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    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

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    The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

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    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

    The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

    The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

    Grand Theft Auto VI Controllers

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    Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

    Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

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    New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

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    Lost Worlds, New Faces: Inside CODE VEIN II DLC Mask of Idris With Keita Iizuka and Hiroshi Yoshimura

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      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      Grand Theft Auto VI Controllers

      Sony Reveals Limited Edition DualSense Controllers for Grand Theft Auto VI

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      FINAL FANTASY RESONANCE

      Final Fantasy Resonance Producer and Director Talk Turn-Based Roots, HD-2D Visuals, and Turning Brave Exvius Into a Console RPG

      Gundam Rogue Orbit Launch

      Gundam Rogue Orbit Sets March 2027 Launch for PS5, Xbox Series, and PC

      Fate/EXTRA Record Sets January 2027 Release Date

      Fate/EXTRA Record Sets January 2027 Release Date

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

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      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      Grand Theft Auto VI Controllers

      Sony Reveals Limited Edition DualSense Controllers for Grand Theft Auto VI

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      FINAL FANTASY RESONANCE

      Final Fantasy Resonance Producer and Director Talk Turn-Based Roots, HD-2D Visuals, and Turning Brave Exvius Into a Console RPG

      Gundam Rogue Orbit Launch

      Gundam Rogue Orbit Sets March 2027 Launch for PS5, Xbox Series, and PC

      Fate/EXTRA Record Sets January 2027 Release Date

      Fate/EXTRA Record Sets January 2027 Release Date

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

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      [EXCLUSIVE] Songs of the Past: Doug Cockle and Karolina Kuzia-Rokosz on Bringing Geralt and Dandelion Back Together

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      [EXCLUSIVE] Inside PUBG: DED.NET – How PUBG Studios Is Reimagining Survival, One Run at a Time

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      Lost Worlds, New Faces: Inside CODE VEIN II DLC Mask of Idris With Keita Iizuka and Hiroshi Yoshimura

      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

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      Blue Archive Producer Warns of “AI Slop” Hurting Consumer Trust in Gaming

      Ralph by Ralph
      8 months ago
      in All, Games, Industry, News
      Reading Time: 2 mins read
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      Blue Archive Producer Warns of “AI Slop” Hurting Consumer Trust in Gaming

      Image Credit: NEXON

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      The Blue Archive producer has spoken out about growing concerns around AI use in game development, warning that poor implementation is damaging player confidence in creative products.

      In a recent New Year’s interview with GameMeca, Nexon Games producer Yongha Kim discussed how his company uses AI technology while addressing widespread worries about its impact on creative authenticity. His comments come as more game studios release titles featuring AI-generated or AI-assisted content, often facing pushback from players.

      Kim pointed to what he calls “AI slop” as a key problem facing the industry. “First, we have the issue of AI slop, when reckless use of generative AI lowers the quality of the output,” Kim explained. He compared it to buying a bag of snacks that looks good on the outside but is mostly filled with air. “Of course the consumers would react negatively,” he said.

      Image Credit: NEXON

      The criticism isn’t limited to smaller projects. Even well-received games like Clair Obscur: Expedition 33 have faced debate over AI use, with players citing concerns about copyright issues and “soulless content.”


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      According to Kim, audiences interested in niche and subculture-focused genres expect “authenticity of creativity” from developers. However, he argues that current AI models are “merely simulators” without personality or intent behind them. “If we entirely rely on them to produce results with a mere ‘click,’ I believe it raises the question: Can the creator’s authenticity really be incorporated into that?” Kim said.

      When asked if AI could fully replace human creators soon, Kim’s answer was no—at least not yet. “The core issue is that, currently, AI still cannot fully generate the level of output demanded in development environments,” he stated. While he acknowledged that AI might eventually reach that point, he believes it will “still fall short of expectations next year.” Despite this, Kim noted that AI’s usefulness as a tool continues to grow.

      Image Credit: NEXON

      At Nexon Games, Kim’s IO division—the team behind Blue Archive and Project RX—has been using AI-based technologies like voice recognition and speech synthesis. However, the company is taking a measured approach. “Rather than abruptly transforming the entire organization around AI, we are taking a more practical approach of first identifying developers’ needs and then developing technologies or providing services that are able to meet them,” Kim explained.

      In earlier interviews, Kim described how the team uses AI to handle repetitive and time-consuming tasks, freeing up developers to focus on work that requires human creativity.


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      Ralph

      I currently have a degree in communication and have been in love with games ever since playing on the SEGA Dreamcast. Nothing but JRPGs and fighting games in my bloodstream.

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