders Edition will require buyers to add on an extra $100 or $200 for the RTX 2080 Ti.


      Feature Video

      FEATURED VIDEO

      Tags: AIConferenceDeep Learning Super SamplingDLSSGamingGraphics CardMedia PressNVIDIAPCRay TracingRTX 20180 TiRTX 2070RTX 2080TAATechTemporal AntiAliasingTuring Architecture
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