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    Square Enix Announces Days of Play 2025 Discounts on Final Fantasy Titles

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    ​​Roguelike Innovator Sin and Love Launches Open Beta on Steam, Unveiling the Phantasmagoric Tang Dynasty Under the “Unhinged Aesthetic”​​

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    RedMagic 10S Pro Wuthering Waves Edition Revealed, Available Only in CN

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    Square Enix Announces Days of Play 2025 Discounts on Final Fantasy Titles

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    Nintendo Switch 2 Enhances N64 Gaming Experience with Quality-of-Life Features

    Days of Play 2025 Starts Today, Featuring Promotional Discounts For PS5, Games and More!

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    Square Enix Resolves Lawsuit Over Alleged Asset Theft in Mobile Mech Game

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    ​​Roguelike Innovator Sin and Love Launches Open Beta on Steam, Unveiling the Phantasmagoric Tang Dynasty Under the “Unhinged Aesthetic”​​

    ​​Roguelike Innovator Sin and Love Launches Open Beta on Steam, Unveiling the Phantasmagoric Tang Dynasty Under the “Unhinged Aesthetic”​​

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    RedMagic 10S Pro Wuthering Waves Edition Revealed, Available Only in CN

    RedMagic 10S Pro Wuthering Waves Edition Revealed, Available Only in CN

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    [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

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      Square Enix Announces Days of Play 2025 Discounts on Final Fantasy Titles

      Square Enix Announces Days of Play 2025 Discounts on Final Fantasy Titles

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      Nintendo Switch 2 Enhances N64 Gaming Experience with Quality-of-Life Features

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      ​​Roguelike Innovator Sin and Love Launches Open Beta on Steam, Unveiling the Phantasmagoric Tang Dynasty Under the “Unhinged Aesthetic”​​

      ​​Roguelike Innovator Sin and Love Launches Open Beta on Steam, Unveiling the Phantasmagoric Tang Dynasty Under the “Unhinged Aesthetic”​​

      Infinix Unveils GT 30 Pro: Designed for Professional Gaming and All-Day Full FPS

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      RedMagic 10S Pro Wuthering Waves Edition Revealed, Available Only in CN

      RedMagic 10S Pro Wuthering Waves Edition Revealed, Available Only in CN

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      Square Enix Announces Days of Play 2025 Discounts on Final Fantasy Titles

      Square Enix Announces Days of Play 2025 Discounts on Final Fantasy Titles

      Nintendo Switch 2 Enhances N64 Gaming Experience with Quality-of-Life Features

      Nintendo Switch 2 Enhances N64 Gaming Experience with Quality-of-Life Features

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      Days of Play 2025 Starts Today, Featuring Promotional Discounts For PS5, Games and More!

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      Square Enix Resolves Lawsuit Over Alleged Asset Theft in Mobile Mech Game

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      FATAL FURY: City of the Wolves Announces Music Video Collaboration with Filipino Boy Band SB19

      HoYo FEST 2025 Reveals New Details and Highlights – Ticket Sales Available in June

      HoYo FEST 2025 Reveals New Details and Highlights – Ticket Sales Available in June

      ​​Roguelike Innovator Sin and Love Launches Open Beta on Steam, Unveiling the Phantasmagoric Tang Dynasty Under the “Unhinged Aesthetic”​​

      ​​Roguelike Innovator Sin and Love Launches Open Beta on Steam, Unveiling the Phantasmagoric Tang Dynasty Under the “Unhinged Aesthetic”​​

      Infinix Unveils GT 30 Pro: Designed for Professional Gaming and All-Day Full FPS

      Infinix Unveils GT 30 Pro: Designed for Professional Gaming and All-Day Full FPS

      RedMagic 10S Pro Wuthering Waves Edition Revealed, Available Only in CN

      RedMagic 10S Pro Wuthering Waves Edition Revealed, Available Only in CN

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      [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

      [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

      [EXCLUSIVE] The Art of Adaptation: Developer Interview Details the OVERLORD Mobile RPG Lord of Nazarick

      [EXCLUSIVE] The Art of Adaptation: Developer Interview Details the OVERLORD Mobile RPG Lord of Nazarick

      [EXCLUSIVE] Taking Gundam in Bold New Directions – Interview with GQuuuuuuX Director Kazuya Tsurumaki

      [EXCLUSIVE] Taking Gundam in Bold New Directions – Interview with GQuuuuuuX Director Kazuya Tsurumaki

      Diablo IV Season 8 Interview – Developers Reveal Resurrected Belial and System Overhauls

      Diablo IV Season 8 Interview – Developers Reveal Resurrected Belial and System Overhauls

      POCO Head of Marketing Angus Ng Interview – From Online-First Strategy to Ultra Flagship Ambitions

      POCO Head of Marketing Angus Ng Interview – From Online-First Strategy to Ultra Flagship Ambitions

      [SEA Exclusive] From Shadows to Shipwrecks – Jennifer English Talks About Bringing Emotional Depth to Clair Obscur: Expedition 33

      [SEA Exclusive] From Shadows to Shipwrecks – Jennifer English Talks About Bringing Emotional Depth to Clair Obscur: Expedition 33

      Ben Starr

      [SEA Exclusive] The Voice Behind Verso – Ben Starr Shares His Journey into Clair Obscur: Expedition 33

      [EXCLUSIVE] Do the Game Interview – An Intimate Look at the Challenges of Game Development

      [EXCLUSIVE] Do the Game Interview – An Intimate Look at the Challenges of Game Development

      [EXCLUSIVE] Interview with the Minds Behind of Den of Wolves – 10 Chambers’ New Sci-Fi Heist FPS

      [EXCLUSIVE] Interview with the Minds Behind of Den of Wolves – 10 Chambers’ New Sci-Fi Heist FPS

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      A hope for global release? Exclusive interview with Monster Hunter Riders producer, Shingo Izumi

      Kit by Kit
      5 years ago
      in All, Android, Industry, Interview, iOS, Mobile Games
      Reading Time: 4 mins read
      0 0
      A hope for global release? Exclusive interview with Monster Hunter Riders producer, Shingo Izumi
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      Monster Hunter Riders was released to quite a bit of fanfare just last month, with fans and non-fans alike jumping in to the mobile Monster Hunter title. We may not have as big a Gathering Hub this time, but we got the chance for an exclusive email interview with Riders producer, Shingo Izumi!

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      GB: In Monster Hunter Stories, being a rider is supposed to be a secret. In Monster Hunter Riders, however, riders are pretty much everywhere. Can you tell us the connection between Stories and Riders? Are they in the same timeline, or even a parallel world?

      Izumi: Similar to Monster Hunter Stories, riders and their partners (Monsties) also exists in the game. But the characters and stories [of Riders] has no connection to Stories. The game system, lore and story background is original to Riders.


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      In the backstory of Riders, there is a well-known story of ten riders stopping a major catastrophe. Their heroics are remembered and thus respected by everyone.

      Just some of the armours on display at the Monster Hunter 15th Exhibition.

      GB: Being able to switch armours and weapons is a norm for the Monster Hunter series. Why can’t we do that in Riders?

      Izumi: Every rider has their own reason or story in wielding and wearing their weapons and armours. As with Halcyon’s Lagiacrus armour, from a story-telling perspective, it actually tells a part of a rider’s story. In this setting, the weapons and armours then become a significant part of a rider’s character. We hope that players can enjoy the game with this in mind.

      GB: Currently, there are only so few recruitable monsters/monsties. How do you plan to address this?

      Izumi: Currently, we are planning to add 3 to 4 monsters every month.

      GB: There are many characters in the game, with a lot of them not voiced. How would plan to address this?

      Izumi: Depending on the characters, giving them a voice can add more depth to their overall personality. There will be more unique riders making an appearance in the game, so please look forward to it.

      Getting our iconic ol’ buddy still needs a little work.

      GB: Currently, we feel that a few of the quests are too hard, especially the advanced Rathalos quest. Do you plan to maintain this level of difficulty in the future?

      Izumi: We create a quest with the ‘motto’ of “[a] challenging foe” and “[a] difficult opponent”. Players start off by challenging the beginner quest. Should they fail it, then players will need to plan and strategize accordingly to the opponent’s weakness. As they play the game, players will gradually get stronger everyday, before they can finally challenge the hardest difficulty.

      We hope that new and old players can continue enjoying the game. The “Monster Challenge Quest” will remain as an important feature, and we will be adding different difficulty levels of monster quests.

      GB: Will we have a PVP mode in the future? What about raid battles, guild system or even adding friends?

      Editor’s note: At time of writing, none of these are available in the game.

      Izumi: We created the game with the idea of a “single player PVE content”, while gathering more partners (monsties) and riders, and gradually increasing their player strength. We want to continue with this mindset/objective to our best ability and provide it to the players.

      There is a lot of feedback from players requesting for the friend system and multiplay feature, of course. Right now, we are working on implementing the “add friend” feature. As for multiplay, we are still discussing internally on what kind of multiplay will be able to fit into the game, and meet player expectation.

      The 4 million celebratory milestone.

      GB: Can you share with us how many downloads the game has at the moment? How much of that are gamers from outside of Japan?

      Izumi: As of 19 March, the game has exceeded 4 million downloads. Currently the game is not officially open outside of Japan, thus we are unable to provide the number of worldwide players.

      GB: Is Monster Hunter Riders going to have a Global version, or even a Chinese version? Do you have a time frame for that if so?

      Izumi: At the moment, we don’t have anything new to share. We have already received the feedback regarding localization, so we hope to discuss this further.

      GB: Will we be seeing monsters that are introduced into both Monster Hunter World and Iceborne into Riders in the future?

      Izumi: Of course, but we cannot give an exact release timing yet.

      GB: Anything else you would like to share with us?

      Izumi: Thank you for all the support from Monster Hunter fans. Though it might seem we are just repeating ourselves, but we really did receive a lot of feedback from worldwide Monster Hunter fans expressing the hope or need for localization of the game. Even if it’s just for one more person, we do hope that more players will be able to enjoy the game. We will continue discussing this internally regarding this possibility.

      We’ll be looking forward to that localization, hopefully sooner than later. How have you been enjoying the game so far?

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      Tags: Monster HunterMonster Hunter RidersShingo Izumi
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      Kit

      Kit

      I do what needs doing, with a slew of gacha games on plate. Willingly self-inflicts heartattacks via supporting SEA/SA Dota. RPGs and roguelike/roguelites are the good shit. As Twitter is a wholly functioning website, an email will be the best method of contact.

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