Fans of My Hero Academia have been waiting for a game that truly captures the intense energy of the series’ biggest battles and the upcoming MY HERO ACADEMIA: All’s Justice looks to deliver exactly that with a new 3D arena fighter focused on the Final War arc. Based on early gameplay, this could be the most ambitious and exciting My Hero Academia game yet.
The game’s Story Mode drops players right into the Final War arc, the climactic battle between Izuku Midoriya and Tomura Shigaraki. Rather than simply retelling the anime, the mode combines cinematic cutscenes with playable battles to make you feel like you’re part of the action.

The story begins with Midoriya and serves as a tutorial to teach the controls while setting up the larger conflict. What makes this especially exciting is that Bandai Namco has confirmed the story will include new in-game sequences not shown in the anime. This means fans get to experience fresh content alongside the dramatic moments they already know and love. It’s an immersive way to relive the saga while discovering fresh twists at the same time.
3v3 Team Battles Offer Deep Combat
The real gameplay meat comes from the 3v3 Team Battle mode. Two teams of three fighters face off, and victory goes to whoever defeats all of their opponent’s characters first.
The controls might feel overwhelming at first since there are many different moves to learn – counters, close-range attacks, guard breaks, unblockables, and dodges. However, once you get comfortable with the system, it opens up many creative possibilities.

The standout feature is the quirk actions, which are the signature abilities from the series. These moves don’t just pack power – they’re designed to look and feel like they came straight from the anime. You can chain quirks together with your teammates to deal big damage while creating the flashy, cinematic moments fans expect.
Rising Mode and Combat
A new mechanic called Rising Mode boosts all your stats – attack power, movement speed, and recovery speed. If you’re down to your last character, Rising Mode automatically activates, giving you a chance to turn the match around. This keeps every fight tense until the very end.
Character switching is available at any time, which is important for both offense and defense. There’s a cooldown timer to prevent spamming, so timing your switches matters. When done right, you can extend combos, escape danger, or surprise opponents with perfectly timed assists. The result is a battle system that feels both fast-paced and tactical, rewarding both quick reflexes and thoughtful planning.

From the early gameplay, combat feels fast, fluid, and true to the anime. Each fighter brings their quirk to life with impressive effects and flashy animations. The Plus Ultra finishers are pure spectacle – over-the-top cinematic moves that perfectly capture My Hero Academia’s spirit.
What stands out most is how the game balances being easy to learn with having depth. The controls are simple enough for casual fans or newcomers to arena fighters, making it approachable for those new to the fighting game genre. At the same time, the team-based mechanics and Rising System give experienced players plenty of ways to dig deeper and master advanced strategies.
Complete Class 1-A Roster for the First Time
One of the biggest announcements is that All’s Justice will be the first console My Hero Academia game to feature every member of Class 1-A as playable characters. Players can also choose from Pro Heroes and Villains in their fully powered forms as they appeared during the Final War arc battles. This huge selection makes team building in 3v3 mode even more exciting, with the sheer number of possibilities adding another layer to the strategic gameplay.
The new Rising System allows characters to unleash their Quirks at full power, amplifying their abilities for devastating attacks or comeback opportunities. In practice, it feels like a way to push each battle to peak intensity, mirroring how the heroes and villains fought with everything on the line in the series. This mechanic adds another layer to the combat, allowing characters to reach their full potential during crucial moments.

What impressed most during the preview is how All’s Justice doesn’t just feel like another anime tie-in game. The combination of accessible controls with deep mechanics creates a fighting system that works for different skill levels. The inclusion of exclusive story content means even dedicated fans will find something new to discover.
The game offers both hero and villain perspectives on the Final War arc, expanding the story beyond what fans have already seen. This approach doesn’t just retell familiar events but builds upon them, giving players a chance to experience the climactic battles from multiple angles.
Final Thoughts
With its mix of cinematic storytelling, extensive character roster, and strategic 3v3 combat, MY HERO ACADEMIA: All’s Justice is shaping up to be a comprehensive My Hero Academia gaming experience. By covering the Final War arc from both hero and villain perspectives, it expands the story rather than just retelling it.

The inclusion of mechanics like the Rising System and having all of Class 1-A playable for the first time gives both fans and fighting game players plenty to look forward to. Based on this preview, All’s Justice aims to be more than just another anime game – it feels like a full celebration of the series’ climactic battles, designed to be fast, flashy, and packed with the hype moments My Hero Academia is known for.
MY HERO ACADEMIA: All’s Justice is scheduled for release on PlayStation 5, Xbox Series X|S, and PC. While there’s no fixed launch date yet but preorders and wishlists already available.








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