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    Cyberpunk: Edgerunners 2

    Cyberpunk: Edgerunners 2 Review – A Slower, Harsher Look at Surviving Night City

    The Father of PlayStation, Ken Kutaragi, Says Gaming Has Failed to Keep Up With AI Advances

    The Father of PlayStation, Ken Kutaragi, Says Gaming Has Failed to Keep Up With AI Advances

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    Ken Kutaragi Understands Why PlayStation Fans Want Physical Games

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    Bloober Team Says They Want to Continue Making Physical Games for “As Long as Possible”

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    Yakin Byoutou Online -New Operation- Brings the Series Back as a Free-to-Play Card RPG

    World of Warcraft: Forever Announces Free Stress on October 19

    World of Warcraft: Forever Announces Free Stress on October 19

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    Cyberpunk: Edgerunners 2 Review – A Slower, Harsher Look at Surviving Night City

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    Ken Kutaragi Understands Why PlayStation Fans Want Physical Games

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    Bloober Team Says They Want to Continue Making Physical Games for “As Long as Possible”

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    Game Freak is Ending Major Updates for Beast of Reincarnation Two Months After Its Launch

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    World of Warcraft: Forever Announces Free Stress on October 19

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    [EXCLUSIVE] Flying the Malaysian Flag in Singapore: Dhanesh Wigneswaran on Racing for Volkswagen and Coaching the Next Sim Racers

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      Cyberpunk: Edgerunners 2

      Cyberpunk: Edgerunners 2 Review – A Slower, Harsher Look at Surviving Night City

      The Father of PlayStation, Ken Kutaragi, Says Gaming Has Failed to Keep Up With AI Advances

      The Father of PlayStation, Ken Kutaragi, Says Gaming Has Failed to Keep Up With AI Advances

      Ken Kutaragi Understands Why PlayStation Fans Want Physical Games

      Ken Kutaragi Understands Why PlayStation Fans Want Physical Games

      Bloober Team Says They Want to Continue Making Physical Games for “As Long as Possible”

      Bloober Team Says They Want to Continue Making Physical Games for “As Long as Possible”

      Game Freak is Ending Major Updates for Beast of Reincarnation Two Months After Its Launch

      Game Freak is Ending Major Updates for Beast of Reincarnation Two Months After Its Launch

      SEGA Reveals gamescom asia x Thailand Game Show 2026 Booth Details

      SEGA Reveals gamescom asia x Thailand Game Show 2026 Booth Details

      Digimon Alysion Set to Open Pre-Registration in the Coming Weeks

      Digimon Alysion Set to Open Pre-Registration in the Coming Weeks

      Yakin Byoutou Online -New Operation- Brings the Series Back as a Free-to-Play Card RPG

      Yakin Byoutou Online -New Operation- Brings the Series Back as a Free-to-Play Card RPG

      World of Warcraft: Forever Announces Free Stress on October 19

      World of Warcraft: Forever Announces Free Stress on October 19

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      Cyberpunk: Edgerunners 2

      Cyberpunk: Edgerunners 2 Review – A Slower, Harsher Look at Surviving Night City

      The Father of PlayStation, Ken Kutaragi, Says Gaming Has Failed to Keep Up With AI Advances

      The Father of PlayStation, Ken Kutaragi, Says Gaming Has Failed to Keep Up With AI Advances

      Ken Kutaragi Understands Why PlayStation Fans Want Physical Games

      Ken Kutaragi Understands Why PlayStation Fans Want Physical Games

      Bloober Team Says They Want to Continue Making Physical Games for “As Long as Possible”

      Bloober Team Says They Want to Continue Making Physical Games for “As Long as Possible”

      Game Freak is Ending Major Updates for Beast of Reincarnation Two Months After Its Launch

      Game Freak is Ending Major Updates for Beast of Reincarnation Two Months After Its Launch

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      Yakin Byoutou Online -New Operation- Brings the Series Back as a Free-to-Play Card RPG

      Yakin Byoutou Online -New Operation- Brings the Series Back as a Free-to-Play Card RPG

      World of Warcraft: Forever Announces Free Stress on October 19

      World of Warcraft: Forever Announces Free Stress on October 19

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      [EXCLUSIVE] Flying the Malaysian Flag in Singapore: Dhanesh Wigneswaran on Racing for Volkswagen and Coaching the Next Sim Racers

      [EXCLUSIVE] Flying the Malaysian Flag in Singapore: Dhanesh Wigneswaran on Racing for Volkswagen and Coaching the Next Sim Racers

      [EXCLUSIVE] Alodia Gosiengfiao and Christopher Quimbo on Black Rose, Supporting the New Gen

      [EXCLUSIVE] Alodia Gosiengfiao and Christopher Quimbo on Black Rose, Supporting the New Gen

      [TGS2026] Modern Warfare 4 Developers on Creating a New Chapter and Returning to Its Grounded Roots

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      How Pokémon TCG’s Full-Art Cards Went From Booster Pack Gimmick to Collector’s Obsession

      Ralph by Ralph
      2 months ago
      in All, Event, Games, News, Tabletop Gaming
      Reading Time: 2 mins read
      0 0
      How Pokémon TCG’s Full-Art Cards Went From Booster Pack Gimmick to Collector’s Obsession

      Image Credit: PokemonXP

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      At PokémonXP, Creatures Inc. Creative Director Kohei Kobayashi and Art Director Haru Saito explained how Pokémon TCG’s full-art cards came to be and how the format has changed over the years.

      The pair said full-art cards began in 2011 during the Black & White era, when the design team wanted booster pack openings to feel more exciting. They introduced over-numbered secret cards with serial numbers beyond a set’s official count, and removed the card’s traditional frame so artwork could cover the whole surface. Kobayashi noted this came with a balancing act, since Pokémon cards are still meant to be played. The Pokémon and text always had to stay clear and readable, and the goal was never to create artificial collectible value, but to make pulling a rare card feel rewarding to actually play.

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      Image Credit: PokemonXP

      As the game grew more complex, the format adapted. Pokémon-GX cards in 2017 needed more space for text, so full-art designs helped clean up the layout. TAG TEAM Pokémon-GX cards in 2018 introduced two Pokémon per card, leading to the Special Art style built around illustrating their relationship. This eventually led to Illustration Rare and Special Illustration Rare cards in the Scarlet & Violet era. Saito said these show sides of Pokémon that normal cards can’t, and create a tiered experience, with Illustration Rares easier to find and Special Illustration Rares meant to feel special when pulled.

      Image Credit: PokemonXP

      The panel gave a few examples. The Kanto starter cards, made after Scarlet & Violet 151, were built around the idea of home, showing each Pokémon in their trainer’s room reacting differently to a visiting Pidgey. Fidough’s card captured Paldea’s food culture by showing it peeking into a bakery. The Umbreon VMAX card from Eevee Heroes used contrast, pairing its strength as a tournament card with a playful scene of it under the moon. Meanwhile, the Tatsugiri Illustration Rare skipped storytelling for a bold, pop art look meant to stay clear and useful during actual matches.


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      Looking ahead, the panel previewed a three-card Meowth “triptych” coming with the franchise’s 30th anniversary set on September 16. Themed “A Day of Pokémon,” it shows the Kanto, Alola, and Galar Meowth forms across morning, afternoon, and night, illustrated by Okubo as connected scenes in a shared apartment complex.

      Image Credit: PokemonXP

      Closing the panel, Kobayashi said card art should always support the game itself, while Saito hoped every card gives people a new way to connect with and appreciate Pokémon.


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      Ralph

      I currently have a degree in communication and have been in love with games ever since playing on the SEGA Dreamcast. Nothing but JRPGs and fighting games in my bloodstream.

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