It’s a very known fact that mobile games are especially big in regions such as SEA, but not all popular mobile games are made equally in terms of Players Vs Fans comparison.
Through observation, popular games such as Genshin Impact, Arknights and Fate/Grand Order tend to garner up huge playerbases from their “fan-centric” approach to keep fans engaged in the games content by providing the community neat in game features. For an example, Arknights lets you feature your favourite operators on the game’s menu and boosts your serotonin levels from seeing said favourite character from the game greet you everytime you might log-in to the game.
Unsurprisingly, having a dedicated online communities are also a big factor in driving engagement to your games. But what are some of the instances from various mobile game titles do in order to maintain that engagement to their respective communities in a Players Vs Fans comparison?
But how hard should a game go in lengths to make sure that they’re not trying too hard in shoving down their content down fan’s throats just like with the Morbius: It’s Morbing Time incident. If you’d like to read our thoughts on that matter, do consider subscribing to our newsletter so you can read more about it. You can read it for free by putting your email address in the box below:
Give it a read and let us know what you think!