Ubisoft has announced a large-scale restructuring of its operations, describing it as a “major reset” aimed at improving game quality and restoring the company’s position in the industry. The changes come after several years of poor game launches and falling stock prices, which recently led to Tencent acquiring a minority stake in the company.
Six games in development have been canceled because they didn’t meet Ubisoft’s new quality standards. Among these is the long-delayed Prince of Persia: Sands of Time remake, which had already been postponed multiple times. The other canceled projects include a mobile game, three unannounced original games, and one other unannounced title.

Seven games have been pushed back to allow more development time. Ubisoft didn’t name which games were delayed, but confirmed that one game originally scheduled for release before April 2026 will now launch before April 2027. Two studios are being shut down as part of this reset: Ubisoft Halifax and Ubisoft Stockholm. Both closures were previously announced. The company said it may sell other “assets” but didn’t give details about what those might be.
Ubisoft is also cutting costs, planning to reduce its fixed expenses by an additional €200 million over the next two years. While the company didn’t specify how many employees might lose their jobs, CFO Frederick Duguet said some staff from canceled projects will move to other games, while others may leave the company.

New Structure: Five Creative Houses
The biggest change is Ubisoft’s new organizational structure, built around five independent “creative houses.” Each house focuses on specific game genres and has complete control over its projects, from development through publishing.
Here’s how the five houses break down:
Vantage Studios (previously announced) – Handles major franchises including Rainbow Six, Assassin’s Creed, and Far Cry. This studio is partly owned by Tencent.
CH2 – Focuses on competitive and team-based shooters like The Division, Ghost Recon, and Splinter Cell.
CH3 – Manages ongoing live service games such as For Honor, The Crew, Riders Republic, Brawlhalla, and Skull & Bones.
CH4 – Develops fantasy and story-focused games including Anno, Might & Magic, Rayman, Prince of Persia, and Beyond Good & Evil.
CH5 – Works on casual and family-friendly titles like Just Dance, Uno, and Hasbro games.

Each creative house will have its own leadership team and be responsible for its own success or failure. Ubisoft believes this setup will lead to faster decisions and better games. These houses will be supported by two groups: a “Creative Network” team that helps studios share knowledge and assist each other, and a “Core Services” group that handles technology, quality testing, language translation, and business planning.
As part of the changes, employees will be required to work in the office five days a week, though some work-from-home days will be allowed.
CEO and founder Yves Guillemot explained that making big-budget games has become more expensive and competitive, but successful games can make more money than ever before. He described the restructuring as a “radical move” designed to help Ubisoft create better quality games and rebuild its reputation. Guillemot acknowledged the changes will hurt the company’s finances in the short term, especially in 2026 and 2027, but said they’re necessary to create a more focused and sustainable business for the long term.
















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