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    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

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      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      Grand Theft Auto VI Controllers

      Sony Reveals Limited Edition DualSense Controllers for Grand Theft Auto VI

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      FINAL FANTASY RESONANCE

      Final Fantasy Resonance Producer and Director Talk Turn-Based Roots, HD-2D Visuals, and Turning Brave Exvius Into a Console RPG

      Gundam Rogue Orbit Launch

      Gundam Rogue Orbit Sets March 2027 Launch for PS5, Xbox Series, and PC

      Fate/EXTRA Record Sets January 2027 Release Date

      Fate/EXTRA Record Sets January 2027 Release Date

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

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      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

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      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

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      FFXIV Producer Addresses Mod Usage Guidelines Following Community Discussions

      Ralph by Ralph
      1 year ago
      in All, Games, News, PC, PS4 (Platform), PS5 (Platform), Xbox Series X|S (Platform)
      Reading Time: 3 mins read
      0 0
      FFXIV Producer Addresses Mod Usage Guidelines Following Community Discussions

      Image Credit: Square Enix

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      Final Fantasy XIV (FFXIV) Producer and Director Naoki Yoshida has released a detailed statement about mod usage, responding to recent community feedback and discussions around in-game modifications.

      At the beginning of his statement, Yoshida specifically requests that media outlets avoid summarizing or providing excerpts, asking instead that readers be directed to the full original post. You can read the full statement here, but the comprehensive coverage below aims to provide accessible context for this important community discussion.

      Image Credit: Square Enix

      Yoshida clarified that his personal stance on mods remains unchanged – he tolerates them when used properly. As a longtime PC gamer himself with over twenty years of experience, he recognizes the positive impact that fan-made mods can have on gaming experiences. He emphasized that this statement wasn’t targeting any specific mod but aimed to address the general subject of mods and the culture surrounding them. The producer noted that he has spoken about his position on mods multiple times in the past, reinforcing that his tolerance for properly used modifications hasn’t wavered.

      The Core Rules for Mod Usage and What Crosses the Line

      According to Yoshida, acceptable mod use must follow two basic principles:


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      • Mods should be for personal use only, with users taking full responsibility
      • Mods must not negatively impact the core game, its services, or intended design

      He emphasizes that players should continue following the game’s user agreement while ensuring their gameplay doesn’t interfere with other players’ experiences.

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      Yoshida provided several examples to explain what constitutes problematic mod usage:

      Visual modifications that affect others: He described a scenario where one player earns prestigious Ultimate raid weapons through hard work, while another uses mods to appear as if they have the same gear. If such mods become visible to other players, it undermines the achievements of those who earned rewards legitimately.

      Store item bypassing: Mods that allow players to display premium items without purchasing them can harm the game’s revenue, which is needed to maintain servers and services. With rising costs due to global inflation, this type of mod usage threatens the game’s long-term viability.

      Content that violates regional laws: Even personal-use mods can become problematic if screenshots are shared publicly, potentially violating content regulations in different countries where FFXIV operates.

      Image Credit: Square Enix

      Looking Forward

      Yoshida stressed that the examples weren’t meant to criticize FFXIV mod creators or users, but to help the community understand the boundaries. He expressed hope that player feedback will help the development team add more official customization options over time. The statement concluded with appreciation for the community’s support, particularly noting the recent announcement of the next Fan Festival on FFXIV’s twelfth anniversary. Yoshida hinted that more announcements will follow the Japan Fan Festival, though no specific details were provided.

      Yoshida concluded by asking for mutual respect – while paying homage to PC gaming’s long-standing modding tradition, he requested that players respect the game by enjoying modifications within basic rule boundaries.


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      Tags: FFXIVFinal Fantasy 14Square Enix
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      Ralph

      I currently have a degree in communication and have been in love with games ever since playing on the SEGA Dreamcast. Nothing but JRPGs and fighting games in my bloodstream.

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