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    New Skies, New Rules — ACE COMBAT 8: WINGS OF THEVE Directors on What Changes and What Stays

    New Skies, New Rules — ACE COMBAT 8: WINGS OF THEVE Directors on What Changes and What Stays

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    Apple Crowns Its Best Games of 2026 at the Annual Design Awards

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    Avatar Legends: The Fighting Game Release Date Pushed Back to July 23

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    New Skies, New Rules — ACE COMBAT 8: WINGS OF THEVE Directors on What Changes and What Stays

    New Skies, New Rules — ACE COMBAT 8: WINGS OF THEVE Directors on What Changes and What Stays

    ACE COMBAT 8: WINGS OF THEVE Preview – The Sky Has New Rules

    ACE COMBAT 8: WINGS OF THEVE Preview – The Sky Has New Rules

    MSI Computex 2026

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    MSI Computex 2026

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    BrownDust2 Gets Its Own Standalone PC Client

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    Persona 4 Revival Receives ESRB Rating

    Apple Crowns Its Best Games of 2026 at the Annual Design Awards

    Apple Crowns Its Best Games of 2026 at the Annual Design Awards

    Avatar Legends: The Fighting Game Release Date Pushed Back to July 23

    Avatar Legends: The Fighting Game Release Date Pushed Back to July 23

  • Interviews
    New Skies, New Rules — ACE COMBAT 8: WINGS OF THEVE Directors on What Changes and What Stays

    New Skies, New Rules — ACE COMBAT 8: WINGS OF THEVE Directors on What Changes and What Stays

    [EXCLUSIVE] Katsuhiro Harada Opens Up About VS Studio, SNK, and What Comes Next

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      New Skies, New Rules — ACE COMBAT 8: WINGS OF THEVE Directors on What Changes and What Stays

      New Skies, New Rules — ACE COMBAT 8: WINGS OF THEVE Directors on What Changes and What Stays

      ACE COMBAT 8: WINGS OF THEVE Preview – The Sky Has New Rules

      ACE COMBAT 8: WINGS OF THEVE Preview – The Sky Has New Rules

      MSI Computex 2026

      MSI Unveils Its First NVIDIA RTX Spark-Powered Laptop at Computex 2026

      MSI Computex 2026

      MSI Brings New Handheld and Anniversary Laptops to Computex 2026

      ASUS ProArt

      ASUS Brings AI-Powered ProArt PCs to Malaysia This Year, Backed by NVIDIA’s New RTX Spark Chip

      BrownDust2 Gets Its Own Standalone PC Client

      BrownDust2 Gets Its Own Standalone PC Client

      Persona 4 Revival Receives ESRB Rating

      Persona 4 Revival Receives ESRB Rating

      Apple Crowns Its Best Games of 2026 at the Annual Design Awards

      Apple Crowns Its Best Games of 2026 at the Annual Design Awards

      Avatar Legends: The Fighting Game Release Date Pushed Back to July 23

      Avatar Legends: The Fighting Game Release Date Pushed Back to July 23

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      New Skies, New Rules — ACE COMBAT 8: WINGS OF THEVE Directors on What Changes and What Stays

      New Skies, New Rules — ACE COMBAT 8: WINGS OF THEVE Directors on What Changes and What Stays

      ACE COMBAT 8: WINGS OF THEVE Preview – The Sky Has New Rules

      ACE COMBAT 8: WINGS OF THEVE Preview – The Sky Has New Rules

      MSI Computex 2026

      MSI Unveils Its First NVIDIA RTX Spark-Powered Laptop at Computex 2026

      MSI Computex 2026

      MSI Brings New Handheld and Anniversary Laptops to Computex 2026

      ASUS ProArt

      ASUS Brings AI-Powered ProArt PCs to Malaysia This Year, Backed by NVIDIA’s New RTX Spark Chip

      BrownDust2 Gets Its Own Standalone PC Client

      BrownDust2 Gets Its Own Standalone PC Client

      Persona 4 Revival Receives ESRB Rating

      Persona 4 Revival Receives ESRB Rating

      Apple Crowns Its Best Games of 2026 at the Annual Design Awards

      Apple Crowns Its Best Games of 2026 at the Annual Design Awards

      Avatar Legends: The Fighting Game Release Date Pushed Back to July 23

      Avatar Legends: The Fighting Game Release Date Pushed Back to July 23

    • Interviews
      New Skies, New Rules — ACE COMBAT 8: WINGS OF THEVE Directors on What Changes and What Stays

      New Skies, New Rules — ACE COMBAT 8: WINGS OF THEVE Directors on What Changes and What Stays

      [EXCLUSIVE] Katsuhiro Harada Opens Up About VS Studio, SNK, and What Comes Next

      [EXCLUSIVE] Katsuhiro Harada Opens Up About VS Studio, SNK, and What Comes Next

      Kunimitsu

      TEKKEN 8 Producer Michael Murray on Bringing Kunimitsu Back

      Masaaki Hoshino

      [EXCLUSIVE] Pokémon Champions Producer Masaaki Hoshino on Breaking Away from the Main Series, Mobile Expansion, and What’s Next

      Jushiro Kitamura

      [EXCLUSIVE] Inside Pokémon’s Asian Tournament Scene with The Pokémon Company’s Jushiro Kitamura

      Inside Monster Hunter Outlanders: Big Ambitions, a Free-to-Play Promise, and a Mysterious Flagship

      Inside Monster Hunter Outlanders: Big Ambitions, a Free-to-Play Promise, and a Mysterious Flagship

      The Elder Scrolls Online 2026

      Seasons, Vaults, and Solo Dungeons —The Elder Scrolls Online Developers Lay Out Their 2026 Vision

      PRAGMATA Developers

      PRAGMATA Developers Open Up About Combat, Story, and What Makes Their New IP Stand Out

      Going Back to Where It All Started: A Deep Dive Into Sword Art Online: Echoes of Aincrad

      Going Back to Where It All Started: A Deep Dive Into Sword Art Online: Echoes of Aincrad

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      Former Square Enix Executive Shares Thoughts: “Square Enix should have made a game like Genshin Impact first.”

      Ralph by Ralph
      2 years ago
      in All, Industry, News
      Reading Time: 2 mins read
      0 0
      Former Square Enix Executive Shares Thoughts: “Square Enix should have made a game like Genshin Impact first.”

      Image Credit: Square Enix, Hoyoverse

      Share on FacebookShare on TwitterShare on TelegramShare on WhatsappShare on Reddit

      Jacob Navok, who is a former Square Enix executive shares his thoughts on the current situation the game industry is facing, using Square Enix as an example. Navok previously served as business development director and assistant to the president at Square Enix and is currently CEO of Genvid Technology explained on his X/Twitter account the current situation.

      Navok said that consumer thinking and behavior has changed completely since around 2015, when planning for games like Final Fantasy XVI began, which he calls “the pre-Fortnite era.”

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      Valve Confirms Steam Machine and Steam Frame Are Still Coming This Summer

      What’s happened? Not just to Square Enix, but to the industry as a whole? Audience behavioral patterns are radically different than expected in 2015. Remember, I said 2015 was pre-Fortnite.

      The way it used to work was that you’d pick your release date similar to a Hollywood…


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      — Jacob Navok (@JNavok) May 23, 2024

      Thanks to live service games, there’s now an abundance of content, significantly raising switching costs. Consumers now require a $70 new game to be “considerably more captivating than their current game” before they consider purchasing it, rather than simply seeking a new game upon finishing their current one. This situation creates a choice between outright success and failure, leaving little room in between. Such polarization increases the risks involved in game development.

      Former Square Enix Executive Shares Thoughts
      Image Credit: Square Enix

      Navok also questions the market that Square Enix should have captured. He emphasizes the need to recognize that many players today favor service-based games, investing both time and money in titles such as Genshin Impact rather than Final Fantasy.

      “The real mystery to me is why anyone other than Square Enix made Genshin Impact. It’s a market that Square Enix should have captured . I expect the production of similar titles will be a big focus for the next few years,” said Navok.

      In the long run, Square Enix sees AAA game publishers shifting towards concentrating on a select few titles that integrate live service elements with premium-priced single-purchase games ranging from $70 to $150, reflecting its mid- to long-term strategy.


      Feature Video

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      Tags: Final Fantasy 14Genshin ImpactSquare Enix
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      Ralph

      Ralph

      I currently have a degree in communication and have been in love with games ever since playing on the SEGA Dreamcast. Nothing but JRPGs and fighting games in my bloodstream.

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