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    BrownDust2 Gets Its Own Standalone PC Client

    BrownDust2 Gets Its Own Standalone PC Client

    Persona 4 Revival Receives ESRB Rating

    Persona 4 Revival Receives ESRB Rating

    Apple Crowns Its Best Games of 2026 at the Annual Design Awards

    Apple Crowns Its Best Games of 2026 at the Annual Design Awards

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    Avatar Legends: The Fighting Game Release Date Pushed Back to July 23

    Pokemon Champions Is Coming to iOS and Android on June 17

    Pokemon Champions Is Coming to iOS and Android on June 17

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    Sony’s First Wireless Fight Stick FlexStrike Launches August 6, Pre-Orders Starting June 12

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    Pokémon’s 30th Anniversary Tour to Hit Seven Asian Cities, Including Kuala Lumpur

    MARVEL Tōkon: Fighting Souls Confirms Magneto, Green Goblin, and Carnage as Playable Fighters

    MARVEL Tōkon: Fighting Souls Confirms Magneto, Green Goblin, and Carnage as Playable Fighters

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    Phantom Blade Zero Pushed Back to October 29, Developer Cites Visual Improvements

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      BrownDust2 Gets Its Own Standalone PC Client

      BrownDust2 Gets Its Own Standalone PC Client

      Persona 4 Revival Receives ESRB Rating

      Persona 4 Revival Receives ESRB Rating

      Apple Crowns Its Best Games of 2026 at the Annual Design Awards

      Apple Crowns Its Best Games of 2026 at the Annual Design Awards

      Avatar Legends: The Fighting Game Release Date Pushed Back to July 23

      Avatar Legends: The Fighting Game Release Date Pushed Back to July 23

      Pokemon Champions Is Coming to iOS and Android on June 17

      Pokemon Champions Is Coming to iOS and Android on June 17

      Sony’s First Wireless Fight Stick FlexStrike Launches August 6, Pre-Orders Starting June 12

      Sony’s First Wireless Fight Stick FlexStrike Launches August 6, Pre-Orders Starting June 12

      Pokémon’s 30th Anniversary Tour to Hit Seven Asian Cities, Including Kuala Lumpur

      Pokémon’s 30th Anniversary Tour to Hit Seven Asian Cities, Including Kuala Lumpur

      MARVEL Tōkon: Fighting Souls Confirms Magneto, Green Goblin, and Carnage as Playable Fighters

      MARVEL Tōkon: Fighting Souls Confirms Magneto, Green Goblin, and Carnage as Playable Fighters

      Phantom Blade Zero Pushed Back to October 29, Developer Cites Visual Improvements

      Phantom Blade Zero Pushed Back to October 29, Developer Cites Visual Improvements

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      BrownDust2 Gets Its Own Standalone PC Client

      BrownDust2 Gets Its Own Standalone PC Client

      Persona 4 Revival Receives ESRB Rating

      Persona 4 Revival Receives ESRB Rating

      Apple Crowns Its Best Games of 2026 at the Annual Design Awards

      Apple Crowns Its Best Games of 2026 at the Annual Design Awards

      Avatar Legends: The Fighting Game Release Date Pushed Back to July 23

      Avatar Legends: The Fighting Game Release Date Pushed Back to July 23

      Pokemon Champions Is Coming to iOS and Android on June 17

      Pokemon Champions Is Coming to iOS and Android on June 17

      Sony’s First Wireless Fight Stick FlexStrike Launches August 6, Pre-Orders Starting June 12

      Sony’s First Wireless Fight Stick FlexStrike Launches August 6, Pre-Orders Starting June 12

      Pokémon’s 30th Anniversary Tour to Hit Seven Asian Cities, Including Kuala Lumpur

      Pokémon’s 30th Anniversary Tour to Hit Seven Asian Cities, Including Kuala Lumpur

      MARVEL Tōkon: Fighting Souls Confirms Magneto, Green Goblin, and Carnage as Playable Fighters

      MARVEL Tōkon: Fighting Souls Confirms Magneto, Green Goblin, and Carnage as Playable Fighters

      Phantom Blade Zero Pushed Back to October 29, Developer Cites Visual Improvements

      Phantom Blade Zero Pushed Back to October 29, Developer Cites Visual Improvements

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      [EXCLUSIVE] Katsuhiro Harada Opens Up About VS Studio, SNK, and What Comes Next

      [EXCLUSIVE] Katsuhiro Harada Opens Up About VS Studio, SNK, and What Comes Next

      Kunimitsu

      TEKKEN 8 Producer Michael Murray on Bringing Kunimitsu Back

      Masaaki Hoshino

      [EXCLUSIVE] Pokémon Champions Producer Masaaki Hoshino on Breaking Away from the Main Series, Mobile Expansion, and What’s Next

      Jushiro Kitamura

      [EXCLUSIVE] Inside Pokémon’s Asian Tournament Scene with The Pokémon Company’s Jushiro Kitamura

      Inside Monster Hunter Outlanders: Big Ambitions, a Free-to-Play Promise, and a Mysterious Flagship

      Inside Monster Hunter Outlanders: Big Ambitions, a Free-to-Play Promise, and a Mysterious Flagship

      The Elder Scrolls Online 2026

      Seasons, Vaults, and Solo Dungeons —The Elder Scrolls Online Developers Lay Out Their 2026 Vision

      PRAGMATA Developers

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      Going Back to Where It All Started: A Deep Dive Into Sword Art Online: Echoes of Aincrad

      Going Back to Where It All Started: A Deep Dive Into Sword Art Online: Echoes of Aincrad

      Monarch: Legacy of Monsters Interview — Behind the Scenes With the Cast and Producer on Titans and Humanity

      Monarch: Legacy of Monsters Interview — Behind the Scenes With the Cast and Producer on Titans and Humanity

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      Epic Games Blows More Than Half Its Revenue On Exclusives

      W by W
      5 years ago
      in All, Industry, News
      Reading Time: 2 mins read
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      Epic Games Revenue
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      The Epic Games Store reportedly spends more than half its annual revenue on its exclusives-centric approach, new court documents reveal.

      As spotted by PC Gamer, the Epic v Apple court case has unearthed some new documents, including a year-end financial report by Epic Games showing just how much money they spend securing exclusives to get players off of Steam and on to the Epic Games Store.

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      Of the Epic Games USD 700 Million of revenue in 2020, the company reportedly spent USD 444 Million on its third-party exclusives. However, these third party games would only go back to generate USD 265 million for the Epic Games Store in turn.

      The main way they do this is by offering developers an advance, calling it a “Minimum Guarantee”. Basically even if your game doesn’t actually hit a projected number of sales, Epic Games will pay you as if you did. Famously, Epic had spend USD 10.45 million for one of the early high-profile acquisitions by the store, Control.


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      Epic Games CEO Tim Sweeney has responded to the reports, saying it doesn’t matter that the store is losing money, because it’s getting exposure. He posted up an infographic saying that the money spent was rather “invested” into a better platform in the future. He also called out Apple for trying to spin the story of Epic Games losing money with the emotive phrase “losing money”.

      Expect more of this kind of news as Apple and Epic Games legal battle goes to trial in May, as both Apple and Epic bring up reasons to sway the arguments in their favor. Epic and Apple have been fighting over Epic’s right to break the App Store Terms of Service, despite explicitly agreeing to them when they first opened shop.

      Epic Games has been trying to brand this as a consumer rights issue, calling Apple’s 30% cut anti-consumer despite the fact Apple no longer takes a 30% cut unless you make over a certain amount in overall revenue.

       


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