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    Two Point Museum Free Summer Updates Launched with MIA Exhibits, Items Update and Arctic Finale

    Two Point Museum Free Summer Updates Launched with MIA Exhibits, Items Update and Arctic Finale

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    [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

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    SHINOBI: Art of Vengeance Digital Pre-Order Is Now Live on Nintendo Switch

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    Two Point Museum Free Summer Updates Launched with MIA Exhibits, Items Update and Arctic Finale

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    SHINOBI: Art of Vengeance Digital Pre-Order Is Now Live on Nintendo Switch

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    [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

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    Behind the Blade: Developer Interview Reveals the Revival of SEGA’s Legendary Shinobi Series in SHINOBI: Art of Vengeance

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    Zenless Zone Zero 2.0 Interview – Producer Zhenyu Li Showcases Changes and Future Plans

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    [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

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    [EXCLUSIVE] The Art of Adaptation: Developer Interview Details the OVERLORD Mobile RPG Lord of Nazarick

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    POCO Head of Marketing Angus Ng Interview – From Online-First Strategy to Ultra Flagship Ambitions

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      Two Point Museum Free Summer Updates Launched with MIA Exhibits, Items Update and Arctic Finale

      Two Point Museum Free Summer Updates Launched with MIA Exhibits, Items Update and Arctic Finale

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      BattleBrew Productions Releases Demo for Stealth Comedy Game ‘Love In Tiny Spaces’

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      EDENS ZERO Demo Now Available on PS5, Xbox Series X|S, and PC

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      Nintendo Switch 2 Experience Event Coming to Singapore on June 20

      Stellar Blade PC Launch Sets New Record as a Single-Player PlayStation Port on Steam

      Stellar Blade PC Launch Sets New Record as a Single-Player PlayStation Port on Steam

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      Silent Hill 1 Remake Officially Announced

      [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

      [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

      SHINOBI: Art of Vengeance Digital Pre-Order Is Now Live on Nintendo Switch

      SHINOBI: Art of Vengeance Digital Pre-Order Is Now Live on Nintendo Switch

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      Two Point Museum Free Summer Updates Launched with MIA Exhibits, Items Update and Arctic Finale

      Two Point Museum Free Summer Updates Launched with MIA Exhibits, Items Update and Arctic Finale

      Suikoden: Star Leap Announced for PC via Steam

      Suikoden: Star Leap Announced for PC via Steam

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      BattleBrew Productions Releases Demo for Stealth Comedy Game ‘Love In Tiny Spaces’

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      EDENS ZERO Demo Now Available on PS5, Xbox Series X|S, and PC

      Nintendo Switch 2 Experience Event Coming to Singapore on June 20

      Nintendo Switch 2 Experience Event Coming to Singapore on June 20

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      Stellar Blade PC Launch Sets New Record as a Single-Player PlayStation Port on Steam

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      [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

      SHINOBI: Art of Vengeance Digital Pre-Order Is Now Live on Nintendo Switch

      SHINOBI: Art of Vengeance Digital Pre-Order Is Now Live on Nintendo Switch

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      [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

      [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

      CODE VEIN II Interview – Producer Keita Iizuka Discusses How the Sequel Takes a New Direction

      CODE VEIN II Interview – Producer Keita Iizuka Discusses How the Sequel Takes a New Direction

      Behind the Blade: Developer Interview Reveals the Revival of SEGA’s Legendary Shinobi Series in SHINOBI: Art of Vengeance

      Behind the Blade: Developer Interview Reveals the Revival of SEGA’s Legendary Shinobi Series in SHINOBI: Art of Vengeance

      Zenless Zone Zero 2.0 Interview – Producer Zhenyu Li Showcases Changes and Future Plans

      Zenless Zone Zero 2.0 Interview – Producer Zhenyu Li Showcases Changes and Future Plans

      [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

      [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

      [EXCLUSIVE] The Art of Adaptation: Developer Interview Details the OVERLORD Mobile RPG Lord of Nazarick

      [EXCLUSIVE] The Art of Adaptation: Developer Interview Details the OVERLORD Mobile RPG Lord of Nazarick

      [EXCLUSIVE] Taking Gundam in Bold New Directions – Interview with GQuuuuuuX Director Kazuya Tsurumaki

      [EXCLUSIVE] Taking Gundam in Bold New Directions – Interview with GQuuuuuuX Director Kazuya Tsurumaki

      Diablo IV Season 8 Interview – Developers Reveal Resurrected Belial and System Overhauls

      Diablo IV Season 8 Interview – Developers Reveal Resurrected Belial and System Overhauls

      POCO Head of Marketing Angus Ng Interview – From Online-First Strategy to Ultra Flagship Ambitions

      POCO Head of Marketing Angus Ng Interview – From Online-First Strategy to Ultra Flagship Ambitions

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      Square Enix Will “Aggressively Pursue a Multiplatform Strategy” in New Medium-Term Business Plan 

      Vincent L. by Vincent L.
      1 year ago
      in All, Industry, News
      Reading Time: 2 mins read
      0 0
      Square Enix Will “Aggressively Pursue a Multiplatform Strategy” in New Medium-Term Business Plan 

      Image Credit: Square Enix

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      Square Enix has announced a new medium-term business plan, going through an upcoming company reboot that includes the push for the release of AAA games multiplatform going forward.

      Titled “Square Enix Reboots and Awakens: 3 Years of Foundation-Laying for Long-Term Growth”, this new medium-term business plan covers the fiscal year ending 31 March 2025 through the fiscal year ending 31 March 2027.

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      According to the plan, it is set to overcome the major challenges the company faced in its previous business period.

      “Low profitability in the HD Games sub-segment, a slowdown in the games for Smart Devices and PC Browser sub-segment, insufficient franchise-by-franchise portfolio management, and some gaps in the Group’s management infrastructure” were highlighted as some of the major challenges during that period.


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      SaGa Emerald Beyond, one of Square Enix’s most recent titles | Image Credit: Square Enix

      Four key strategies were planned with one involving “strengthening customer contact point”, which will see the publisher “shift to a multiplatform strategy”.

      Square Enix will “aggressively pursue a multiplatform strategy that includes Nintendo platforms, PlayStation, Xbox, and PCs”.

      The plan is especially, “in regards to major franchises and AAA titles including catalog titles” and by doing so, Square Enix says it “will build an environment where more customers can enjoy our titles”.

      This new plan appears to suggest that Square Enix may ditch exclusivity going forward and that may include mainline Final Fantasy games which tend to release as PlayStation exclusives or timed exclusives. Final Fantasy 7 Rebirth is the most recent example of the publisher releasing a platform-exclusive AAA title.

      The mention of PC is certainly interesting, as there is no doubt a noticeable recent push to release games on PC by Japanese companies as of late. The publisher has also recently revealed that they are putting significant effort into optimizing the PC version of Final Fantasy XVI for its release on the platform.

      Final Fantasy VII Rebirth launched exclusively on the PlayStation 5. | Image Credit: Square Enix

      In the same document, Square Enix also stresses the shift from quantity to quality, with an aim to “launch titles that ensure excitement that will bolster loyalty to our brand, placing top priority on bringing smiles to our customers’ faces”.

      The document also reported on the company’s financial performance for the financial year ending March 31, 2024, where the publisher highlighted that there is a significant operating loss of ¥8.1 billion (approximately $51.9 million) in the HD games sub-segment, which encompasses AAA titles such as Final Fantasy VII Rebirth, FOAMSTARS, and Final Fantasy XVI, just to name a few.

      In regards to the HD games sub-segment, Square Enix says it suffered from an “incomplete journey to better profitability” and that it had “launched many titles but some failed to live up to profit expectations, especially outsourced titles and some AAA titles.”

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      Vincent L.

      Vincent L.

      Short Bio: A geek with a passionate love for games, arts and creativity. Graduated with a Bachelor's Degree in Game Design and always interested in all things within the game industries. Has an unhealthy obsession with Capcom games like Monster Hunter and Resident Evil.

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