GamerBraves
  • News
    • All
    • 3DS
    • All
    • Android
    • Animation
    • Anime
    • AR
    • Art
    • Awards
    • Beta Test
    • BL4
    • Collaboration
    • Comic Book
    • Comics
    • Concert
    • Console
    • Cosplay
    • Demo
    • DLC
    • Early Access
    • esports
    • Event
    • Exclusive
    • Fashion
    • Feature
    • First Impressions
    • Gadgets
    • Games
    • Gaming Laptop
    • Giveaway
    • Guides
    • Industry
    • Interview
    • iOS
    • Laptops
    • Linux
    • Mac
    • Manga
    • Merchandise
    • MHWilds
    • Mobile Games
    • Mobile Phone
    • Monitor
    • Movie
    • Music
    • News
    • Newsletter
    • Nintedo Switch 2 (Platform)
    • Nintendo Switch
    • Nintendo Switch (Platform)
    • Nintendo Switch 2
    • NSFW
    • Opinion
    • PC
    • pin to top
    • PL2025
    • PlayStation VR
    • Podcast
    • Preview
    • PS3 (Platform)
    • PS4
    • PS4 (Platform)
    • PS5
    • PS5 (Platform)
    • PSVita
    • Reviews
    • Rumour
    • Streaming Series
    • Tablet
    • Tabletop Gaming
    • Tech
    • Television
    • Tournament
    • Toys
    • Unboxing
    • VR
    • VTuber
    • Xbox One
    • Xbox One (Platform)
    • Xbox Series X
    • Xbox Series X|S (Platform)
    Ragnarok The New World

    Ragnarok: The New World Launches Its Grand Server Opening with a Full Lineup of Celebration Events

    Dragon’s Dogma 2: Dark Arisen Is Running Better Than Expected on Switch 2, Says Producer

    Dragon’s Dogma 2: Dark Arisen Is Running Better Than Expected on Switch 2, Says Producer

    Octopath Traveler Switch 2

    Octopath Traveler and Octopath Traveler II Set for Switch 2 Release on October

    Dying Light: The Beast Will Not Launch on PS4 and Xbox One

    Dying Light: The Beast Will Not Launch on PS4 and Xbox One

    [EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals

    [EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals

    Madden NFL 27 Arcade Edition Kicks Off on Apple Arcade This August

    Madden NFL 27 Arcade Edition Kicks Off on Apple Arcade This August

    GARRACK Unveils Handcrafted Ghost in the Shell Watch Featuring a Mother-of-Pearl Fuchikoma Dial

    GARRACK Unveils Handcrafted Ghost in the Shell Watch Featuring a Mother-of-Pearl Fuchikoma Dial

    Al Yang

    [EXCLUSIVE] From Sierra On-Line to Silent Hill F: Al Yang on Building Games Across the World

    Jay Armstrong

    [EXCLUSIVE] Building a Cult Following: Jay Armstrong on Games, Publishers, and Giving Back

  • Reviews
    • All
    • 3DS
    • All
    • Android
    • Animation
    • Anime
    • AR
    • Art
    • Awards
    • Beta Test
    • BL4
    • Collaboration
    • Comic Book
    • Comics
    • Concert
    • Console
    • Cosplay
    • Demo
    • DLC
    • Early Access
    • esports
    • Event
    • Exclusive
    • Fashion
    • Feature
    • First Impressions
    • Gadgets
    • Games
    • Gaming Laptop
    • Giveaway
    • Guides
    • Industry
    • Interview
    • iOS
    • Laptops
    • Linux
    • Mac
    • Manga
    • Merchandise
    • MHWilds
    • Mobile Games
    • Mobile Phone
    • Monitor
    • Movie
    • Music
    • News
    • Newsletter
    • Nintedo Switch 2 (Platform)
    • Nintendo Switch
    • Nintendo Switch (Platform)
    • Nintendo Switch 2
    • NSFW
    • Opinion
    • PC
    • pin to top
    • PL2025
    • PlayStation VR
    • Podcast
    • Preview
    • PS3 (Platform)
    • PS4
    • PS4 (Platform)
    • PS5
    • PS5 (Platform)
    • PSVita
    • Reviews
    • Rumour
    • Streaming Series
    • Tablet
    • Tabletop Gaming
    • Tech
    • Television
    • Tournament
    • Toys
    • Unboxing
    • VR
    • VTuber
    • Xbox One
    • Xbox One (Platform)
    • Xbox Series X
    • Xbox Series X|S (Platform)
    Ragnarok The New World

    Ragnarok: The New World Launches Its Grand Server Opening with a Full Lineup of Celebration Events

    Dragon’s Dogma 2: Dark Arisen Is Running Better Than Expected on Switch 2, Says Producer

    Dragon’s Dogma 2: Dark Arisen Is Running Better Than Expected on Switch 2, Says Producer

    Octopath Traveler Switch 2

    Octopath Traveler and Octopath Traveler II Set for Switch 2 Release on October

    Dying Light: The Beast Will Not Launch on PS4 and Xbox One

    Dying Light: The Beast Will Not Launch on PS4 and Xbox One

    [EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals

    [EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals

    Madden NFL 27 Arcade Edition Kicks Off on Apple Arcade This August

    Madden NFL 27 Arcade Edition Kicks Off on Apple Arcade This August

    GARRACK Unveils Handcrafted Ghost in the Shell Watch Featuring a Mother-of-Pearl Fuchikoma Dial

    GARRACK Unveils Handcrafted Ghost in the Shell Watch Featuring a Mother-of-Pearl Fuchikoma Dial

    Al Yang

    [EXCLUSIVE] From Sierra On-Line to Silent Hill F: Al Yang on Building Games Across the World

    Jay Armstrong

    [EXCLUSIVE] Building a Cult Following: Jay Armstrong on Games, Publishers, and Giving Back

  • Interviews
    [EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals

    [EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals

    Al Yang

    [EXCLUSIVE] From Sierra On-Line to Silent Hill F: Al Yang on Building Games Across the World

    Jay Armstrong

    [EXCLUSIVE] Building a Cult Following: Jay Armstrong on Games, Publishers, and Giving Back

    Jon Carnage

    [EXCLUSIVE] Jon Carnage Talks Weird Games, Tastemaking, and Where Indie Is Headed Next

    The Blood of Dawnwalker

    The Blood of Dawnwalker Interview – Narrative Director Jakub Szamalek on Vampires, Choices, and a Story That Never Really Ends

    CAPTAIN TSUBASA 2

    CAPTAIN TSUBASA 2: WORLD FIGHTERS Producer on New Systems, the World Cup, and Staying True to the Manga

    The Dark Ages

    DOOM: The Dark Ages | Revelations Interview — Hugo Martin and Marty Stratton on Spears, Secrets, and What Comes Next

    Twisted Reflection

    [EXCLUSIVE] Monster Hunter Stories 3: Twisted Reflection Team Break Down the Game’s Key Creative Choices

    Virtua Fighter Crossroads

    VIRTUA FIGHTER CROSSROADS Producer Riichiro Yamada Talks About Reviving a Legacy and Reimagining the Fight

    Trending Tags

    • Sister Sites
      • Wanuxi
      • Gamer Santai
      • GamerWK
      • Gamer555
    • Borderlands 4
    No Result
    View All Result
    • News
      • All
      • 3DS
      • All
      • Android
      • Animation
      • Anime
      • AR
      • Art
      • Awards
      • Beta Test
      • BL4
      • Collaboration
      • Comic Book
      • Comics
      • Concert
      • Console
      • Cosplay
      • Demo
      • DLC
      • Early Access
      • esports
      • Event
      • Exclusive
      • Fashion
      • Feature
      • First Impressions
      • Gadgets
      • Games
      • Gaming Laptop
      • Giveaway
      • Guides
      • Industry
      • Interview
      • iOS
      • Laptops
      • Linux
      • Mac
      • Manga
      • Merchandise
      • MHWilds
      • Mobile Games
      • Mobile Phone
      • Monitor
      • Movie
      • Music
      • News
      • Newsletter
      • Nintedo Switch 2 (Platform)
      • Nintendo Switch
      • Nintendo Switch (Platform)
      • Nintendo Switch 2
      • NSFW
      • Opinion
      • PC
      • pin to top
      • PL2025
      • PlayStation VR
      • Podcast
      • Preview
      • PS3 (Platform)
      • PS4
      • PS4 (Platform)
      • PS5
      • PS5 (Platform)
      • PSVita
      • Reviews
      • Rumour
      • Streaming Series
      • Tablet
      • Tabletop Gaming
      • Tech
      • Television
      • Tournament
      • Toys
      • Unboxing
      • VR
      • VTuber
      • Xbox One
      • Xbox One (Platform)
      • Xbox Series X
      • Xbox Series X|S (Platform)
      Ragnarok The New World

      Ragnarok: The New World Launches Its Grand Server Opening with a Full Lineup of Celebration Events

      Dragon’s Dogma 2: Dark Arisen Is Running Better Than Expected on Switch 2, Says Producer

      Dragon’s Dogma 2: Dark Arisen Is Running Better Than Expected on Switch 2, Says Producer

      Octopath Traveler Switch 2

      Octopath Traveler and Octopath Traveler II Set for Switch 2 Release on October

      Dying Light: The Beast Will Not Launch on PS4 and Xbox One

      Dying Light: The Beast Will Not Launch on PS4 and Xbox One

      [EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals

      [EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals

      Madden NFL 27 Arcade Edition Kicks Off on Apple Arcade This August

      Madden NFL 27 Arcade Edition Kicks Off on Apple Arcade This August

      GARRACK Unveils Handcrafted Ghost in the Shell Watch Featuring a Mother-of-Pearl Fuchikoma Dial

      GARRACK Unveils Handcrafted Ghost in the Shell Watch Featuring a Mother-of-Pearl Fuchikoma Dial

      Al Yang

      [EXCLUSIVE] From Sierra On-Line to Silent Hill F: Al Yang on Building Games Across the World

      Jay Armstrong

      [EXCLUSIVE] Building a Cult Following: Jay Armstrong on Games, Publishers, and Giving Back

    • Reviews
      • All
      • 3DS
      • All
      • Android
      • Animation
      • Anime
      • AR
      • Art
      • Awards
      • Beta Test
      • BL4
      • Collaboration
      • Comic Book
      • Comics
      • Concert
      • Console
      • Cosplay
      • Demo
      • DLC
      • Early Access
      • esports
      • Event
      • Exclusive
      • Fashion
      • Feature
      • First Impressions
      • Gadgets
      • Games
      • Gaming Laptop
      • Giveaway
      • Guides
      • Industry
      • Interview
      • iOS
      • Laptops
      • Linux
      • Mac
      • Manga
      • Merchandise
      • MHWilds
      • Mobile Games
      • Mobile Phone
      • Monitor
      • Movie
      • Music
      • News
      • Newsletter
      • Nintedo Switch 2 (Platform)
      • Nintendo Switch
      • Nintendo Switch (Platform)
      • Nintendo Switch 2
      • NSFW
      • Opinion
      • PC
      • pin to top
      • PL2025
      • PlayStation VR
      • Podcast
      • Preview
      • PS3 (Platform)
      • PS4
      • PS4 (Platform)
      • PS5
      • PS5 (Platform)
      • PSVita
      • Reviews
      • Rumour
      • Streaming Series
      • Tablet
      • Tabletop Gaming
      • Tech
      • Television
      • Tournament
      • Toys
      • Unboxing
      • VR
      • VTuber
      • Xbox One
      • Xbox One (Platform)
      • Xbox Series X
      • Xbox Series X|S (Platform)
      Ragnarok The New World

      Ragnarok: The New World Launches Its Grand Server Opening with a Full Lineup of Celebration Events

      Dragon’s Dogma 2: Dark Arisen Is Running Better Than Expected on Switch 2, Says Producer

      Dragon’s Dogma 2: Dark Arisen Is Running Better Than Expected on Switch 2, Says Producer

      Octopath Traveler Switch 2

      Octopath Traveler and Octopath Traveler II Set for Switch 2 Release on October

      Dying Light: The Beast Will Not Launch on PS4 and Xbox One

      Dying Light: The Beast Will Not Launch on PS4 and Xbox One

      [EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals

      [EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals

      Madden NFL 27 Arcade Edition Kicks Off on Apple Arcade This August

      Madden NFL 27 Arcade Edition Kicks Off on Apple Arcade This August

      GARRACK Unveils Handcrafted Ghost in the Shell Watch Featuring a Mother-of-Pearl Fuchikoma Dial

      GARRACK Unveils Handcrafted Ghost in the Shell Watch Featuring a Mother-of-Pearl Fuchikoma Dial

      Al Yang

      [EXCLUSIVE] From Sierra On-Line to Silent Hill F: Al Yang on Building Games Across the World

      Jay Armstrong

      [EXCLUSIVE] Building a Cult Following: Jay Armstrong on Games, Publishers, and Giving Back

    • Interviews
      [EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals

      [EXCLUSIVE] Dragon’s Dogma 2: Dark Arisen Team Opens Up About the Expansion’s Name, New Norgan Region, and Performance Goals

      Al Yang

      [EXCLUSIVE] From Sierra On-Line to Silent Hill F: Al Yang on Building Games Across the World

      Jay Armstrong

      [EXCLUSIVE] Building a Cult Following: Jay Armstrong on Games, Publishers, and Giving Back

      Jon Carnage

      [EXCLUSIVE] Jon Carnage Talks Weird Games, Tastemaking, and Where Indie Is Headed Next

      The Blood of Dawnwalker

      The Blood of Dawnwalker Interview – Narrative Director Jakub Szamalek on Vampires, Choices, and a Story That Never Really Ends

      CAPTAIN TSUBASA 2

      CAPTAIN TSUBASA 2: WORLD FIGHTERS Producer on New Systems, the World Cup, and Staying True to the Manga

      The Dark Ages

      DOOM: The Dark Ages | Revelations Interview — Hugo Martin and Marty Stratton on Spears, Secrets, and What Comes Next

      Twisted Reflection

      [EXCLUSIVE] Monster Hunter Stories 3: Twisted Reflection Team Break Down the Game’s Key Creative Choices

      Virtua Fighter Crossroads

      VIRTUA FIGHTER CROSSROADS Producer Riichiro Yamada Talks About Reviving a Legacy and Reimagining the Fight

      Trending Tags

      • Sister Sites
        • Wanuxi
        • Gamer Santai
        • GamerWK
        • Gamer555
      • Borderlands 4
      No Result
      View All Result
      GamerBraves
      No Result
      View All Result

      Horizon Call Of The Mountain Interview: Narrative Director Ben McCaw On Adapting Horizon To VR

      Narrative Director Ben McCaw tells us more about challenging changes in combat, level design and story telling as the series crosses into the Virtual Reality

      Alex Daud Briggs by Alex Daud Briggs
      3 years ago
      in All, Console, Interview, News, PlayStation VR, PS5 (Platform)
      Reading Time: 9 mins read
      0 0
      horizon interview
      Share on FacebookShare on TwitterShare on TelegramShare on WhatsappShare on Reddit

      A new Horizon has dawned for the Horizon franchise with the new PlayStation VR2 spin-off game Horizon Call of The Mountain, and we’ve spoken with the game’s Narrative Director Ben McCaw in this new interview about how the team has adapted Horizon to the VR hardware.

      Ben McCaw

      Ben McCaw was the writer of the original Horizon Zero Dawn as well as the Narrative Director for its sequel Horizon Forbbiden West. Even before joining Guerilla Games, he was a freelance writer who worked on Middle Earth: Shadow of Mordor with Warner Bros Interactive and the Prince of Persia series with Ubisoft.

      Related Posts

      Capcom Partners With Japanese Fragrance Brand for Street Fighter 6 Character Scents

      Neverness to Everness Passes $200 Million in Revenue Just Two Months After Launch

      In this interview, he went more in-depth about the challenges of bringing the Horizon series to the new PlayStation VR 2, particularly when it came to narrative and world-building.

      When developing the game, how did the devs optimize the design for PS VR2?


      Follow us on Twitter
      Follow @GamerBraves
      and Tweet us
      Tweet to @GamerBraves

      I think what we really wanted to achieve was an incredible sense of verticality and scale. Verticality is pretty obvious in the game, you’re climbing a lot, and your ability to take in the Horizon landscape, the beautiful nature, the vistas, to kind of get that sense of really being there on the mountain was really important to us.

      Also, the sense of scale, a sense of the scale of the mountain that you’re climbing in the environment and also the scale of the machines, because that’s a really amazing opportunity for VR to see the machines at the scale as if you were really, really there.

      So, as far as PS VR2 is concerned, a lot went into this. Obviously, there are incredible new visual features including gaze tracking, and a foveated rendering which is a big deal for us, and also the haptics is a really big deal for us in terms of getting the tension out of the bow or climbing hand holds and a lot of other features. If I had to sort of sum it up in two words, I would say verticality and scale.

      Designing the game for VR comes with its own set of challenges for the team. Are there any important lessons Guerilla and Firesprite have learned through the process?

      Part of the wonder of VR is getting to experience the world in an up close and tactile way. When people are playing the game, we notice that different players enjoy different things and do them at their own pace.

      But a lot of people really enjoy this kind of visual and tactile exploration. They like to pick up different objects and throw them or look really, really closely at things that you can’t do as well in a third-person game or they really want to examine the environment or play sometimes with various objects in the environment.

      So as we were developing the game, we started to kind of realize that and just kind of add more and more to it to the game. Me, when I watch people play, what I enjoy the most is how they each get their own kind of individual experience out of it.

      When you designed and created the Ryas character, were they specially made with VR in mind?

      Absolutely. When we set about to make this game, we knew that VR and PS VR2 were going to provide a new perspective on the world of Horizon and we thought along with a new perspective, we needed a new protagonist and that’s kind of where Ryas came from.

      We wanted him to be a master climber which was critical to us to explain his skill and to give you that sense of being a strong climber in the game. Then we also wanted him to be a master Archer because that’s another huge aspect of the gameplay.

      The story was kind of born from there and in all of the different aspects we want to make sure that also contains key aspects of Horizon. I mean obviously, this includes the visuals and the machines but also we have some returning characters.

      You introduce Ryas along with the new characters and some familiar faces like Aloy in Call of the Mountain. What was the thinking behind this choice narrative?

      horizon interview

      We’re excited to see the world of Horizon from a new perspective. There are people experiencing some aspects of the world for the first time and that’s not really possible for Aloy after all the others games and also because Aloy has a deep understanding of the world that she lives in.

      But Ryas has a different understanding of the world and has to learn along the way and that felt like a really good match for PS VR2. Call of the Mountain is a standalone experience. It’s like a standalone story. No experience with Horizon is required. Super fans are going to love it and they’re going to find little details that they’ll love but it is definitely a standalone story. This relates to Ryas as a protagonist and is definitely a story you can pick up and play without any previous Horizon experience.

      One thing that really stood out to me was how simple the combat controls were considering all the different things there are to do. How did the developers design the controls while still keeping them accessible?

      One of the things we wanted to do in combat was to make sure the focus was always on the machine.

      One of the reasons why we wanted to do that was because of the amazing scale. So getting to experience the scale of the machine with PS VR2 but also being there in the third person is a little bit different. You want to make sure you really felt right there in that you were sort of locked in on the machine.

      A lot of our decisions really came from there because that’s what makes all of the really tactile things easier. Like you’re thinking more about pulling your bowstring back in the field of view of the machine.

      How did you take full advantage of the PS VR2 visuals to depict the world of Horizon?

      Okay, so two answers: one is about the way the game is rendered. The foveated rendering allows us to concentrate specifically on what the players actually looking at and to render that in extreme detail with things are in outside the field of view. That enables a whole lot of things. It enables us to render at a really cool level of detail. To make sure that the player feels like it’s as immersive as possible. So, you know, it’s taking advantage of features like that to just make sure that the world feels as immersive as possible.

      Another thing that really helps about the headset is that the field of view which is larger than most VR headsets really gives you that sweeping vista when you’re looking out on the world.

      VR allows for storytelling to be a more immersive experience. For your role as narrative director, how did you build the technology in terms of what you do and how does the PS VR2 assist you in crafting a tale that is more unique in Call of the Mountain?

      One of the things that make the PS VR2 so cool is what happens when you’re actually talking to another character, you can actually see their eyes following you which is such a cool aspect when you’re there up close. It really brings a lot of expressiveness and detail when other characters interact with you. On a narrative design level, the challenge with it is that you don’t take the camera away in VR, the player is the camera at all times.

      So that is a different type of storytelling that I wound up really enjoying because it forces you to put the gameplay in that which I think turned out really well in the game. There are some really cool moments that I feel are highly cinematic when you control the camera. So I think that stuff worked out really well.

      Since VR enables storytelling from many angles, was the story scripting process any different than how you would normally do it for usual games?

      Storytelling is broad. There is a mission in the game where you’re not just fighting the Thunderjaw, you’re essentially kind of being hunted by a Thunderjaw.

      In VR, it’s so immersive and so tactile because it’s [the Thunderjaw] literally crashing through the environment. It gets pretty up close and personal when you’re in VR so that’s the kind of experience that is really very specific to VR. The emphasis is on making sure that story moments feel like they’re in the player’s field of view; they feel like they’re happening there, that they’re going to catch your attention, that’s exciting and fun to do that in VR because that’s what has to happen.

      It has to be in your field of view or make you want to look. A minor but it’s awe-inspiring example; in the opening on the riverboat ride when the Tallneck walks over you or when the Stormbird flies over you, that’s just going to grab your attention and that’s how you have to think when you’re visually designing in terms of Storytelling. It’s not about cinematics in the traditional sense.

      What is the hardest part of the Horizon features that you had to rework to VR – like exploration or combat? And how did you overcome it?

      horizon interview

      Combat is a challenge in VR but there were so many things that helped. So again, that experience of getting to really feel like you’re fighting a Thunderjaw or the other machines is just such an immersive experience, that you kind of want to build the experience around that.

      The haptics really, really help with that as well because there’s just a more tactile, more immersive feel that you get from that.

      Can you describe the work that went into making a game that wasn’t originally designed for VR to feel more interactive and tactile? Examples include the addition of interactable objects, ropes for us to climb and glide across, and puzzles that have been redesigned with VR in mind.

      horizon interview

      I think whenever you’re trying to do that, try to look at what’s in your world that you already have and how that’s going to work with the new hardware or the new platform. For us, two things that were right there from the beginning were immersion and having it be more tactile in the traversal of the game.

      That came to us pretty early on. It felt like a great way to experience Horizon because of the kind of vistas that you could get from this new vertical perspective. I think that was really leading the way for us a lot and ultimately I think it is like a cool different take on the world from all of these mountaintops. Then you kind of, start designing the whole game for that level of verticality.

      There are some great, great moments in the game where you can look down at a waterfall that’s pouring in the valley or some of the machines from the Old World that you can see off to the side or below you, things like that. So it really worked out well for us.

      Could you tell us more about the accessibility options available in the game?

      horizon interview

      There are a couple of things. PS VR2 is so robust and has so much ability to keep customizing the experience. For the player, there is a strong overlap between comfort and accessibility, so we’re always looking at both of those things and we wound up coming up with a lot of great features.

      You know, simple things like being able to enable or disable falling or all kinds of different combat settings like autoloading of the arrows or the ability to do different amounts of damage.

      I think there’s just something about PS VR2 and it’s an amazing feature set that you have the ability to customize so much, so why not take advantage of that?

      New Horizons

      horizon interview

      We thank Ben McCaw for speaking to us in this interview about Horizon Call of The Mountain just as the series sets into a whole new form of play with the PlayStation VR2. You certainly know your series has made it when you’ve got spin-offs coming out as well.

      Go to top

      Horizon Call of The Mountain will launch on the 22nd of February 2023 for the PS5 with PlayStation VR2.


      Granblue Fantasy Relink: Endless Ragnarok
      Granblue Fantasy Relink: Endless Ragnarok
      Available Now
      On Nintendo Switch 2, PS5, PS4 & Steam
      Buy Now
      Beatrix
      Beatrix
      Undying Blue
      An elite Society agent and contractor of the seal weapon Embrasque, Beatrix's ferocity when facing primal beasts is rivaled only by her insatiable hunger for glory.
      Eustace
      Eustace
      Earthrending Thunder
      An elite Society marksman and contractor of the seal weapon Flamek Thunder, Eustace is efficient, laconic, and longs to live in a world of peace and quiet.
      Fraux
      Fraux
      Striking Strength
      Pactbearer to The Devil, a primal seeking to create a new world order, Fraux is otherwise an ordinary skydweller whose heart, character, and temperament are filled with love and compassion.
      Fediel
      Fediel
      Darkness Personified
      One of the Six Dragons, entities who exist beyond the confines of the natural world. Having dominion over darkness, she influences the very laws of nature.

      Tags: FirespriteGuerilla GamesHorizon: Call of the MountainPlaystation
      ShareTweetShareSendShare
      Previous Post

      Kingston Announces Validation for Server Premier DDR5 4800MT/s Registered DIMMS

      Next Post

      Horizon Call of the Mountain Review – To Answer the Calls over the Horizon

      Alex Daud Briggs

      Alex Daud Briggs

      A gamer, movie buff and anime fan who enjoys seeking out obscure cult classics, and proceeding to find no one to to talk to about them. A big fan of JRPGs, Visuals Novels, and Nintendo games even if he has trouble affording them half of the time.

      Related Posts

      Capcom Partners With Japanese Fragrance Brand for Street Fighter 6 Character Scents
      News

      Capcom Partners With Japanese Fragrance Brand for Street Fighter 6 Character Scents

      July 17, 2026
      Neverness to Everness Revenue
      News

      Neverness to Everness Passes $200 Million in Revenue Just Two Months After Launch

      July 17, 2026
      SNK Reveals Season 3 Roadmap for Fatal Fury: City of the Wolves
      News

      SNK Reveals Season 3 Roadmap for Fatal Fury: City of the Wolves

      July 17, 2026
      Next Post
      Horizon Call of the Mountain Review – To Answer the Calls over the Horizon

      Horizon Call of the Mountain Review - To Answer the Calls over the Horizon

      Commmunity

      Join GamerBraves Discord

      Follow us on Facebook

      Follow our Youtube Channel

      Subscribe to our Newsletter

      Featured Articles

      Civilization VII Collector’s Edition Unboxing – A Box Worthy of History’s Greatest Leaders
      Unboxing

      Civilization VII Collector’s Edition Unboxing – A Box Worthy of History’s Greatest Leaders

      June 1, 2026
      Ubisoft
      Feature

      Ubisoft and the Fall From Grace: How One of Gaming’s Biggest Names Lost Its Way

      May 22, 2026
      Digimon Alysion — Everything We Know So Far About the New Digital TCG
      Feature

      Digimon Alysion — Everything We Know So Far About the New Digital TCG

      May 14, 2026
      MSI Prestige 14 AI+ Is Thin, Light, and Surprisingly Complete
      Feature

      MSI Prestige 14 AI+ Is Thin, Light, and Surprisingly Complete

      April 27, 2026 - Updated on April 28, 2026
      Does Game Length Actually Determine Value?
      Feature

      Does Game Length Actually Determine Value?

      April 13, 2026
      How The Updated Steam Regional Pricing Tools Could Change What Games Cost Across Southeast Asia
      Feature

      How The Updated Steam Regional Pricing Tools Could Change What Games Cost Across Southeast Asia

      March 31, 2026
      • About GamerBraves
      • Contact Us
      • Privacy Policy

      © 2016 - 2025 Digital Braves Media Group Sdn Bhd

      Welcome Back!

      Login to your account below

      Forgotten Password?

      Retrieve your password

      Please enter your username or email address to reset your password.

      Log In

      No Result
      View All Result
      • News
      • Reviews
      • Interviews
      • Sister Sites
        • Wanuxi
        • Gamer Santai
        • GamerWK
        • Gamer555
      • Borderlands 4

      © 2016 - 2025 Digital Braves Media Group Sdn Bhd