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    [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

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    Towa and the Guardians of the Sacred Tree Preview – Colorful Characters and Combat Shine Through

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    Behind Towa and the Guardians of the Sacred Tree – An Interview with Developers on Their Japanese-Inspired Roguelike

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    [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

    [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

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    SHINOBI: Art of Vengeance Digital Pre-Order Is Now Live on Nintendo Switch

    Towa and the Guardians of the Sacred Tree Preview – Colorful Characters and Combat Shine Through

    Towa and the Guardians of the Sacred Tree Preview – Colorful Characters and Combat Shine Through

    Behind Towa and the Guardians of the Sacred Tree – An Interview with Developers on Their Japanese-Inspired Roguelike

    Behind Towa and the Guardians of the Sacred Tree – An Interview with Developers on Their Japanese-Inspired Roguelike

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    Rewinding Cadence, a Time-Loop Action RPG Announced with 8-minute Gameplay Trailer

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    SUSHIRO Singapore Collaborates with Street Fighter to Celebrate Anniversary

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    Resident Evil Requiem Will Be Playable in Both First and Third Person View

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    ASUS Malaysia Unveils New TUF Gaming Laptops Featuring RTX 50 Series GPUs

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    MSI Laptops with GeForce RTX 5060/5070 Now Available in Malaysia

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    [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

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    Behind the Blade: Developer Interview Reveals the Revival of SEGA’s Legendary Shinobi Series in SHINOBI: Art of Vengeance

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      [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

      [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

      SHINOBI: Art of Vengeance Digital Pre-Order Is Now Live on Nintendo Switch

      SHINOBI: Art of Vengeance Digital Pre-Order Is Now Live on Nintendo Switch

      Towa and the Guardians of the Sacred Tree Preview – Colorful Characters and Combat Shine Through

      Towa and the Guardians of the Sacred Tree Preview – Colorful Characters and Combat Shine Through

      Behind Towa and the Guardians of the Sacred Tree – An Interview with Developers on Their Japanese-Inspired Roguelike

      Behind Towa and the Guardians of the Sacred Tree – An Interview with Developers on Their Japanese-Inspired Roguelike

      Rewinding Cadence, a Time-Loop Action RPG Announced with 8-minute Gameplay Trailer

      Rewinding Cadence, a Time-Loop Action RPG Announced with 8-minute Gameplay Trailer

      SUSHIRO Singapore Collaborates with Street Fighter to Celebrate Anniversary

      SUSHIRO Singapore Collaborates with Street Fighter to Celebrate Anniversary

      Resident Evil Requiem Will Be Playable in Both First and Third Person View

      Resident Evil Requiem Will Be Playable in Both First and Third Person View

      ASUS Malaysia Unveils New TUF Gaming Laptops Featuring RTX 50 Series GPUs

      ASUS Malaysia Unveils New TUF Gaming Laptops Featuring RTX 50 Series GPUs

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      MSI Laptops with GeForce RTX 5060/5070 Now Available in Malaysia

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      [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

      [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

      SHINOBI: Art of Vengeance Digital Pre-Order Is Now Live on Nintendo Switch

      SHINOBI: Art of Vengeance Digital Pre-Order Is Now Live on Nintendo Switch

      Towa and the Guardians of the Sacred Tree Preview – Colorful Characters and Combat Shine Through

      Towa and the Guardians of the Sacred Tree Preview – Colorful Characters and Combat Shine Through

      Behind Towa and the Guardians of the Sacred Tree – An Interview with Developers on Their Japanese-Inspired Roguelike

      Behind Towa and the Guardians of the Sacred Tree – An Interview with Developers on Their Japanese-Inspired Roguelike

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      Rewinding Cadence, a Time-Loop Action RPG Announced with 8-minute Gameplay Trailer

      SUSHIRO Singapore Collaborates with Street Fighter to Celebrate Anniversary

      SUSHIRO Singapore Collaborates with Street Fighter to Celebrate Anniversary

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      Resident Evil Requiem Will Be Playable in Both First and Third Person View

      ASUS Malaysia Unveils New TUF Gaming Laptops Featuring RTX 50 Series GPUs

      ASUS Malaysia Unveils New TUF Gaming Laptops Featuring RTX 50 Series GPUs

      MSI Laptops with GeForce RTX 5060/5070 Now Available in Malaysia

      MSI Laptops with GeForce RTX 5060/5070 Now Available in Malaysia

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      [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

      [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

      CODE VEIN II Interview – Producer Keita Iizuka Discusses How the Sequel Takes a New Direction

      CODE VEIN II Interview – Producer Keita Iizuka Discusses How the Sequel Takes a New Direction

      Behind the Blade: Developer Interview Reveals the Revival of SEGA’s Legendary Shinobi Series in SHINOBI: Art of Vengeance

      Behind the Blade: Developer Interview Reveals the Revival of SEGA’s Legendary Shinobi Series in SHINOBI: Art of Vengeance

      Zenless Zone Zero 2.0 Interview – Producer Zhenyu Li Showcases Changes and Future Plans

      Zenless Zone Zero 2.0 Interview – Producer Zhenyu Li Showcases Changes and Future Plans

      [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

      [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

      [EXCLUSIVE] The Art of Adaptation: Developer Interview Details the OVERLORD Mobile RPG Lord of Nazarick

      [EXCLUSIVE] The Art of Adaptation: Developer Interview Details the OVERLORD Mobile RPG Lord of Nazarick

      [EXCLUSIVE] Taking Gundam in Bold New Directions – Interview with GQuuuuuuX Director Kazuya Tsurumaki

      [EXCLUSIVE] Taking Gundam in Bold New Directions – Interview with GQuuuuuuX Director Kazuya Tsurumaki

      Diablo IV Season 8 Interview – Developers Reveal Resurrected Belial and System Overhauls

      Diablo IV Season 8 Interview – Developers Reveal Resurrected Belial and System Overhauls

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      POCO Head of Marketing Angus Ng Interview – From Online-First Strategy to Ultra Flagship Ambitions

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      Final Fantasy XVI Has A Story Of Pomp, Grandeur And Delicious Revenge

      W by W
      2 years ago
      in All, Preview, PS5 (Platform)
      Reading Time: 4 mins read
      0 0
      Final Fantasy XVI Story

      FINAL FANTASY XVI © 2023 SQUARE ENIX CO., LTD. All Rights Reserved.

      Share on FacebookShare on TwitterShare on TelegramShare on WhatsappShare on Reddit

      In a world of meta humor, it’s refreshing to see just how far Final Fantasy XVI is willing to take its story. The story of Clive and the dominants is one of bloody revenge- with factions vying for power, and people clawing for their own place in the world.

      We got to try a special build of the game, playing through the first 4 hours of the game- watching Clive go on what I like to call the “Guts bootcamp of character development” as he goes from starry eyed knight-in-training to grieving royal who’s lost everything.

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      Disclaimer: This is a special version made for media to experience, and contents may differ from the final version

      My biggest take away from Final Fantasy XVI is just how grand a scale it operates- it’s a theatrical game in the best sense of the word. Dramatic moments are presented with an absolute bang that’s not just for Final Fantasy newbies, as it cheekily references other titles in the decades-long franchise. There’s a scene in which a Dragoon strikes the pose- just as he dives down to engage you in a fight. To the new player, it’s incredibly cool- a dragon-knight by moonlight is never going to not be. To the storied fan, it’s an iconic reference that makes you wanna scream in joy.


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      Submitting To Dominants

      Final Fantasy XVI Story
      Whoever decided Benedikta should smoke a long pipe is one of excellent taste and fancy | FINAL FANTASY XVI © 2023 SQUARE ENIX CO., LTD. All Rights Reserved.

      Of course, the stars of the story are definitely the game’s Dominants- hosts of the Eikons. I love me a good Robot Master-style boss roster, and the Dominants are a pretty good example of that. From literally the first time you see them, you can tell they’re not all the same- some countries treat their Dominants like walking curses, while others revere them.

      In a sense it almost feels like the Dominants are quite unlike any other characters in the game- characters like Archduke Murdoch are great, sure, but at the end of the day his scope of concerns start and end with the responsibilities of the Archduke. On the other hand the Dominants are kind of like walking rockstars- for as loyal as they are to their kingdoms, you can tell they’ve got their own wants and needs, and when they talk to each other it’s with all the tension of people who can turn into massive kaiju when provoked.

      It creates a great atmosphere among the ruling class in the game- basically all warfare is built around an inherent fear of Dominants. It’s tense in a way that doesn’t feel overstated- rather than have characters suddenly crackle with energy as they argue, it’s more of a subdued understanding not to piss off the dudes radiating main character energy.

      Admittedly, it does have its downsides in the fact that they steal the show a little too much- the early hours of the game have Clive dealing with a lot of unimportant NPCs, and you definitely feel it when you’re watching Clive hunt goblins with fantasy Biggs and Wedge when all you wanna do is get back to the leather-clad lady who calls you her little lamb.

      RPG Things

      Final Fantasy XVI Story
      Just because everyone’s talking about Dominants and Eikons doesn’t mean there’s not regular monsters to fight | FINAL FANTASY XVI © 2023 SQUARE ENIX CO., LTD. All Rights Reserved.

      If anything, the preview is a good way to sell us on the idea that for as many air combos as you can do in the game, Final Fantasy XVI is still very much a JRPG at heart, story and all. Clive still runs around hub worlds, needing to gather materials and fight monsters on his quest for revenge. Considering how action-heavy and intense the last preview was, it was almost refreshing to see the game shift down a few gears as early Clive has a much more limited moveset. For goodness’ sake, we don’t even get Torgal until the tail end of the preview. A life without canine-assisted air combos, imagine that?

      Still, I think it’s a great way to ease people into the idea of a new genre- for the action fans, you’re likely to be won over by the more JRPG side of things as they basically act as content sat between your action sequences. Meanwhile, the assist tools are great for people who prefer their action turn-based but are open to walking the path of flashy air combos.

      Final Fantasy XVI Story
      Soon you will be all that stands between the weight of gravity and smokin’ sexy style | FINAL FANTASY XVI © 2023 SQUARE ENIX CO., LTD. All Rights Reserved.

      I’m especially a big fan of how often “big” enemy fights show up- these get you a victory fanfare on kill, where the game tells you how many skill points you’ve got so you can upgrade Clive’s moves. It’s a small gesture, but considering I’m anxiously waiting to get the next level stinger and helm splitters, these are the closest you’re going to get to DMC-style Mission Clear screens.

      Speaking of, it’s not like those fights are any pushovers either. It’s impressive to see how cool even normal wildlife are- having all sorts of cool mechanics going for them like an Uragaan-style roll. It even makes great use of the RPG aesthetic, as bosses have their moves show up on the top of the screen. You’d think it was cheesy but it actually works really well- not so much to be informative, but just for dramatic flair.

      Building Excitement

      Final Fantasy XVI Story
      FINAL FANTASY XVI © 2023 SQUARE ENIX CO., LTD. All Rights Reserved.

      Honestly, it’s hard to not just be taken aback by how grandiose everything is in Final Fantasy XVI. There’s a lot to this game that you just have to experience first hand to get- and a lot of the challenge comes from just describing it without spoiling it for the others.

      It’s definitely a lot darker and more violent- characters bleed, cuss and even get… intimate. Considering how many Final Fantasy games have always skirted around such things, it’s interesting to see the game just go for it. It’s obviously not going to be to everyone’s taste- considering how much sailor-speak Benedikta gets up to its easy to assume the worst and that everyone was going to be like that, but once you put more time into the game it’s actually really just a temper to her own bad temper.

      Despite all that, Clive is still far from a brooding edgelord. He does reach out and talk to other people, and his banter with Cid is that iconic Final Fantasy bro energy you love to see- making some of their adventures an absolute delight despite the absolutely horrid atrocities that make up its backdrop.

      I always love a good and proper blockbuster game, and Final Fantasy XVI is certainly joining those ranks with its dramatic story. There’s a free demo coming soon ahead of the game’s release this June 22nd, so hopefully those who are still on the fence can be won over and get in on the adventures of Clive in politics, revenge and giant monster boss fights.


      All images courtesy of FINAL FANTASY XVI © 2023 SQUARE ENIX CO., LTD. All Rights Reserved.

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