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    Honkai: Star Rail Japanese News Blog Shuts Down After Spreading Leaked Content

    Honkai: Star Rail Japanese News Blog Shuts Down After Spreading Leaked Content

    Xbox Studios in Negotiations as Closures Loom

    Xbox Studios in Negotiations as Closures Loom

    Capcom Credits Its Ongoing Success to Shift Away From Single-Creator Game Development

    Capcom Credits Its Ongoing Success to Shift Away From Single-Creator Game Development

    Small Country, Massive Numbers: How Turkey Became a Mobile Gaming Powerhouse

    Small Country, Massive Numbers: How Turkey Became a Mobile Gaming Powerhouse

    Gotta Catch All the Details: What Came Out of the Pokémon 30th Anniversary Press Conference in Malaysia

    Gotta Catch All the Details: What Came Out of the Pokémon 30th Anniversary Press Conference in Malaysia

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    Pokémon Turns 30: Malaysia Gets Its Own Run Event and a Massive City Celebration

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    Malaysia Is Getting Its First Nintendo and Pokémon Center Pop-Up Stores at Ombak KLCC

    Diablo Immortal Patch 5.0

    [EXCLUSIVE] Warlocks, Demons, and Dark Magic: Inside Diablo Immortal Patch 5.0

    Diablo Immortal Patch 5.0 Preview – Bringing a New Class, a Familiar City, and a Whole Lot More

    Diablo Immortal Patch 5.0 Preview – Bringing a New Class, a Familiar City, and a Whole Lot More

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    Honkai: Star Rail Japanese News Blog Shuts Down After Spreading Leaked Content

    Honkai: Star Rail Japanese News Blog Shuts Down After Spreading Leaked Content

    Xbox Studios in Negotiations as Closures Loom

    Xbox Studios in Negotiations as Closures Loom

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    Capcom Credits Its Ongoing Success to Shift Away From Single-Creator Game Development

    Small Country, Massive Numbers: How Turkey Became a Mobile Gaming Powerhouse

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    Malaysia Is Getting Its First Nintendo and Pokémon Center Pop-Up Stores at Ombak KLCC

    Diablo Immortal Patch 5.0

    [EXCLUSIVE] Warlocks, Demons, and Dark Magic: Inside Diablo Immortal Patch 5.0

    Diablo Immortal Patch 5.0 Preview – Bringing a New Class, a Familiar City, and a Whole Lot More

    Diablo Immortal Patch 5.0 Preview – Bringing a New Class, a Familiar City, and a Whole Lot More

  • Interviews
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    [EXCLUSIVE] LiSA on Malaysia, Milestones, and the Meaning Behind Lace Up

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    Inside Monster Hunter Outlanders: Big Ambitions, a Free-to-Play Promise, and a Mysterious Flagship

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      Honkai: Star Rail Japanese News Blog Shuts Down After Spreading Leaked Content

      Honkai: Star Rail Japanese News Blog Shuts Down After Spreading Leaked Content

      Xbox Studios in Negotiations as Closures Loom

      Xbox Studios in Negotiations as Closures Loom

      Capcom Credits Its Ongoing Success to Shift Away From Single-Creator Game Development

      Capcom Credits Its Ongoing Success to Shift Away From Single-Creator Game Development

      Small Country, Massive Numbers: How Turkey Became a Mobile Gaming Powerhouse

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      Gotta Catch All the Details: What Came Out of the Pokémon 30th Anniversary Press Conference in Malaysia

      Gotta Catch All the Details: What Came Out of the Pokémon 30th Anniversary Press Conference in Malaysia

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      Pokémon Turns 30: Malaysia Gets Its Own Run Event and a Massive City Celebration

      Malaysia Is Getting Its First Nintendo and Pokémon Center Pop-Up Stores at Ombak KLCC

      Malaysia Is Getting Its First Nintendo and Pokémon Center Pop-Up Stores at Ombak KLCC

      Diablo Immortal Patch 5.0

      [EXCLUSIVE] Warlocks, Demons, and Dark Magic: Inside Diablo Immortal Patch 5.0

      Diablo Immortal Patch 5.0 Preview – Bringing a New Class, a Familiar City, and a Whole Lot More

      Diablo Immortal Patch 5.0 Preview – Bringing a New Class, a Familiar City, and a Whole Lot More

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      Honkai: Star Rail Japanese News Blog Shuts Down After Spreading Leaked Content

      Honkai: Star Rail Japanese News Blog Shuts Down After Spreading Leaked Content

      Xbox Studios in Negotiations as Closures Loom

      Xbox Studios in Negotiations as Closures Loom

      Capcom Credits Its Ongoing Success to Shift Away From Single-Creator Game Development

      Capcom Credits Its Ongoing Success to Shift Away From Single-Creator Game Development

      Small Country, Massive Numbers: How Turkey Became a Mobile Gaming Powerhouse

      Small Country, Massive Numbers: How Turkey Became a Mobile Gaming Powerhouse

      Gotta Catch All the Details: What Came Out of the Pokémon 30th Anniversary Press Conference in Malaysia

      Gotta Catch All the Details: What Came Out of the Pokémon 30th Anniversary Press Conference in Malaysia

      Pokémon Turns 30: Malaysia Gets Its Own Run Event and a Massive City Celebration

      Pokémon Turns 30: Malaysia Gets Its Own Run Event and a Massive City Celebration

      Malaysia Is Getting Its First Nintendo and Pokémon Center Pop-Up Stores at Ombak KLCC

      Malaysia Is Getting Its First Nintendo and Pokémon Center Pop-Up Stores at Ombak KLCC

      Diablo Immortal Patch 5.0

      [EXCLUSIVE] Warlocks, Demons, and Dark Magic: Inside Diablo Immortal Patch 5.0

      Diablo Immortal Patch 5.0 Preview – Bringing a New Class, a Familiar City, and a Whole Lot More

      Diablo Immortal Patch 5.0 Preview – Bringing a New Class, a Familiar City, and a Whole Lot More

    • Interviews
      Diablo Immortal Patch 5.0

      [EXCLUSIVE] Warlocks, Demons, and Dark Magic: Inside Diablo Immortal Patch 5.0

      Yosuke Futami

      Echoes of Aincrad Producer Yosuke Futami Talks About Player Freedom and the Dream of Exploring Aincrad from Floor One

      [EXCLUSIVE] LiSA on Malaysia, Milestones, and the Meaning Behind Lace Up

      [EXCLUSIVE] LiSA on Malaysia, Milestones, and the Meaning Behind Lace Up

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      New Skies, New Rules — ACE COMBAT 8: WINGS OF THEVE Directors on What Changes and What Stays

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      Inside Monster Hunter Outlanders: Big Ambitions, a Free-to-Play Promise, and a Mysterious Flagship

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      Corebreaker Launches in Early Access on May 9 for PC via Steam

      luqman by luqman
      2 months ago
      in All, Games, News, PC
      Reading Time: 3 mins read
      0 0
      Corebreaker Launches in Early Access on May 9 for PC via Steam

      Image Credit: Astrolabe Games & aQuadiun.

      Share on FacebookShare on TwitterShare on TelegramShare on WhatsappShare on Reddit

      Fast-paced action platformer with roguelike elements Corebreaker is set to launch in Early Access on May 9, 2026, for PC via Steam. The game will be priced at USD7.99 (around MYR38), as announced by publisher Astrolabe Games and developer aQuadiun.

      The Early Access version will include the core gameplay loop along with a substantial amount of playable content. However, the developers have confirmed that the game is still a work in progress, with balance adjustments and additional content planned throughout the Early Access period.

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      Early Access Content and Roadmap

      Image Credit: Astrolabe Games & aQuadiun.

      According to the developer, Corebreaker’s Early Access build will already offer a solid foundation of gameplay, but it will not represent the final experience. Some systems are still being refined, and players should expect ongoing updates as development continues.

      New enemies, weapons, and upgrades will be added over time. The Early Access phase is expected to last approximately three to six months, leading into the full release.


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      A Roguelike Action Platformer Built Around Fast Combat

      Image Credit: Astrolabe Games & aQuadiun.

      Corebreaker places players in control of Nova, a robot designed to awaken after humanity’s extinction. The game focuses on fast movement, tight platforming, and high-speed combat across shifting underground environments.

      Players must battle through four distinct biomes filled with advanced robotic enemies while uncovering Nova’s purpose. The core objective is to reach the mysterious “core” while surviving increasingly dangerous encounters.

      Corebreaker Gameplay Systems

      Image Credit: Astrolabe Games & aQuadiun.

      The game blends roguelike structure with action platforming mechanics. Each run allows players to unlock abilities, weapons, and upgrades while progressing deeper into the world.

      Nova can run, jump, dash, and shoot through enemy hordes, with combat designed around fluid movement and responsive controls. In addition, melee attacks can be combined with ranged abilities to create more dynamic combat options.

      Although death resets progression in each run, players retain certain resources and upgrades. These can be used to permanently enhance Nova’s systems, unlocking stronger abilities and weapons for future attempts.

      Procedural Depth and Replayability

      Image Credit: Astrolabe Games & aQuadiun.

      Corebreaker features a shifting underground world where layouts change with each run. Enemy types and placements also evolve as players progress deeper into the ruins.

      Each biome includes unique bosses and elite enemies, adding difficulty spikes and variety. Players can also discover hidden rooms, resource caches, and upgrade terminals while exploring destructible environments.

      Key Features of Corebreaker

      Image Credit: Astrolabe Games & aQuadiun.

      Corebreaker includes a wide range of systems designed to support replayability and build variety. These include more than 20 permanent abilities, over 50 upgrade combinations, and more than 40 unlockable weapons.

      The game also features a global leaderboard, encouraging players to improve performance and compete for top rankings.

      Early Access Release Date

      Image Credit: Astrolabe Games & aQuadiun.

      Corebreaker will launch in Early Access on May 9, 2026, for PC via Steam. The developers plan to continue expanding the game throughout the Early Access period before its full release.

      With its focus on fast-paced combat, roguelike progression, and procedural level design, Corebreaker aims to deliver a high-speed action experience that evolves over time.


      Feature Video

      FEATURED VIDEO

      Tags: aQuadiunAstrolabe GamesCorebreakerearly accessSteam
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      luqman

      luqman

      A gamer through and through. I grew up playing all kinds of games and consoles, and even worked as a Game Designer and Game Artist for awhile. Now I venture into another path of gaming where I will pass all gaming knowledge to everyone, no matter how far or treacherous the journey is.

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