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    New Skies, New Rules — ACE COMBAT 8: WINGS OF THEVE Directors on What Changes and What Stays

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    New Skies, New Rules — ACE COMBAT 8: WINGS OF THEVE Directors on What Changes and What Stays

    New Skies, New Rules — ACE COMBAT 8: WINGS OF THEVE Directors on What Changes and What Stays

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      New Skies, New Rules — ACE COMBAT 8: WINGS OF THEVE Directors on What Changes and What Stays

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      New Skies, New Rules — ACE COMBAT 8: WINGS OF THEVE Directors on What Changes and What Stays

      New Skies, New Rules — ACE COMBAT 8: WINGS OF THEVE Directors on What Changes and What Stays

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      [BIC23] PIGROMANCE Developers Talk About Their Proudest Moment While Making a Game About a Pig Finding Love in a Sausage Factory 

      Vincent L. by Vincent L.
      3 years ago
      in All, Interview, PC
      Reading Time: 3 mins read
      0 0

      Unedited Image Credit: OAA

      Share on FacebookShare on TwitterShare on TelegramShare on WhatsappShare on Reddit

      During our time at the Busan Indie Festival 2023, we got a chance to have a short interview with Lee Seul-June and Cho Sung-Jae, the developers from OAA, creators of PIGROMANCE, an adventure platformer all about a pig exploring a sausage factory.

      [Interview is edited for clarity] 

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      PIGROMANCE is an adventure platformer that puts players into the hooves of a male pig that was destined to be turned into sausages and has him explore the dangerous meat factory to find love.

      Lee Seul-June (Sound Designer) & Cho Sung-Jae (Client Programmer)

      Would you like to introduce yourself?

      Lee Seul-June: My name is Seul-June Lee, sound designer from OAA and I make BGM and sound effects, do such things like putting the sounds into the game and making audio systems. 


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      Cho Sung-Jae: I’m a client programmer in OAA. My name is Cho Sung-Jae and I have worked for about one year in this company. Now we are making our game about 90%, so we are about to make our game full release in November or October.

      Can you have a short introduction about your game?

      Cho Sung-Jae: The story of a boy pig born with the destiny to become a sausage, he is trying to revive his girlfriend and make an escape from a farm and a factory. It’s basically an adventure-type genre.

      Share with us your best memory when you were developing this game.

      Cho Sung-Jae: So we are trying to make a sound system from scratch. We are building the system and that process is very interesting and an exciting moment because it’s kind of making a real new ecosystem for the game. So when we see the result, we’re very proud.

      Is there anything else you want to share?

      Cho Sung-Jae: So we are trying very hard to make our game to finish. This game is about to drop in November on Steam. So maybe you guys want to play it, then go to Steam and (download it). We also have a demo version of the game. So, Please enjoy it. Thank you.

      Image Credit: OAA

      Here we ended our short interview with the developers of PIGROMANCE. We would like to thank Lee Seul-June and Cho Sung-Jae for taking the time to answer our questions.

      PIGROMANCE is now available as an early-access title on PC via Steam, supporting up to 9 different languages. For more information on PIGROMANCE, you can visit its official website and Instagram.


      For more information about Busan Indie Connect Festival 2023:

      Homepage: ​https://bicfest.org
      Twitch: https://www.twitch.tv/jonnindie
      Instagram: https://www.instagram.com/bicfest_off
      Facebook: https://www.facebook.com/BICfestival
      Twitter: https://twitter.com/BIC_Festival
      Naver POST: http://naver.me/5pNb2IKH


      Feature Video

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      Tags: Busan Indie Connect Festival 2023OAAPIGROMANCE
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      Vincent L.

      Vincent L.

      Short Bio: A geek with a passionate love for games, arts and creativity. Graduated with a Bachelor's Degree in Game Design and always interested in all things within the game industries. Has an unhealthy obsession with Capcom games like Monster Hunter and Resident Evil.

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