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    New Skies, New Rules — ACE COMBAT 8: WINGS OF THEVE Directors on What Changes and What Stays

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    New Skies, New Rules — ACE COMBAT 8: WINGS OF THEVE Directors on What Changes and What Stays

    New Skies, New Rules — ACE COMBAT 8: WINGS OF THEVE Directors on What Changes and What Stays

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    New Skies, New Rules — ACE COMBAT 8: WINGS OF THEVE Directors on What Changes and What Stays

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      New Skies, New Rules — ACE COMBAT 8: WINGS OF THEVE Directors on What Changes and What Stays

      New Skies, New Rules — ACE COMBAT 8: WINGS OF THEVE Directors on What Changes and What Stays

      ACE COMBAT 8: WINGS OF THEVE Preview – The Sky Has New Rules

      ACE COMBAT 8: WINGS OF THEVE Preview – The Sky Has New Rules

      MSI Computex 2026

      MSI Unveils Its First NVIDIA RTX Spark-Powered Laptop at Computex 2026

      MSI Computex 2026

      MSI Brings New Handheld and Anniversary Laptops to Computex 2026

      ASUS ProArt

      ASUS Brings AI-Powered ProArt PCs to Malaysia This Year, Backed by NVIDIA’s New RTX Spark Chip

      BrownDust2 Gets Its Own Standalone PC Client

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      Persona 4 Revival Receives ESRB Rating

      Persona 4 Revival Receives ESRB Rating

      Apple Crowns Its Best Games of 2026 at the Annual Design Awards

      Apple Crowns Its Best Games of 2026 at the Annual Design Awards

      Avatar Legends: The Fighting Game Release Date Pushed Back to July 23

      Avatar Legends: The Fighting Game Release Date Pushed Back to July 23

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      New Skies, New Rules — ACE COMBAT 8: WINGS OF THEVE Directors on What Changes and What Stays

      New Skies, New Rules — ACE COMBAT 8: WINGS OF THEVE Directors on What Changes and What Stays

      ACE COMBAT 8: WINGS OF THEVE Preview – The Sky Has New Rules

      ACE COMBAT 8: WINGS OF THEVE Preview – The Sky Has New Rules

      MSI Computex 2026

      MSI Unveils Its First NVIDIA RTX Spark-Powered Laptop at Computex 2026

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      Apple Crowns Its Best Games of 2026 at the Annual Design Awards

      Apple Crowns Its Best Games of 2026 at the Annual Design Awards

      Avatar Legends: The Fighting Game Release Date Pushed Back to July 23

      Avatar Legends: The Fighting Game Release Date Pushed Back to July 23

    • Interviews
      New Skies, New Rules — ACE COMBAT 8: WINGS OF THEVE Directors on What Changes and What Stays

      New Skies, New Rules — ACE COMBAT 8: WINGS OF THEVE Directors on What Changes and What Stays

      [EXCLUSIVE] Katsuhiro Harada Opens Up About VS Studio, SNK, and What Comes Next

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      Former PlayStation Boss Says Game Prices Should Have Gone Up With Each Console Generation

      Ralph by Ralph
      10 months ago
      in All, Games, Industry, News
      Reading Time: 2 mins read
      0 0
      Former PlayStation Boss Says Game Prices Should Have Gone Up With Each Console Generation

      Image Credit: Arc System Works

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      Former PlayStation US chairman Shawn Layden believes video game prices should have increased with every new console generation to keep up with rising development costs. Layden, who led Sony’s worldwide studios group until leaving the company in 2019, shared his views on game pricing in a recent interview with GamesIndustry.biz.

      According to Layden, premium games have cost the same for about 20 years, even though making games costs much more now and inflation has pushed up prices for everything else. He thinks the reason games still cost around $60-70 is simple: fear.

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      New Skies, New Rules — ACE COMBAT 8: WINGS OF THEVE Directors on What Changes and What Stays

      ACE COMBAT 8: WINGS OF THEVE Preview – The Sky Has New Rules

      Image Credit: Nintendo

      “I think it’s because everyone’s afraid,” Layden said. “No one wants to be the first one to raise the price, because you’re afraid to lose traffic.”

      Instead of raising prices, game companies have been cutting into their own profits. Layden pointed out that this approach hurts the bottom line when development budgets keep getting bigger. Layden used an interesting comparison to show how the business has changed. He noted there were more expensive sports cars in company parking lots during the original PlayStation era than during the PS4 days.


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      “If you’re selling 20 million units at $60 for something that only cost you $10 million to make, that’s different than selling 20 million units at $60 for something that cost you $160 million to make,” he explained.

      Image Credit: PlayStation

      The math is straightforward – when games cost less to make but sold for the same price, companies made more money per copy sold. Layden believes the gaming industry has reached a crisis point. Companies now need to sell millions and millions of copies just to break even on their huge budgets.

      “The cost of construction is just way too high,” he said. “If you’re going to spend over $200 million to build a game, your margins are super tight, unless you can expect to sell 25 million units.”

      He warned that unless you’re a company like Rockstar Games, expecting to sell 25 million copies is unrealistic for most developers. Layden’s comments highlight an ongoing challenge in the gaming industry: how to balance rising development costs with what players are willing to pay, while still making enough profit to keep making games.


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      Ralph

      Ralph

      I currently have a degree in communication and have been in love with games ever since playing on the SEGA Dreamcast. Nothing but JRPGs and fighting games in my bloodstream.

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