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    [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

    [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

    SHINOBI: Art of Vengeance Digital Pre-Order Is Now Live on Nintendo Switch

    SHINOBI: Art of Vengeance Digital Pre-Order Is Now Live on Nintendo Switch

    Towa and the Guardians of the Sacred Tree Preview – Colorful Characters and Combat Shine Through

    Towa and the Guardians of the Sacred Tree Preview – Colorful Characters and Combat Shine Through

    Behind Towa and the Guardians of the Sacred Tree – An Interview with Developers on Their Japanese-Inspired Roguelike

    Behind Towa and the Guardians of the Sacred Tree – An Interview with Developers on Their Japanese-Inspired Roguelike

    Rewinding Cadence, a Time-Loop Action RPG Announced with 8-minute Gameplay Trailer

    Rewinding Cadence, a Time-Loop Action RPG Announced with 8-minute Gameplay Trailer

    SUSHIRO Singapore Collaborates with Street Fighter to Celebrate Anniversary

    SUSHIRO Singapore Collaborates with Street Fighter to Celebrate Anniversary

    Resident Evil Requiem Will Be Playable in Both First and Third Person View

    Resident Evil Requiem Will Be Playable in Both First and Third Person View

    ASUS Malaysia Unveils New TUF Gaming Laptops Featuring RTX 50 Series GPUs

    ASUS Malaysia Unveils New TUF Gaming Laptops Featuring RTX 50 Series GPUs

    MSI Laptops with GeForce RTX 5060/5070 Now Available in Malaysia

    MSI Laptops with GeForce RTX 5060/5070 Now Available in Malaysia

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    [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

    [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

    SHINOBI: Art of Vengeance Digital Pre-Order Is Now Live on Nintendo Switch

    SHINOBI: Art of Vengeance Digital Pre-Order Is Now Live on Nintendo Switch

    Towa and the Guardians of the Sacred Tree Preview – Colorful Characters and Combat Shine Through

    Towa and the Guardians of the Sacred Tree Preview – Colorful Characters and Combat Shine Through

    Behind Towa and the Guardians of the Sacred Tree – An Interview with Developers on Their Japanese-Inspired Roguelike

    Behind Towa and the Guardians of the Sacred Tree – An Interview with Developers on Their Japanese-Inspired Roguelike

    Rewinding Cadence, a Time-Loop Action RPG Announced with 8-minute Gameplay Trailer

    Rewinding Cadence, a Time-Loop Action RPG Announced with 8-minute Gameplay Trailer

    SUSHIRO Singapore Collaborates with Street Fighter to Celebrate Anniversary

    SUSHIRO Singapore Collaborates with Street Fighter to Celebrate Anniversary

    Resident Evil Requiem Will Be Playable in Both First and Third Person View

    Resident Evil Requiem Will Be Playable in Both First and Third Person View

    ASUS Malaysia Unveils New TUF Gaming Laptops Featuring RTX 50 Series GPUs

    ASUS Malaysia Unveils New TUF Gaming Laptops Featuring RTX 50 Series GPUs

    MSI Laptops with GeForce RTX 5060/5070 Now Available in Malaysia

    MSI Laptops with GeForce RTX 5060/5070 Now Available in Malaysia

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    [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

    [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

    CODE VEIN II Interview – Producer Keita Iizuka Discusses How the Sequel Takes a New Direction

    CODE VEIN II Interview – Producer Keita Iizuka Discusses How the Sequel Takes a New Direction

    Behind the Blade: Developer Interview Reveals the Revival of SEGA’s Legendary Shinobi Series in SHINOBI: Art of Vengeance

    Behind the Blade: Developer Interview Reveals the Revival of SEGA’s Legendary Shinobi Series in SHINOBI: Art of Vengeance

    Zenless Zone Zero 2.0 Interview – Producer Zhenyu Li Showcases Changes and Future Plans

    Zenless Zone Zero 2.0 Interview – Producer Zhenyu Li Showcases Changes and Future Plans

    [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

    [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

    [EXCLUSIVE] The Art of Adaptation: Developer Interview Details the OVERLORD Mobile RPG Lord of Nazarick

    [EXCLUSIVE] The Art of Adaptation: Developer Interview Details the OVERLORD Mobile RPG Lord of Nazarick

    [EXCLUSIVE] Taking Gundam in Bold New Directions – Interview with GQuuuuuuX Director Kazuya Tsurumaki

    [EXCLUSIVE] Taking Gundam in Bold New Directions – Interview with GQuuuuuuX Director Kazuya Tsurumaki

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    Diablo IV Season 8 Interview – Developers Reveal Resurrected Belial and System Overhauls

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    POCO Head of Marketing Angus Ng Interview – From Online-First Strategy to Ultra Flagship Ambitions

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      [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

      [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

      SHINOBI: Art of Vengeance Digital Pre-Order Is Now Live on Nintendo Switch

      SHINOBI: Art of Vengeance Digital Pre-Order Is Now Live on Nintendo Switch

      Towa and the Guardians of the Sacred Tree Preview – Colorful Characters and Combat Shine Through

      Towa and the Guardians of the Sacred Tree Preview – Colorful Characters and Combat Shine Through

      Behind Towa and the Guardians of the Sacred Tree – An Interview with Developers on Their Japanese-Inspired Roguelike

      Behind Towa and the Guardians of the Sacred Tree – An Interview with Developers on Their Japanese-Inspired Roguelike

      Rewinding Cadence, a Time-Loop Action RPG Announced with 8-minute Gameplay Trailer

      Rewinding Cadence, a Time-Loop Action RPG Announced with 8-minute Gameplay Trailer

      SUSHIRO Singapore Collaborates with Street Fighter to Celebrate Anniversary

      SUSHIRO Singapore Collaborates with Street Fighter to Celebrate Anniversary

      Resident Evil Requiem Will Be Playable in Both First and Third Person View

      Resident Evil Requiem Will Be Playable in Both First and Third Person View

      ASUS Malaysia Unveils New TUF Gaming Laptops Featuring RTX 50 Series GPUs

      ASUS Malaysia Unveils New TUF Gaming Laptops Featuring RTX 50 Series GPUs

      MSI Laptops with GeForce RTX 5060/5070 Now Available in Malaysia

      MSI Laptops with GeForce RTX 5060/5070 Now Available in Malaysia

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      [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

      [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

      SHINOBI: Art of Vengeance Digital Pre-Order Is Now Live on Nintendo Switch

      SHINOBI: Art of Vengeance Digital Pre-Order Is Now Live on Nintendo Switch

      Towa and the Guardians of the Sacred Tree Preview – Colorful Characters and Combat Shine Through

      Towa and the Guardians of the Sacred Tree Preview – Colorful Characters and Combat Shine Through

      Behind Towa and the Guardians of the Sacred Tree – An Interview with Developers on Their Japanese-Inspired Roguelike

      Behind Towa and the Guardians of the Sacred Tree – An Interview with Developers on Their Japanese-Inspired Roguelike

      Rewinding Cadence, a Time-Loop Action RPG Announced with 8-minute Gameplay Trailer

      Rewinding Cadence, a Time-Loop Action RPG Announced with 8-minute Gameplay Trailer

      SUSHIRO Singapore Collaborates with Street Fighter to Celebrate Anniversary

      SUSHIRO Singapore Collaborates with Street Fighter to Celebrate Anniversary

      Resident Evil Requiem Will Be Playable in Both First and Third Person View

      Resident Evil Requiem Will Be Playable in Both First and Third Person View

      ASUS Malaysia Unveils New TUF Gaming Laptops Featuring RTX 50 Series GPUs

      ASUS Malaysia Unveils New TUF Gaming Laptops Featuring RTX 50 Series GPUs

      MSI Laptops with GeForce RTX 5060/5070 Now Available in Malaysia

      MSI Laptops with GeForce RTX 5060/5070 Now Available in Malaysia

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      [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

      [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

      CODE VEIN II Interview – Producer Keita Iizuka Discusses How the Sequel Takes a New Direction

      CODE VEIN II Interview – Producer Keita Iizuka Discusses How the Sequel Takes a New Direction

      Behind the Blade: Developer Interview Reveals the Revival of SEGA’s Legendary Shinobi Series in SHINOBI: Art of Vengeance

      Behind the Blade: Developer Interview Reveals the Revival of SEGA’s Legendary Shinobi Series in SHINOBI: Art of Vengeance

      Zenless Zone Zero 2.0 Interview – Producer Zhenyu Li Showcases Changes and Future Plans

      Zenless Zone Zero 2.0 Interview – Producer Zhenyu Li Showcases Changes and Future Plans

      [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

      [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

      [EXCLUSIVE] The Art of Adaptation: Developer Interview Details the OVERLORD Mobile RPG Lord of Nazarick

      [EXCLUSIVE] The Art of Adaptation: Developer Interview Details the OVERLORD Mobile RPG Lord of Nazarick

      [EXCLUSIVE] Taking Gundam in Bold New Directions – Interview with GQuuuuuuX Director Kazuya Tsurumaki

      [EXCLUSIVE] Taking Gundam in Bold New Directions – Interview with GQuuuuuuX Director Kazuya Tsurumaki

      Diablo IV Season 8 Interview – Developers Reveal Resurrected Belial and System Overhauls

      Diablo IV Season 8 Interview – Developers Reveal Resurrected Belial and System Overhauls

      POCO Head of Marketing Angus Ng Interview – From Online-First Strategy to Ultra Flagship Ambitions

      POCO Head of Marketing Angus Ng Interview – From Online-First Strategy to Ultra Flagship Ambitions

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      The Nintendo Switch OLED Never Promised To Be The Switch Pro, But That Doesn’t Make It Less Disappointing

      W by W
      4 years ago
      in All, Nintendo Switch, Opinion
      Reading Time: 4 mins read
      0 0
      The Nintendo Switch OLED Never Promised To Be The Switch Pro, But That Doesn’t Make It Less Disappointing
      Share on FacebookShare on TwitterShare on TelegramShare on WhatsappShare on Reddit

      Last night, one of the worst kept secrets in gaming, the Nintendo Switch Pro, was finally revealed. Except it wasn’t, because while we got a new Switch model it wasn’t really much outside of a new OLED screen and some quality of life features.

      Naturally, the Internet is taking this well, with the best of the internet making fun of Nintendo, while the worst act like Nintendo betrayed their personal trust by not making an ultra powerful version of the Switch.

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      Here’s the thing: Nintendo never promised a super powerful Switch. Outside of the Bloomberg report, at no point during the many “leaks” was more powerful hardware ever actually mentioned.

      I mean sure, we had a mid-generation upgrade with the New Nintendo 3DS. But otherwise, Nintendo doesn’t have a track record for mid-generation upgrades. (Remember, there’s no performance different between the Gameboy Advance and Gameboy SP, either, or the Nintendo DS and DSi).


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      Nintendo Switch Pro
      Image of one of the “leaked” images of a Nintendo Switch Pro, proving once again that leaks around E3 period are to be taken with the most cholestrol-harming grain of salt.

      No Reason To Upgrade

      It’s no secret that the Nintendo Switch is a markedly weaker console compared to the PS4 and Xbox One. People talk about the strength of the Switch in much the same way you praise someone you’re not attracted to- it’s good, for a handheld. It was never going to outpace machines that had the luxury of always being plugged in.

      With that in mind, how would you even market the power jump? “Hey it’s more powerful, nowhere near a PS5 and probably still below a PS4, also it weighs three times as more now thanks to the cooling that would require so it sucks to hold”?

      Industry analyst Danial Ahmad also weighed in on the matter, saying that the Nintendo Switch OLED was probably never going to be targeted at those who’d already bought the Nintendo Switch, which was one of the most-bought consoles after the start of the pandemic in 2020.

      “The Switch OLED edition is primarily designed to increase the appeal of Switch to new buyers, provide an incentive for Switch Lite owners to upgrade, sustain overall demand over the next year and strengthen the pitch for Switch as a premium console worthy of its price point”, he tweets.

      In another sense, what Ahmad means is simple- the Nintendo Switch OLED wasn’t supposed to be an upgrade piece for new Switch owners, it’s a refresh to get new buyers (especially ones who’d heard about how much fun the console was in the past year) on board without feeling like tey were buying a 5-year old console.

      There’s also the question of what you’d do if the Switch Pro was actually more powerful. Eventually you’d get a game that’s only really recommended for the Switch Pro, rather than the base Switch. After all, it’s the stronger console, why not push it to its limit?

      By not adding more power to the Nintendo Switch OLED, sure, they’ve done nothing to improve the framerates on Hyrule Warriors, but at least they’ve made sure that everyone’s going to be stuck with the same poor framerates.

      Monster Hunter Rise Review
      Sure, Rise would look better with a more powerful GPU and plugged in. But then how would I distract myself from the fact I’ve clearly been stood up?

      The Switch’s Niche

      I think the best way to approach this is to understand what the Switch’s market niche is. Exclusives aside, the Switch plays a role that no other major company is going to even attempt after the PlayStation Vita. Rather than working to be the most powerful console, it’s the most convenient, especially with its dual-modes letting you play it docked or handheld.

      Heck, as I’m writing this, I have my Switch right next to me. When docked it’s not exactly my go-to-pick for gaming, since I have other stronger consoles in the house. But when I’m out? It’s always on my person. Waiting in line at a vaccination centre is way more enjoyable if you’re playing Monster Hunter Rise versus just doomscrolling through Twitter, that’s a fact.

      To that end, the Nintendo Switch OLED makes sense. It’s got a better screen, which only matters if you’re a handheld user. It’s got better internal storage, which means that the most basic of users can store more games on it. A better kickstand means using it outside more, so once its safe you can totally do things like having mid-convention Smash tournaments without worrying about the console dropping as much.

      Astral Chain
      Games like Astral Chain could have done a lot more with upgraded hardware, but for now it doesn’t look like that’s happening.

      …And Yet, We’re Still Disappointed

      Of course, nothing I’ve written was meant to excuse Nintendo’s decisions as much as it was just an attempt at explaining it. Fans who wanted their favorite games to run better are right to be disappointed, especially if they’d been holding out on getting a Nintendo Switch in hopes that some Pro model would release later.

      But as I said at the start of it, a huge part of this is managing your expectations- Nintendo never publicly said they were going to make a Switch Pro, and in hindsight the pushing of the idea came more from all of us misunderstanding what the Nintendo Switch’s place in the current console generation is. There’s a lot more to consoles than the bigger teraflop count, and we’re seeing more and more games show that you don’t need high tech 20K particle rendering to make the next smash hit. And while a lot of people are right to be disappointed, Nintendo has shown that they’re placing their bets on this idea for the next arc of the Switch’s life cycle.

      Does that mean a Nintendo Switch Pro is never coming? I wouldn’t say so. But considering how many people just bought a Switch in the past year, I wouldn’t be surprised if the alternate timeline where Nintendo released a better console a year after knowing a lot of people bought their old one would have been way more vitriolic.

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