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    Black Myth: Wukong Set to Launch on Xbox Series X|S This Coming August

    Black Myth: Wukong Set to Launch on Xbox Series X|S This Coming August

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    Borderlands 2 Currently Free to Claim on Steam Until June 8

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    Pragmata Gets 2026 Release Date and New Gameplay Details

    Pragmata Gets 2026 Release Date and New Gameplay Details

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    Black Myth: Wukong Set to Launch on Xbox Series X|S This Coming August

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    Zenless Zone Zero 2.0 Interview – Producer Zhenyu Li Showcases Changes and Future Plans

    [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

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      Black Myth: Wukong Set to Launch on Xbox Series X|S This Coming August

      Black Myth: Wukong Set to Launch on Xbox Series X|S This Coming August

      Borderlands 2 Currently Free to Claim on Steam Until June 8

      Borderlands 2 Currently Free to Claim on Steam Until June 8

      [GUIDE] Zenless Zone Zero 2.0 – Yixuan: Master the New Rupture Specialist

      [GUIDE] Zenless Zone Zero 2.0 – Yixuan: Master the New Rupture Specialist

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      Zenless Zone Zero 2.0 Interview – Producer Zhenyu Li Showcases Changes and Future Plans

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      [GUIDE] Zenless Zone Zero 2.0 – Pan Yinhu: The Cuddly Tank That Packs a Punch

      [GUIDE] Zenless Zone Zero 2.0 – Pull Recommendations

      [GUIDE] Zenless Zone Zero 2.0 – Pull Recommendations

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      [GUIDE] Polychrome Farming in Zenless Zone Zero Version 2.0

      [GUIDE] What’s New in Zenless Zone Zero Version 2.0

      [GUIDE] What’s New in Zenless Zone Zero Version 2.0

      Pragmata Gets 2026 Release Date and New Gameplay Details

      Pragmata Gets 2026 Release Date and New Gameplay Details

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      Black Myth: Wukong Set to Launch on Xbox Series X|S This Coming August

      Black Myth: Wukong Set to Launch on Xbox Series X|S This Coming August

      Borderlands 2 Currently Free to Claim on Steam Until June 8

      Borderlands 2 Currently Free to Claim on Steam Until June 8

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      [GUIDE] Zenless Zone Zero 2.0 – Yixuan: Master the New Rupture Specialist

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      Zenless Zone Zero 2.0 Interview – Producer Zhenyu Li Showcases Changes and Future Plans

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      [GUIDE] Zenless Zone Zero 2.0 – Pan Yinhu: The Cuddly Tank That Packs a Punch

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      [GUIDE] Zenless Zone Zero 2.0 – Pull Recommendations

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      [GUIDE] Polychrome Farming in Zenless Zone Zero Version 2.0

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      [GUIDE] What’s New in Zenless Zone Zero Version 2.0

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      Pragmata Gets 2026 Release Date and New Gameplay Details

    • Interviews
      Zenless Zone Zero 2.0 Interview – Producer Zhenyu Li Showcases Changes and Future Plans

      Zenless Zone Zero 2.0 Interview – Producer Zhenyu Li Showcases Changes and Future Plans

      [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

      [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

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      [EXCLUSIVE] The Art of Adaptation: Developer Interview Details the OVERLORD Mobile RPG Lord of Nazarick

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      [EXCLUSIVE] Taking Gundam in Bold New Directions – Interview with GQuuuuuuX Director Kazuya Tsurumaki

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      Diablo IV Season 8 Interview – Developers Reveal Resurrected Belial and System Overhauls

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      POCO Head of Marketing Angus Ng Interview – From Online-First Strategy to Ultra Flagship Ambitions

      [SEA Exclusive] From Shadows to Shipwrecks – Jennifer English Talks About Bringing Emotional Depth to Clair Obscur: Expedition 33

      [SEA Exclusive] From Shadows to Shipwrecks – Jennifer English Talks About Bringing Emotional Depth to Clair Obscur: Expedition 33

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      [SEA Exclusive] The Voice Behind Verso – Ben Starr Shares His Journey into Clair Obscur: Expedition 33

      [EXCLUSIVE] Do the Game Interview – An Intimate Look at the Challenges of Game Development

      [EXCLUSIVE] Do the Game Interview – An Intimate Look at the Challenges of Game Development

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      Capcom Will Continue to Have Physical Game Releases

      Ralph by Ralph
      11 months ago
      in All, Games, Industry, News
      Reading Time: 2 mins read
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      Capcom Will Continue to Have Physical Game Releases

      Unedited Image Credit: Capcom

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      In a recent development that may reassure collectors and traditional gamers, Japanese video game developer and publisher Capcom has stated that it has no immediate plans to discontinue physical game releases. This revelation came during the company’s 45th General Shareholders meeting, where various aspects of Capcom’s future strategies were discussed.

      When questioned about the declining ratio of physical game sales compared to the rising demand for digital products, Capcom’s response was clear: “Given that a significant number of end users demand physical games, we currently do not expect to eliminate physical products.”

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      This stance comes at a time when the video game industry is experiencing a significant shift towards digital distribution. However, Capcom’s decision demonstrates an understanding that a substantial portion of their customer base still values tangible game copies.

      Image Credit: Capcom

      Interestingly, the company also shed light on how the growth of the online market has positively impacted their business model. Capcom highlighted that the digital shift has allowed for more flexible pricing strategies and the ability to offer discounts on older titles when launching new releases. This approach has contributed to sustained sales for games long after their initial release, with titles like Resident Evil 7 Biohazard and Monster Hunter: World continuing to perform well years after their debut.


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      Furthermore, Capcom attributed its recent financial stability to this evolving business model. The company noted that the game industry has transitioned to a “low volatility” state, as digital sales enable them to sell games over extended periods. This contrasts with the previous model, where physical retail stores typically concentrated sales within the first six months of a game’s release.

      Capcom also emphasized the importance of their medium-term planning, maintaining a five-year development map to effectively time new title releases.

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      Ralph

      I currently have a degree in communication and have been in love with games ever since playing on the SEGA Dreamcast. Nothing but JRPGs and fighting games in my bloodstream.

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