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    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

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    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

    The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

    The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

    Grand Theft Auto VI Controllers

    Sony Reveals Limited Edition DualSense Controllers for Grand Theft Auto VI

    Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

    Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

    New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

    New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

    FINAL FANTASY RESONANCE

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    Gundam Rogue Orbit Launch

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    Final Fantasy VII Revelation Set to Launch on April 8, 2027

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      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      Grand Theft Auto VI Controllers

      Sony Reveals Limited Edition DualSense Controllers for Grand Theft Auto VI

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      FINAL FANTASY RESONANCE

      Final Fantasy Resonance Producer and Director Talk Turn-Based Roots, HD-2D Visuals, and Turning Brave Exvius Into a Console RPG

      Gundam Rogue Orbit Launch

      Gundam Rogue Orbit Sets March 2027 Launch for PS5, Xbox Series, and PC

      Fate/EXTRA Record Sets January 2027 Release Date

      Fate/EXTRA Record Sets January 2027 Release Date

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

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      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      Grand Theft Auto VI Controllers

      Sony Reveals Limited Edition DualSense Controllers for Grand Theft Auto VI

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      FINAL FANTASY RESONANCE

      Final Fantasy Resonance Producer and Director Talk Turn-Based Roots, HD-2D Visuals, and Turning Brave Exvius Into a Console RPG

      Gundam Rogue Orbit Launch

      Gundam Rogue Orbit Sets March 2027 Launch for PS5, Xbox Series, and PC

      Fate/EXTRA Record Sets January 2027 Release Date

      Fate/EXTRA Record Sets January 2027 Release Date

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

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      NIRVANANA CEO Namseok Kim on Building a New Genre with Project ZETA

      PUBG DED.NET

      [EXCLUSIVE] Inside PUBG: DED.NET – How PUBG Studios Is Reimagining Survival, One Run at a Time

      Lost Worlds, New Faces: Inside CODE VEIN II DLC Mask of Idris With Keita Iizuka and Hiroshi Yoshimura

      Lost Worlds, New Faces: Inside CODE VEIN II DLC Mask of Idris With Keita Iizuka and Hiroshi Yoshimura

      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

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      [LVL UP KL 2019] We had the chance to talk with the Founder and Game Director of Larian Studios, Swen Vincke!

      Zebuft by Zebuft
      7 years ago
      in All, Event, News, PC
      Reading Time: 2 mins read
      0 0
      [LVL UP KL 2019] We had the chance to talk with the Founder and Game Director of Larian Studios, Swen Vincke!
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      As board games evolve, we have come across various titles of Dungeons and Dragons (DnD) games in a computerized format. One of the most recognizable games is the Divinity franchise. We are lucky enough to have the chance to kid- I mean approach the founder and game director of those hit games, Swen Vincke!

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      We had a short interview with Swen about his experiences and plans for Baldur’s Gate III. Baldur’s Gate is a series that highly emphasizes the DnD mechanics being imported to the game. This time around, we did not get any specifics as Swen mentioned to us that it’s still under development. Not letting us going away in disappointment, he told us that the game will be big and fans of DnD and RPG will be hooked with the game. Expect multiplayer with a new and interactive storyline. The ruleset will also be determined as similarly to the traditional physical DnD style but with an improvement to fit the computerized version. The game is yet to have a release date but like as previously mentioned, it will be on PC and Stadia.


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      Swen Vincke has a lot of experience in the game development industry so we talk about it in different ways to seek his wisdom in doing it for so long. We talk about how game development industry is not a simple job and that it requires us to put in a lot of effort and experiences from various aspects especially creating worlds in games. Game design majors would fully understand that difficulty. For him, the hardest part about such massive worlds is keeping every detail in mind. There’s so many things to do, and create.

      Not only that, you will still need to be creative and imagine every single trajectory that includes story and logic. However, there are still so much to admire within the processes. Swen likes the challenge that game development has set for him and to him and most of the people in game development. The most satisfying moment is when the players enjoy playing the game. As such, players not liking the game would be a blow.

      As you may already know, Larian Studios is opening a branch in Malaysia. Malaysians who love making RPGs are encouraged to join! Interested applicants would need to have a “straight path” in their vision, to make huge advancements in game development. You’d need to speak English fluently, of course. As for the location, the timezone allows Larian to have a smooth 24 hour workflow, passing it on from branch to branch – a crucial element to the success in developing Divinity: Original Sin II.

      All these are very crucial for Larian Studio’s framework. He points out plenty of Malaysians are fans of their games, which is definitely encouraging! The upcoming Malaysia studio will also be part of Baldur’s Gate III’s development.

      We will be covering more about the event to keep you updated in as much details as we can! So check back in over the next few days!


      Feature Video

      FEATURED VIDEO

      Tags: Baldur's Gate 3Baldur's Gate IIIGame DirectorLarianLarian Studios
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