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    Yokoyama Masayoshi Opens Up on Stranger Than Heaven – A Deep Dive Into RGG Studio’s Boldest Project Yet

    Yokoyama Masayoshi Opens Up on Stranger Than Heaven – A Deep Dive Into RGG Studio’s Boldest Project Yet

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      Yokoyama Masayoshi Opens Up on Stranger Than Heaven – A Deep Dive Into RGG Studio’s Boldest Project Yet

      Yokoyama Masayoshi Opens Up on Stranger Than Heaven – A Deep Dive Into RGG Studio’s Boldest Project Yet

      Nintendo Drops Eight-Minute Overview Trailer for Splatoon Raiders Ahead of July 23 Launch

      Nintendo Drops Eight-Minute Overview Trailer for Splatoon Raiders Ahead of July 23 Launch

      Neosphere of The Deep-blue Sky

      Kogado Studio Announces Remaster of Neosphere of The Deep-blue Sky for Switch and PC

      New Free-to-Play DC Fighting Game DCKO Announced

      New Free-to-Play DC Fighting Game DCKO Announced

      Modern Warfare 4 Beta

      Call of Duty: Modern Warfare 4 Beta Set to Kick Off in August

      TableCon Quest

      Singapore’s Tabletop Gaming Festival TableCon Quest Returns for Third Year with Bigger Lineup

      Final Fantasy Resonance Trailer Details New Cities, Characters, and Bonus Content Ahead of October Launch

      Final Fantasy Resonance Trailer Details New Cities, Characters, and Bonus Content Ahead of October Launch

      Bethesda Game Studios Lays Out Its Future Plans

      Bethesda Game Studios Lays Out Its Future Plans

      Final Fantasy XIV Mobile

      Final Fantasy XIV Mobile Shuts Down in China as Global Release Gets Scrapped

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      Yokoyama Masayoshi Opens Up on Stranger Than Heaven – A Deep Dive Into RGG Studio’s Boldest Project Yet

      Yokoyama Masayoshi Opens Up on Stranger Than Heaven – A Deep Dive Into RGG Studio’s Boldest Project Yet

      Nintendo Drops Eight-Minute Overview Trailer for Splatoon Raiders Ahead of July 23 Launch

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    • Interviews
      Yokoyama Masayoshi Opens Up on Stranger Than Heaven – A Deep Dive Into RGG Studio’s Boldest Project Yet

      Yokoyama Masayoshi Opens Up on Stranger Than Heaven – A Deep Dive Into RGG Studio’s Boldest Project Yet

      Elicia Lee

      [EXCLUSIVE] Beyond the Booth: Elicia Lee on Building a New Home for Indie Game Developers

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      [EXCLUSIVE] From Rock’em Sock’em Robots to Building an Empire: James Barnard on 22 Games, One Studio, and Betting It All on a Dungeon

      [EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals

      [EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals

      Al Yang

      [EXCLUSIVE] From Sierra On-Line to Silent Hill F: Al Yang on Building Games Across the World

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      [EXCLUSIVE] Building a Cult Following: Jay Armstrong on Games, Publishers, and Giving Back

      Jon Carnage

      [EXCLUSIVE] Jon Carnage Talks Weird Games, Tastemaking, and Where Indie Is Headed Next

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      [APGS] How Xbox Markets To Players With Options

      W by W
      5 years ago
      in All, Industry, News, Xbox Series X
      Reading Time: 2 mins read
      0 0
      Xbox Southeast Asia
      Share on FacebookShare on TwitterShare on TelegramShare on WhatsappShare on Reddit

      In today’s Xbox session at Asia Pacific Games Summit, the company talked about how Microsoft’s entire strategy this generation is built around serving customers with better options.

      Rod Chang, Head of Gaming Partnerships in Asia delivered a 15-minute address, where he highlighted how Microsoft makes every choice to give players options, leading to their large growth in Europe and The US.

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      He did this at the Asia Pacific Games Summit Online talk, which featured other industries such as Shinji Hashimoto from Square Enix.


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      The first way they did this was with the flagship consoles, the Xbox Series X and Xbox Series S. With two separate price points, the consoles allow players the option of choosing a larger more powerful console or a smaller more economic one, without having to miss out on any games between the two.

      He also mentioned the importance of Xbox Game Pass– the gaming subscription service which allows players access to a huge library of first-party titles, as well as participating third-party games. He mentioned that even EA had jumped on board, with many of the publisher’s titles being available on Game Pass.

      But what of players who wanted to play on the go? According to Rod Chang, that’s where Xbox provides options using xCloud, the premium service that lets you stream console games on your mobile device. Naturally, most of these games were designed with controller support in mind, so you’d need to either connect your Xbox controller or one of the third-party mobile controllers like the Razer Kishi.

      Chang says however, that there was a growing need for people to be able to play their games on their phones without carrying a controller everywhere.

      As a result, xCloud supports a virtual touchscreen controller, which Chang says is much more popular due to the convenience of being able to play without a controller.

       


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