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    Squid Game Season 3 Comes to Life in Malaysia with Experience Event

    Squid Game Season 3 Comes to Life in Malaysia with Experience Event

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    [GUIDE] Death Stranding 2: On the Beach – Essential Tips for New Players

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    Sagat Returns to Street Fighter 6 This August

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    Kunitsu-Gami: Path of the Goddess Update Launches in July

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    “Pure Cinema in Game Form” – Malaysian Content Creators Get Deep About Death Stranding 2

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    Monster Hunter Wilds Gets Two New Monsters and Layered Weapons in Title Update 2 Coming June 30

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    Capcom Reveals Deeper Insights About Resident Evil Requiem from Developers at Capcom Spotlight

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    PRAGMATA Shows New Story Details and Combat System at Capcom Spotlight

    F1 The Movie Review – A High-Speed Return to Form That Balances Spectacle with Heart

    F1 The Movie Review – A High-Speed Return to Form That Balances Spectacle with Heart

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    Squid Game Season 3 Comes to Life in Malaysia with Experience Event

    Squid Game Season 3 Comes to Life in Malaysia with Experience Event

    [GUIDE] Death Stranding 2: On the Beach – Essential Tips for New Players

    [GUIDE] Death Stranding 2: On the Beach – Essential Tips for New Players

    Sagat Returns to Street Fighter 6 This August

    Sagat Returns to Street Fighter 6 This August

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    Kunitsu-Gami: Path of the Goddess Update Launches in July

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    “Pure Cinema in Game Form” – Malaysian Content Creators Get Deep About Death Stranding 2

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    Monster Hunter Wilds Gets Two New Monsters and Layered Weapons in Title Update 2 Coming June 30

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    Capcom Reveals Deeper Insights About Resident Evil Requiem from Developers at Capcom Spotlight

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    F1 The Movie Review – A High-Speed Return to Form That Balances Spectacle with Heart

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    Pac-Man Goes Dark – Producer Seigo Aizawa Reveals the Making of Shadow Labyrinth

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    Honor of Kings Producer Reveals Game-Changing Hero Flowborn and Major Updates

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    [ASIA EXCLUSIVE] Bringing Back a Classic: Inside the Making of FINAL FANTASY TACTICS – The Ivalice Chronicles

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    Onimusha: Way of the Sword Developers Reveal Details About the Long-Awaited Comeback

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    Diving Deep into the Digital World – Producer Ryosuke Hara Discusses the Direction of Digimon Story Time Stranger

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    [EXCLUSIVE] Gearbox Executives Share Details on Borderlands 4 – Story, Weapons, and Lessons Learned

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    [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

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    CODE VEIN II Interview – Producer Keita Iizuka Discusses How the Sequel Takes a New Direction

    Civilization Eras Allies

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      Squid Game Season 3 Comes to Life in Malaysia with Experience Event

      Squid Game Season 3 Comes to Life in Malaysia with Experience Event

      [GUIDE] Death Stranding 2: On the Beach – Essential Tips for New Players

      [GUIDE] Death Stranding 2: On the Beach – Essential Tips for New Players

      Sagat Returns to Street Fighter 6 This August

      Sagat Returns to Street Fighter 6 This August

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      Kunitsu-Gami: Path of the Goddess Update Launches in July

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      “Pure Cinema in Game Form” – Malaysian Content Creators Get Deep About Death Stranding 2

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      Monster Hunter Wilds Gets Two New Monsters and Layered Weapons in Title Update 2 Coming June 30

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      Capcom Reveals Deeper Insights About Resident Evil Requiem from Developers at Capcom Spotlight

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      PRAGMATA Shows New Story Details and Combat System at Capcom Spotlight

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      F1 The Movie Review – A High-Speed Return to Form That Balances Spectacle with Heart

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      Squid Game Season 3 Comes to Life in Malaysia with Experience Event

      Squid Game Season 3 Comes to Life in Malaysia with Experience Event

      [GUIDE] Death Stranding 2: On the Beach – Essential Tips for New Players

      [GUIDE] Death Stranding 2: On the Beach – Essential Tips for New Players

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      Sagat Returns to Street Fighter 6 This August

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      Kunitsu-Gami: Path of the Goddess Update Launches in July

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      “Pure Cinema in Game Form” – Malaysian Content Creators Get Deep About Death Stranding 2

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      Monster Hunter Wilds Gets Two New Monsters and Layered Weapons in Title Update 2 Coming June 30

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      Capcom Reveals Deeper Insights About Resident Evil Requiem from Developers at Capcom Spotlight

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      PRAGMATA Shows New Story Details and Combat System at Capcom Spotlight

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      F1 The Movie Review – A High-Speed Return to Form That Balances Spectacle with Heart

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      Pac-Man Goes Dark – Producer Seigo Aizawa Reveals the Making of Shadow Labyrinth

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      Honor of Kings Producer Reveals Game-Changing Hero Flowborn and Major Updates

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      [ASIA EXCLUSIVE] Bringing Back a Classic: Inside the Making of FINAL FANTASY TACTICS – The Ivalice Chronicles

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      Onimusha: Way of the Sword Developers Reveal Details About the Long-Awaited Comeback

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      Diving Deep into the Digital World – Producer Ryosuke Hara Discusses the Direction of Digimon Story Time Stranger

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      [EXCLUSIVE] Gearbox Executives Share Details on Borderlands 4 – Story, Weapons, and Lessons Learned

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      [EXCLUSIVE] Wan Hazmer Reveals How No Straight Roads 2 Expands Beyond Vinyl City with Shueisha Games

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      CODE VEIN II Interview – Producer Keita Iizuka Discusses How the Sequel Takes a New Direction

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      [EXCLUSIVE] Civilization: Eras & Allies Producer Cliff Lance Explains How Eras & Allies Reinvents Civilization for Mobile

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      Ikumi Nakamura Launches New Studio UNSEEN

      W by W
      3 years ago
      in All, Industry, News
      Reading Time: 2 mins read
      0 0
      Ikumi Nakamura Launches New Studio UNSEEN
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      Ikumi Nakamura, most famously known for her appearance at E3 where she enthusiastically showed off Ghostwire: Tokyo has launched her new independent studio, titled UNSEEN.

      In a short promotional video, Ikumi Nakamura introduced the core values of UNSEEN, explaining that it would be a smaller Tokyo-based operation.

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      The announcement also comes with the launch of the UNSEEN website, showing off the various talents already working at the studio on an unannounced project.

      “I’m building a new team in a way I have never experienced before”, Nakamura says. “Working and learning with this amazing group of talent raises the bar for all of us”.


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      Ikumi Nakamura Unseen

      While the studio has announced that it is working on a game, details on said game are scarce with no real details announced.

      Despite having practically been the face of Ghostwire Tokyo after her enthusiastic performance at E3, Nakamura soon left the project, citing her own health as a concern.

      “Arriving to that point was like a long dive underwater,” she said in a documentary by Cutscenes. . “I had been ill for some time. You can’t make games if you’re not healthy. I started wondering whether there wasn’t a way for me to make games while feeling better. I took the decision to quit before it was too late.”

      She had also mentioned her plans for UNSEEN back then too, however at the time it was still an unnamed studio project.

      “It was the chance for me to travel and learn what made a good working environment,” she said.” I decided to use that experience to open my small studio and build my IP.”


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