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    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

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      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      Grand Theft Auto VI Controllers

      Sony Reveals Limited Edition DualSense Controllers for Grand Theft Auto VI

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      FINAL FANTASY RESONANCE

      Final Fantasy Resonance Producer and Director Talk Turn-Based Roots, HD-2D Visuals, and Turning Brave Exvius Into a Console RPG

      Gundam Rogue Orbit Launch

      Gundam Rogue Orbit Sets March 2027 Launch for PS5, Xbox Series, and PC

      Fate/EXTRA Record Sets January 2027 Release Date

      Fate/EXTRA Record Sets January 2027 Release Date

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

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      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      Grand Theft Auto VI Controllers

      Sony Reveals Limited Edition DualSense Controllers for Grand Theft Auto VI

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      FINAL FANTASY RESONANCE

      Final Fantasy Resonance Producer and Director Talk Turn-Based Roots, HD-2D Visuals, and Turning Brave Exvius Into a Console RPG

      Gundam Rogue Orbit Launch

      Gundam Rogue Orbit Sets March 2027 Launch for PS5, Xbox Series, and PC

      Fate/EXTRA Record Sets January 2027 Release Date

      Fate/EXTRA Record Sets January 2027 Release Date

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

    • Interviews
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      [EXCLUSIVE] Songs of the Past: Doug Cockle and Karolina Kuzia-Rokosz on Bringing Geralt and Dandelion Back Together

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      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

      Pokémon World Championships

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      EXCLUSIVE: Sword of Convallaria Developer Discusses Game’s Success and Design Choices

      Ralph by Ralph
      2 years ago
      in All, Android, Interview, iOS, Mobile Games
      Reading Time: 2 mins read
      0 0
      EXCLUSIVE: Sword of Convallaria Developer Discusses Game’s Success and Design Choices

      Image Credit: XD

      Share on FacebookShare on TwitterShare on TelegramShare on WhatsappShare on Reddit

      In an exclusive interview, XD the team behind the mobile and PC tactical RPG Sword of Convallaria recently shared developer insights into the game’s reception, design philosophy, and future plans.

      Within just a week of launch, the game “surpassed 5 million downloads worldwide, which is a remarkable achievement for a new title,” according to the developers. They emphasized the importance of player engagement, noting that “players are actively engaging with the game, sharing their experiences and suggestions, which the development team is keenly listening to and addressing.”

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      Image Credit: XD

      One of the game’s unique features is its multiple endings, particularly in the Spiral of Destinies storyline. The developers intentionally designed these endings without a “canon” conclusion, as they wanted to “leave the story open-ended and player-driven.” However, the developers observed that “players have gravitated towards certain endings, with the ‘Salvation’ ending being particularly favoured” due to its “emotional depth and narrative complexity.”

      Global Version, Monetization, and Future

      Regarding the game’s global version, the team stated that they “will adjust the content of the global version, not strictly following the pacing of other regions, to provide overseas players with a content experience that better suits their gaming habits.”


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      Image Credit: XD

      The developers also addressed the absence of English voice-overs, explaining that “they made the decision to preserve the game’s original cultural and artistic identity.”

      When discussing the game’s class system, the team provided insights into the unique dynamic between Watchers and Destroyers. They explained that this design “creates both a small and large counter cycle, with the small cycle being the interplay between [Breaker], [Defender], and [Seeker], and the larger cycle including the interaction between [Destroyer] and [Watcher].” This approach, they said, “challenges players to think more critically about their tactics and adapt to different combat scenarios.”

      Image Credit: XD

      The developers stated that “players can greatly influence the outcome of battles through sound pre-battle and in-battle strategies,” and that “players can obtain all character, equipment, and resource collection and development in the game completely for free.” The developers designed the game to allow players to make significant progress without spending money.

      Image Credit: XD

      Looking ahead, the Sword of Convallaria mentioned more developer insights and plans to “release more side stories for everyone to experience in the future,” demonstrating their commitment to expanding the game’s narrative content based on player feedback.

      Sword of Convallaria
      Publisher: XD Entertainment
      Developer: XD Entertainment
      Release Date: 2024-08-01
      Android, iOS, Steam
      Immerse yourself “on the go” in a world of strategic victories, breathtaking visuals, and epic soundtracks, all tied together by a captivating storyline! This tactical RPG revitalizes the beloved Japanese turn-based & pixel art genre! Collect epic heroes, customize your squad, and use your unique strategy to save the nation of Iria. Remember - every choice you make has consequences!


      Feature Video

      FEATURED VIDEO

      Tags: InterviewSword of ConvallariaXD
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      Ralph

      Ralph

      I currently have a degree in communication and have been in love with games ever since playing on the SEGA Dreamcast. Nothing but JRPGs and fighting games in my bloodstream.

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