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    Shigeru Miyamoto Reveals Reason Behind Donkey Kong’s Visual Design

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    SHUTEN ORDER Sets September 5 Release Date

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      Shigeru Miyamoto Reveals Reason Behind Donkey Kong’s Visual Design

      Shigeru Miyamoto Reveals Reason Behind Donkey Kong’s Visual Design

      SHUTEN ORDER Sets September 5 Release Date

      SHUTEN ORDER Sets September 5 Release Date

      Destiny: Rising Opens Global iOS Pre-Registration and North American Closed Beta

      Destiny: Rising Opens Global iOS Pre-Registration and North American Closed Beta

      SHINOBI: Art of Vengeance Unveils First Look at Neo City

      SHINOBI: Art of Vengeance Unveils First Look at Neo City

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      Sony Pulls the Plug on PlayStation Stars Loyalty Program

      FANTASY LIFE i: The Girl Who Steals Time Surprises Fans in Early Access With 92% Positive Reviews

      FANTASY LIFE i: The Girl Who Steals Time Surprises Fans in Early Access With 92% Positive Reviews

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      Neil Druckmann Confirms Second Naughty Dog Game in Development Alongside Intergalactic

      Honkai: Star Rail 3.3 Patch Notes Suggest Possible Recasting of Trailblazer English Voice Actors

      Honkai: Star Rail 3.3 Patch Notes Suggest Possible Recasting of Trailblazer English Voice Actors

      Clair Obscur: Expedition 33 Gets Official Art Book – Releasing Within 2025

      Clair Obscur: Expedition 33 Gets Official Art Book – Releasing Within 2025

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      Shigeru Miyamoto Reveals Reason Behind Donkey Kong’s Visual Design

      Shigeru Miyamoto Reveals Reason Behind Donkey Kong’s Visual Design

      SHUTEN ORDER Sets September 5 Release Date

      SHUTEN ORDER Sets September 5 Release Date

      Destiny: Rising Opens Global iOS Pre-Registration and North American Closed Beta

      Destiny: Rising Opens Global iOS Pre-Registration and North American Closed Beta

      SHINOBI: Art of Vengeance Unveils First Look at Neo City

      SHINOBI: Art of Vengeance Unveils First Look at Neo City

      Sony Pulls the Plug on PlayStation Stars Loyalty Program

      Sony Pulls the Plug on PlayStation Stars Loyalty Program

      FANTASY LIFE i: The Girl Who Steals Time Surprises Fans in Early Access With 92% Positive Reviews

      FANTASY LIFE i: The Girl Who Steals Time Surprises Fans in Early Access With 92% Positive Reviews

      Neil Druckmann Confirms Second Naughty Dog Game in Development Alongside Intergalactic

      Neil Druckmann Confirms Second Naughty Dog Game in Development Alongside Intergalactic

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      Honkai: Star Rail 3.3 Patch Notes Suggest Possible Recasting of Trailblazer English Voice Actors

      Clair Obscur: Expedition 33 Gets Official Art Book – Releasing Within 2025

      Clair Obscur: Expedition 33 Gets Official Art Book – Releasing Within 2025

    • Interviews
      [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

      [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

      [EXCLUSIVE] The Art of Adaptation: Developer Interview Details the OVERLORD Mobile RPG Lord of Nazarick

      [EXCLUSIVE] The Art of Adaptation: Developer Interview Details the OVERLORD Mobile RPG Lord of Nazarick

      [EXCLUSIVE] Taking Gundam in Bold New Directions – Interview with GQuuuuuuX Director Kazuya Tsurumaki

      [EXCLUSIVE] Taking Gundam in Bold New Directions – Interview with GQuuuuuuX Director Kazuya Tsurumaki

      Diablo IV Season 8 Interview – Developers Reveal Resurrected Belial and System Overhauls

      Diablo IV Season 8 Interview – Developers Reveal Resurrected Belial and System Overhauls

      POCO Head of Marketing Angus Ng Interview – From Online-First Strategy to Ultra Flagship Ambitions

      POCO Head of Marketing Angus Ng Interview – From Online-First Strategy to Ultra Flagship Ambitions

      [SEA Exclusive] From Shadows to Shipwrecks – Jennifer English Talks About Bringing Emotional Depth to Clair Obscur: Expedition 33

      [SEA Exclusive] From Shadows to Shipwrecks – Jennifer English Talks About Bringing Emotional Depth to Clair Obscur: Expedition 33

      Ben Starr

      [SEA Exclusive] The Voice Behind Verso – Ben Starr Shares His Journey into Clair Obscur: Expedition 33

      [EXCLUSIVE] Do the Game Interview – An Intimate Look at the Challenges of Game Development

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      [EXCLUSIVE] Interview with the Minds Behind of Den of Wolves – 10 Chambers’ New Sci-Fi Heist FPS

      [EXCLUSIVE] Interview with the Minds Behind of Den of Wolves – 10 Chambers’ New Sci-Fi Heist FPS

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      [LEVEL Up KL 2020] Larian Studios Talks About “The Larian Way”

      W by W
      5 years ago
      in All, Industry, News
      Reading Time: 2 mins read
      0 0
      Baldurs Gate 3
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      David Walgrave, Producer at Larian Studios talked about the “Larian Way” and managing the studio in a way that still reflected its values. He gave this talk as part of the Baldur’s Gate 3: Out with the Old panel at Level Up KL 2020.

      He says that while many things in the game’s development can change, it’s important to stick to the studio’s roots. To this end, he espouses “The Larian Way”. According to David, these are Flexibility, Efficiency and No Limitations.

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      Be Willing To Change

      For flexibility, he says the idea is to be open to the idea of changing the way you do things.

      “Change when things don’t work out,” he says. “Change the rules, change the dialogue, until everything works out”.


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      He says this is especially important in the game industry, where pipelines can have a big effect on development.

      “Do not force the pipeline,” David says. “Adapt your pipeline to fit into your desired dream”.

      Larian’s commitment to flexibility shows in its games, too. In Divinity: Original Sin, for example, NPCs can be easily killed regardless of their story significance. He says he had to rethink the studio’s approach to “quests” as a result.

      “We don’t think of quests like other people do” he says. “We think of them like situations”. He goes on to say that as such, they had to design these situations in such a way that you have to consider they might not happen, since their NPC could easily be offed.

      Efficient As You Go

      Of course, to do this, you need to make sure you’re running a tight ship. This is why David says the next step of the Larian Way is efficiency.

      “You always have to be on the lookout for the most efficient system” he says.

      He talked about this while describing how they would do localization in Baldur’s Gate 3. Under the old architecture used for Divinity: Original Sin, the current pipeline wouldn’t allow for quick changes without costing valuable work time for the rest of the team. Instead, he says Larian opted for a real-time translation system that allowed more flexible working, thus maximizing everyone’s work efficiency.

      “I didn’t want to fix the problem by patching it up,” he says. “I wanted to start it from scratch”.

      As a result, he says, Larian completely abandoned their old localisation pipeline in favor of the new one.

      No Limitations

      Finally, the last step of “The Larian Way” is the inability to accept limitations.

      “If someone says it cannot be done, we say ‘challenge accepted’ ” he says proudly.

      He says this principle was particularly relevant for Divinty: Dragon Commander. The game featured third person flying as a dragon, as well as a complex system of political networking and player choice. Despite the difficulties of developing a game with such free movement, Larian Studios pressed ahead anyways.

      Baldur’s Gate 3 recently released on Steam Early Access.

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      Tags: David WalgraveLarian StudiosLevel Up KL 2020
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