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    Code Vein II Set to Launch in 2026 for PS5, Xbox, and PC

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      Code Vein II Set to Launch in 2026 for PS5, Xbox, and PC

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      Final Fantasy XIV Mobile Moves Up Release Date, Coming to China on June 19

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      Code Vein II Set to Launch in 2026 for PS5, Xbox, and PC

      Code Vein II Set to Launch in 2026 for PS5, Xbox, and PC

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      Sonic Racing: CrossWorlds Speeds to Multiple Platforms This September

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      Bandai Namco Reveals New Roguelite Adventure Game Towa and the Guardians of the Sacred Tree

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      Wildgate Sets July 22 Launch Date, Cross-Platform Beta Coming June 9

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      MONGIL: STAR DIVE Closed Beta Test Announced for June 19 to 26

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      Capcom Reveals Resident Evil Requiem, Coming February 2026

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      ASUS ROG Malaysia Launches Exciting Campaign – Play Monster Hunter Wilds for a Chance to Win a ROG Ally X!

      Final Fantasy XIV Mobile Moves Up Release Date, Coming to China on June 19

      Final Fantasy XIV Mobile Moves Up Release Date, Coming to China on June 19

    • Interviews
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      Zenless Zone Zero 2.0 Interview – Producer Zhenyu Li Showcases Changes and Future Plans

      [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

      [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

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      [EXCLUSIVE] The Art of Adaptation: Developer Interview Details the OVERLORD Mobile RPG Lord of Nazarick

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      [EXCLUSIVE] Taking Gundam in Bold New Directions – Interview with GQuuuuuuX Director Kazuya Tsurumaki

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      Diablo IV Season 8 Interview – Developers Reveal Resurrected Belial and System Overhauls

      POCO Head of Marketing Angus Ng Interview – From Online-First Strategy to Ultra Flagship Ambitions

      POCO Head of Marketing Angus Ng Interview – From Online-First Strategy to Ultra Flagship Ambitions

      [SEA Exclusive] From Shadows to Shipwrecks – Jennifer English Talks About Bringing Emotional Depth to Clair Obscur: Expedition 33

      [SEA Exclusive] From Shadows to Shipwrecks – Jennifer English Talks About Bringing Emotional Depth to Clair Obscur: Expedition 33

      Ben Starr

      [SEA Exclusive] The Voice Behind Verso – Ben Starr Shares His Journey into Clair Obscur: Expedition 33

      [EXCLUSIVE] Do the Game Interview – An Intimate Look at the Challenges of Game Development

      [EXCLUSIVE] Do the Game Interview – An Intimate Look at the Challenges of Game Development

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      Bandai Namco Reportedly Axed One Piece & Naruto Involved Projects And Also Cutting Down Their Workforce

      Bud by Bud
      8 months ago
      in All, Industry, News
      Reading Time: 2 mins read
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      Bandai Namco Reportedly Axed One Piece & Naruto Involved Projects And Also Cutting Down Their Workforce

      Image Credit: Bandai Namco Entertainment

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      Bandai Namco is being the subject of reports that the Japanese publisher is cancelling a number of projects from key franchises such as Naruto & One Piece as well as cutting down their workforce. According to a report by Bloomberg, Bandai Namco is cutting its workforce after canceling “several” games “due to lackluster demand.”

      Image Credit: Bandai Namco Entertainment

      The report also claims that Bandai Namco has been sending employees to “oidashi beya,” or “expulsion rooms,” where they are given no tasks, effectively pressuring them to resign voluntarily. Around 200 of the company’s 1,300 employees have reportedly been moved to these rooms, and nearly 100 have already resigned, with more voluntary departures expected in the coming months.

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      Oidashi Beya is a practice used by Japanese corporations to isolate employees by giving them no tasks, in an effort to get them to leave of their own volition, rather than be let go and receive severance.

      In a statement to Bloomberg, the publisher have denied allegations of pressuring staff to leave voluntarily but confirmed the cancellation of games in development.


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      A Bandai Namco representative told Bloomberg, “Our decisions to discontinue games are based on comprehensive assessments of the situation.” The representative also added, “Some employees may need to wait a certain amount of time before they are assigned to their next project, but we do move forward with assignments as new projects emerge.” “There is no organization like an ‘oidashi beya’ at Bandai Namco Studios designed to pressure people to leave voluntarily.”

      Bloomberg also reports that the publisher has faced financial challenges post-pandemic, with losses tied to canceled games. The company reportedly stopped development on projects featuring Naruto and One Piece characters, as well as an unnamed Nintendo-commissioned game. But they’re no stranger to helping out Nintendo as for several years, they have developed games for Nintendo, with exclusives like Super Smash Bros. Ultimate and Pokkén Tournament.

      Image Credit: Bandai Namco Entertainment

      On a side note, Bandai Namco’s latest release, Dragon Ball: Sparking Zero, developed by Spike Chunsoft, saw impressive initial sales, surpassing 3 million units sold worldwide within 24 hours of its launch, according to the publisher.

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      Bud

      Bud

      An intern, with aspirations to leave a mark in the gaming news side of the video game industry. Primarily a PC gamer but grew up playing the Sony consoles from the PS1 all the way to the PS5. Currently on that Monster Hunter World fever in preparation for Wilds and a gacha junkie.

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