Goddess’s Servants Overview
Joining feh are all characters from the popular Fire Emblem Three Houses game. From top to bottom we have: Catherine, Flayn, Seteth and Shamir who are all part of the Church of Seiros under the Archbishop Rhea. Here’s a deeper looking into the new units and their skills:
Catherine – Red Sword Infantry
- Weapon: Thunderbrand (Mt:16 Rng:1)
Grants Spd+3. At start of the combat, if foe’s HP ≥ 50%, grants Atk/Spd+5 during combat, neutralizes effect that prevents unit’s follow-up attacks during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe and counterattack.
- Special: Draconic Aura ( 3 CD)
Boosts Atk by 30%.
- Swift Sparrow 3 (Slot A)
If unit initiates combat, grants Atk+6, Spd+7 during Combat
- Lull Spd/Def 3 (Slot B)
Inflicts Spd/Def-3 on foe and neutralizes foe’s bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.
Flayn – Colorless Staff Flier
- Weapon: Cadues Staff (Mt: 14 Rng: 2)
Calculates damage from staff like other weapons. Reduces damage from foe’s attack during combat to allies within 2 spaces by 30%.
- Assist Skill: Rescue+(Rng: 1)
Restores HP = 50% of unit’s Atk (min 8 HP) to target’s ally. Unit moves 1 space away from target ally. Ally moves to unit’s previous place.
If unit or ally cannot move to the target space (if another ally or foe is occupying space), unit and ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place)
- Special: Deluge Balm+(1 CD)
When healing an ally with a staff, grants Spd/Res +6 to all allies for 1 turn.
- Dazzling Staff 3 (Slot B)
The enemy cannot counterattack.
- Ground Orders 3 (Slot C)
At start of turn, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: “Unit can move to a space adjacent to any ally within 2 spaces”.
Seteth – Blue Lance Flier
- Weapon: Spear of Assal (Mt: 16 Rng: 1)
Grants Spd +3. If unit is within 2 spaces of an ally, grants Atk/Spd+4 to unit during combat and neutralizes foe’s bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat. Grants Atk/Spd+4 to allies within 2 spaces during combat.
- Assist Skill: Swap
Swap places with an adjacent ally.
- Brazen Atk/Spd 3 (Slot A)
- Drive Atk 2
Grants allies within 2 spaces Atk+3 during combat.
Shamir – Green Bow Infantry
- Weapon: Survivalist Bow (Mt: 12 Rng: 2)
Accelerates Special trigger (cooldown count -1). Effective against flying foes. If unit is not adjacent to an ally, grants Atk/Spd +6 during combat, and also, if foe’s HP ≥ 80% at start of combat, foe cannot counterattack.
- Special: Moonbow (2 CD)
Resolve combat as if foe suffered Def/Res-30%.
- Atk/Spd Solo 4 (Slot A)
If unit is not adjacent to an ally, grants Atk/Spd +7 during combat.
- Null Follow up 3 (Slot B)
Neutralizes effects that guarantee foe’s follow-up attacks and effects that prevent unit’s follow-up attacks during combat.
- Rouse Atk/Spd 3 (Slot C)