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    [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

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    [EXCLUSIVE] Taking Gundam in Bold New Directions – Interview with GQuuuuuuX Director Kazuya Tsurumaki

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      Impulse Gaming Teases New Store in Kedah

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      Bungie Pushes Back Marathon Release Date

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      Blue Archive Steam Release Date Confirmed, Launching June 24

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      The Gundam Base Pop-Up Coming to Malaysia This July

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      Stellar Blade Switch 2 Development Reportedly Underway, Shift Up Says Nothing Confirmed

      Stellar Blade Switch 2 Development Reportedly Underway, Shift Up Says Nothing Confirmed

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      HoYoverse Sues Player for $150,000 Over Honkai: Star Rail Character Leak

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      Blue Archive Steam Release Date Confirmed, Launching June 24

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      The Gundam Base Pop-Up Coming to Malaysia This July

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      FINAL FANTASY TACTICS – The Ivalice Chronicles Director Reveals How Team Rebuilt Classic from Scratch

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      [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

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      CODE VEIN II Interview – Producer Keita Iizuka Discusses How the Sequel Takes a New Direction

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      [EXCLUSIVE] Civilization: Eras & Allies Producer Cliff Lance Explains How Eras & Allies Reinvents Civilization for Mobile

      Behind the Blade: Developer Interview Reveals the Revival of SEGA’s Legendary Shinobi Series in SHINOBI: Art of Vengeance

      Behind the Blade: Developer Interview Reveals the Revival of SEGA’s Legendary Shinobi Series in SHINOBI: Art of Vengeance

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      Zenless Zone Zero 2.0 Interview – Producer Zhenyu Li Showcases Changes and Future Plans

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      [EXCLUSIVE] The Art of Adaptation: Developer Interview Details the OVERLORD Mobile RPG Lord of Nazarick

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      [EXCLUSIVE] Taking Gundam in Bold New Directions – Interview with GQuuuuuuX Director Kazuya Tsurumaki

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      Diablo IV Season 8 Interview – Developers Reveal Resurrected Belial and System Overhauls

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      Ex Astris: A story about a hero’s journey (and the friends they make along the way)

      Kit by Kit
      4 years ago
      in All, Interview, Mobile Games, News
      Reading Time: 2 mins read
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      IGN Japan has released a short interview from the concluded Tokyo Game Show 2021 event, regarding Ex Astris. Since the game’s initial reveal, there hasn’t really been news on the title, understandable when the development team has been clear on it being only in the prototyping phase. Nonetheless, there can be some interesting things to learn. At TGS 2021 itself, there were no playable builds besides the demo showcase videos.

      The price has yet to be decided, but Hypergryph had apparently decided on a paid title due to the belief of growing demand. From the demo videos, it can give the impression of the game isn’t just “meant” for mobile, with the sense of scale and its direction hardly unusual for a console or PC title. There’s no confirmation if it will be available on other platforms, though it seems that Hypergryph will prioritize mobile development.

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      At present, the turn-based combat has elements of real-time action games, in parries and counters. Exploration also seems to be a key component in the game. Only the basic combat system is in place at the current stage, with other systems such as levelling are being worked on, so the exact “variety” of gameplay can’t be confirmed. There are plans to include features such as cooking, alchemy and other subsystems, so we’ll have to wait how that turns out.

      Calling it a “hero’s journey”, the protagonist is a researcher from Earth who will travel this alien planet with the friends they meet along the way. The clothing design is meant to express a certain measure of the setting, incorporating the character’s individuality while also having fashion to match. It seems that the alien language is based off our real world’s language – possibly even dead languages – in a fusion with geometric and fractal shapes for the murals you may find. Seamless transitions between battle and exploration is being looked at, besides also making combat smoother.


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      Of course, many people would associate likely associate Hypergryph with Arknights. Ex Astris is being developed by NOUS WAVE STUDIO, a newly established branch under the company and hence, a different team from the tower defense game.

      In any case, stay tuned for more information on Ex Astris; it’ll be out when it’s out.

      via IGN Japan

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      Tags: Ex AstrisHypergryphNOUS WAVE STUDIO
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