COVER Corporation announced that the Steam store page for Holo ADV: SakuraSingularity.exe, a new 3D Hololive adventure game under the Holo Indie brand, is now live.
This game follows other multiple Hololive indie games that have been made, but with a surprise, as 2 local Malaysian creators are developing it.
A Malaysian-Made Hololive Indie Game

This launch is a milestone for Malaysian game development. Lexilia Games, a small two-person team from Malaysia, developed the game. They built the project in just ten months with official support from Cover Corp. It is also the first Hololive indie game from Malaysia to be officially published under Holo Indie, which supports derivative works of Hololive Production.
A Journey with Sakura Miko

The adventure stars Hololive VTuber Sakura Miko, who suddenly finds herself and her friends trapped in an alternate future timeline. Players guide Miko as she explores strange new worlds, solves puzzles, and reunites with other Hololive members. Along the way, she must also uncover the truth hidden within this warped reality.
Key Features

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Play as Sakura Miko and search for fellow Hololive members while strengthening bonds through dialogue and choices.
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Unlock story growth by raising friendship levels, which open deeper character arcs and new events.
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Discover “Topic Items” that trigger unique conversations and expand character interactions.
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Team up for boss battles against powerful foes alongside other Hololive talents.
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Experience full 3D immersion with official model data provided by COVER and CCMC.
Release Information

Holo ADV: SakuraSingularity.exe is a 3D adventure game developed by Lexilia Games from Malaysia and published by Holo Indie / COVER Corporation. The game is planned for release in 2025 on PC via Steam. It will support multiple languages, including Japanese, English, Indonesian, and Simplified Chinese, making it accessible to a global audience.
Players can now wishlist the game on Steam through the official store page and check out Lexilia Games on X for more updates.








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