GamerBraves
  • News
    • All
    • 3DS
    • All
    • Android
    • Animation
    • Anime
    • AR
    • Art
    • Awards
    • Beta Test
    • BL4
    • Collaboration
    • Comic Book
    • Comics
    • Concert
    • Console
    • Cosplay
    • Demo
    • DLC
    • Early Access
    • esports
    • Event
    • Exclusive
    • Fashion
    • Feature
    • First Impressions
    • Gadgets
    • Games
    • Gaming Laptop
    • Giveaway
    • Guides
    • Industry
    • Interview
    • iOS
    • Laptops
    • Linux
    • Mac
    • Manga
    • Merchandise
    • MHWilds
    • Mobile Games
    • Mobile Phone
    • Monitor
    • Movie
    • Music
    • News
    • Newsletter
    • Nintedo Switch 2 (Platform)
    • Nintendo Switch
    • Nintendo Switch (Platform)
    • Nintendo Switch 2
    • NSFW
    • Opinion
    • PC
    • pin to top
    • PL2025
    • PlayStation VR
    • Podcast
    • Preview
    • PS3 (Platform)
    • PS4
    • PS4 (Platform)
    • PS5
    • PS5 (Platform)
    • PSVita
    • Reviews
    • Rumour
    • Streaming Series
    • Tablet
    • Tabletop Gaming
    • Tech
    • Television
    • Tournament
    • Toys
    • Unboxing
    • VR
    • VTuber
    • Xbox One
    • Xbox One (Platform)
    • Xbox Series X
    • Xbox Series X|S (Platform)
    Mewtwo Raid Lights Up Times Square for Pokémon Go’s 10th Birthday

    Mewtwo Raid Lights Up Times Square for Pokémon Go’s 10th Birthday

    Dragon Ball Xenoverse 3 Gameplay

    Dragon Ball Xenoverse 3 Gets First Gameplay Look, Reveals Combat and Character Connections

    Black Flag Resynced

    Ubisoft Barcelona Lays Off Staff Shortly After Assassin’s Creed Black Flag Resynced Launch

    Monster Fantasy Monster Hunter

    Monster Fantasy Developers Explain How Their Game Differs From Monster Hunter

    Super Nintendo World Set to Join Sentosa’s Massive 20 Year Transformation

    Super Nintendo World Set to Join Sentosa’s Massive 20 Year Transformation

    Puzzle Gaming Is Changing: Sort, Block, and Screw Games Are Taking Over Old Favorites

    Puzzle Gaming Is Changing: Sort, Block, and Screw Games Are Taking Over Old Favorites

    Relink The World

    [GUIDE] Granblue Fantasy: Relink – Endless Ragnarok – How To Defeat The World

    Steam Trading Cards for Digimon Story: Cyber Sleuth Complete Edition Set to End This Month

    Steam Trading Cards for Digimon Story: Cyber Sleuth Complete Edition Set to End This Month

    Digimon UP Set to Launch on July 15, Pre-Registration Numbers Pass One Million

    Digimon UP Set to Launch on July 15, Pre-Registration Numbers Pass One Million

  • Reviews
    • All
    • 3DS
    • All
    • Android
    • Animation
    • Anime
    • AR
    • Art
    • Awards
    • Beta Test
    • BL4
    • Collaboration
    • Comic Book
    • Comics
    • Concert
    • Console
    • Cosplay
    • Demo
    • DLC
    • Early Access
    • esports
    • Event
    • Exclusive
    • Fashion
    • Feature
    • First Impressions
    • Gadgets
    • Games
    • Gaming Laptop
    • Giveaway
    • Guides
    • Industry
    • Interview
    • iOS
    • Laptops
    • Linux
    • Mac
    • Manga
    • Merchandise
    • MHWilds
    • Mobile Games
    • Mobile Phone
    • Monitor
    • Movie
    • Music
    • News
    • Newsletter
    • Nintedo Switch 2 (Platform)
    • Nintendo Switch
    • Nintendo Switch (Platform)
    • Nintendo Switch 2
    • NSFW
    • Opinion
    • PC
    • pin to top
    • PL2025
    • PlayStation VR
    • Podcast
    • Preview
    • PS3 (Platform)
    • PS4
    • PS4 (Platform)
    • PS5
    • PS5 (Platform)
    • PSVita
    • Reviews
    • Rumour
    • Streaming Series
    • Tablet
    • Tabletop Gaming
    • Tech
    • Television
    • Tournament
    • Toys
    • Unboxing
    • VR
    • VTuber
    • Xbox One
    • Xbox One (Platform)
    • Xbox Series X
    • Xbox Series X|S (Platform)
    Mewtwo Raid Lights Up Times Square for Pokémon Go’s 10th Birthday

    Mewtwo Raid Lights Up Times Square for Pokémon Go’s 10th Birthday

    Dragon Ball Xenoverse 3 Gameplay

    Dragon Ball Xenoverse 3 Gets First Gameplay Look, Reveals Combat and Character Connections

    Black Flag Resynced

    Ubisoft Barcelona Lays Off Staff Shortly After Assassin’s Creed Black Flag Resynced Launch

    Monster Fantasy Monster Hunter

    Monster Fantasy Developers Explain How Their Game Differs From Monster Hunter

    Super Nintendo World Set to Join Sentosa’s Massive 20 Year Transformation

    Super Nintendo World Set to Join Sentosa’s Massive 20 Year Transformation

    Puzzle Gaming Is Changing: Sort, Block, and Screw Games Are Taking Over Old Favorites

    Puzzle Gaming Is Changing: Sort, Block, and Screw Games Are Taking Over Old Favorites

    Relink The World

    [GUIDE] Granblue Fantasy: Relink – Endless Ragnarok – How To Defeat The World

    Steam Trading Cards for Digimon Story: Cyber Sleuth Complete Edition Set to End This Month

    Steam Trading Cards for Digimon Story: Cyber Sleuth Complete Edition Set to End This Month

    Digimon UP Set to Launch on July 15, Pre-Registration Numbers Pass One Million

    Digimon UP Set to Launch on July 15, Pre-Registration Numbers Pass One Million

  • Interviews
    The Blood of Dawnwalker

    The Blood of Dawnwalker Interview – Narrative Director Jakub Szamalek on Vampires, Choices, and a Story That Never Really Ends

    CAPTAIN TSUBASA 2

    CAPTAIN TSUBASA 2: WORLD FIGHTERS Producer on New Systems, the World Cup, and Staying True to the Manga

    The Dark Ages

    DOOM: The Dark Ages | Revelations Interview — Hugo Martin and Marty Stratton on Spears, Secrets, and What Comes Next

    Twisted Reflection

    [EXCLUSIVE] Monster Hunter Stories 3: Twisted Reflection Team Break Down the Game’s Key Creative Choices

    Virtua Fighter Crossroads

    VIRTUA FIGHTER CROSSROADS Producer Riichiro Yamada Talks About Reviving a Legacy and Reimagining the Fight

    Silo Season 3 Interview – The Cast and Creators Open Up About Memory, Power, and What’s Coming Next

    Silo Season 3 Interview – The Cast and Creators Open Up About Memory, Power, and What’s Coming Next

    Granblue Fantasy: Relink

    Granblue Fantasy Relink: Endless Ragnarok Interview — Cygames on Questions the Community Have Been Asking

    [EXCLUSIVE] Beyond the Base Game: Cygames on What Endless Ragnarok Means for Granblue Fantasy: Relink

    [EXCLUSIVE] Beyond the Base Game: Cygames on What Endless Ragnarok Means for Granblue Fantasy: Relink

    Diablo Immortal Patch 5.0

    [EXCLUSIVE] Warlocks, Demons, and Dark Magic: Inside Diablo Immortal Patch 5.0

    Trending Tags

    • Sister Sites
      • Wanuxi
      • Gamer Santai
      • GamerWK
      • Gamer555
    • Borderlands 4
    No Result
    View All Result
    • News
      • All
      • 3DS
      • All
      • Android
      • Animation
      • Anime
      • AR
      • Art
      • Awards
      • Beta Test
      • BL4
      • Collaboration
      • Comic Book
      • Comics
      • Concert
      • Console
      • Cosplay
      • Demo
      • DLC
      • Early Access
      • esports
      • Event
      • Exclusive
      • Fashion
      • Feature
      • First Impressions
      • Gadgets
      • Games
      • Gaming Laptop
      • Giveaway
      • Guides
      • Industry
      • Interview
      • iOS
      • Laptops
      • Linux
      • Mac
      • Manga
      • Merchandise
      • MHWilds
      • Mobile Games
      • Mobile Phone
      • Monitor
      • Movie
      • Music
      • News
      • Newsletter
      • Nintedo Switch 2 (Platform)
      • Nintendo Switch
      • Nintendo Switch (Platform)
      • Nintendo Switch 2
      • NSFW
      • Opinion
      • PC
      • pin to top
      • PL2025
      • PlayStation VR
      • Podcast
      • Preview
      • PS3 (Platform)
      • PS4
      • PS4 (Platform)
      • PS5
      • PS5 (Platform)
      • PSVita
      • Reviews
      • Rumour
      • Streaming Series
      • Tablet
      • Tabletop Gaming
      • Tech
      • Television
      • Tournament
      • Toys
      • Unboxing
      • VR
      • VTuber
      • Xbox One
      • Xbox One (Platform)
      • Xbox Series X
      • Xbox Series X|S (Platform)
      Mewtwo Raid Lights Up Times Square for Pokémon Go’s 10th Birthday

      Mewtwo Raid Lights Up Times Square for Pokémon Go’s 10th Birthday

      Dragon Ball Xenoverse 3 Gameplay

      Dragon Ball Xenoverse 3 Gets First Gameplay Look, Reveals Combat and Character Connections

      Black Flag Resynced

      Ubisoft Barcelona Lays Off Staff Shortly After Assassin’s Creed Black Flag Resynced Launch

      Monster Fantasy Monster Hunter

      Monster Fantasy Developers Explain How Their Game Differs From Monster Hunter

      Super Nintendo World Set to Join Sentosa’s Massive 20 Year Transformation

      Super Nintendo World Set to Join Sentosa’s Massive 20 Year Transformation

      Puzzle Gaming Is Changing: Sort, Block, and Screw Games Are Taking Over Old Favorites

      Puzzle Gaming Is Changing: Sort, Block, and Screw Games Are Taking Over Old Favorites

      Relink The World

      [GUIDE] Granblue Fantasy: Relink – Endless Ragnarok – How To Defeat The World

      Steam Trading Cards for Digimon Story: Cyber Sleuth Complete Edition Set to End This Month

      Steam Trading Cards for Digimon Story: Cyber Sleuth Complete Edition Set to End This Month

      Digimon UP Set to Launch on July 15, Pre-Registration Numbers Pass One Million

      Digimon UP Set to Launch on July 15, Pre-Registration Numbers Pass One Million

    • Reviews
      • All
      • 3DS
      • All
      • Android
      • Animation
      • Anime
      • AR
      • Art
      • Awards
      • Beta Test
      • BL4
      • Collaboration
      • Comic Book
      • Comics
      • Concert
      • Console
      • Cosplay
      • Demo
      • DLC
      • Early Access
      • esports
      • Event
      • Exclusive
      • Fashion
      • Feature
      • First Impressions
      • Gadgets
      • Games
      • Gaming Laptop
      • Giveaway
      • Guides
      • Industry
      • Interview
      • iOS
      • Laptops
      • Linux
      • Mac
      • Manga
      • Merchandise
      • MHWilds
      • Mobile Games
      • Mobile Phone
      • Monitor
      • Movie
      • Music
      • News
      • Newsletter
      • Nintedo Switch 2 (Platform)
      • Nintendo Switch
      • Nintendo Switch (Platform)
      • Nintendo Switch 2
      • NSFW
      • Opinion
      • PC
      • pin to top
      • PL2025
      • PlayStation VR
      • Podcast
      • Preview
      • PS3 (Platform)
      • PS4
      • PS4 (Platform)
      • PS5
      • PS5 (Platform)
      • PSVita
      • Reviews
      • Rumour
      • Streaming Series
      • Tablet
      • Tabletop Gaming
      • Tech
      • Television
      • Tournament
      • Toys
      • Unboxing
      • VR
      • VTuber
      • Xbox One
      • Xbox One (Platform)
      • Xbox Series X
      • Xbox Series X|S (Platform)
      Mewtwo Raid Lights Up Times Square for Pokémon Go’s 10th Birthday

      Mewtwo Raid Lights Up Times Square for Pokémon Go’s 10th Birthday

      Dragon Ball Xenoverse 3 Gameplay

      Dragon Ball Xenoverse 3 Gets First Gameplay Look, Reveals Combat and Character Connections

      Black Flag Resynced

      Ubisoft Barcelona Lays Off Staff Shortly After Assassin’s Creed Black Flag Resynced Launch

      Monster Fantasy Monster Hunter

      Monster Fantasy Developers Explain How Their Game Differs From Monster Hunter

      Super Nintendo World Set to Join Sentosa’s Massive 20 Year Transformation

      Super Nintendo World Set to Join Sentosa’s Massive 20 Year Transformation

      Puzzle Gaming Is Changing: Sort, Block, and Screw Games Are Taking Over Old Favorites

      Puzzle Gaming Is Changing: Sort, Block, and Screw Games Are Taking Over Old Favorites

      Relink The World

      [GUIDE] Granblue Fantasy: Relink – Endless Ragnarok – How To Defeat The World

      Steam Trading Cards for Digimon Story: Cyber Sleuth Complete Edition Set to End This Month

      Steam Trading Cards for Digimon Story: Cyber Sleuth Complete Edition Set to End This Month

      Digimon UP Set to Launch on July 15, Pre-Registration Numbers Pass One Million

      Digimon UP Set to Launch on July 15, Pre-Registration Numbers Pass One Million

    • Interviews
      The Blood of Dawnwalker

      The Blood of Dawnwalker Interview – Narrative Director Jakub Szamalek on Vampires, Choices, and a Story That Never Really Ends

      CAPTAIN TSUBASA 2

      CAPTAIN TSUBASA 2: WORLD FIGHTERS Producer on New Systems, the World Cup, and Staying True to the Manga

      The Dark Ages

      DOOM: The Dark Ages | Revelations Interview — Hugo Martin and Marty Stratton on Spears, Secrets, and What Comes Next

      Twisted Reflection

      [EXCLUSIVE] Monster Hunter Stories 3: Twisted Reflection Team Break Down the Game’s Key Creative Choices

      Virtua Fighter Crossroads

      VIRTUA FIGHTER CROSSROADS Producer Riichiro Yamada Talks About Reviving a Legacy and Reimagining the Fight

      Silo Season 3 Interview – The Cast and Creators Open Up About Memory, Power, and What’s Coming Next

      Silo Season 3 Interview – The Cast and Creators Open Up About Memory, Power, and What’s Coming Next

      Granblue Fantasy: Relink

      Granblue Fantasy Relink: Endless Ragnarok Interview — Cygames on Questions the Community Have Been Asking

      [EXCLUSIVE] Beyond the Base Game: Cygames on What Endless Ragnarok Means for Granblue Fantasy: Relink

      [EXCLUSIVE] Beyond the Base Game: Cygames on What Endless Ragnarok Means for Granblue Fantasy: Relink

      Diablo Immortal Patch 5.0

      [EXCLUSIVE] Warlocks, Demons, and Dark Magic: Inside Diablo Immortal Patch 5.0

      Trending Tags

      • Sister Sites
        • Wanuxi
        • Gamer Santai
        • GamerWK
        • Gamer555
      • Borderlands 4
      No Result
      View All Result
      GamerBraves
      No Result
      View All Result

      Sea of Remnants Developers Discuss Building a Pirate World Without Following Formulas

      Ralph by Ralph
      5 months ago
      in All, Android, Console, Games, Interview, iOS, Mobile Games, PC, PS5 (Platform)
      Reading Time: 8 mins read
      0 0
      Sea of Remnants Developers

      Image Credit: Joker Studio

      Share on FacebookShare on TwitterShare on TelegramShare on WhatsappShare on Reddit

      Related Posts

      [GUIDE] Granblue Fantasy: Relink – Endless Ragnarok – How to Get the Strongest Weapon

      God of War Laufey Confirmed for Physical Disc Release

      When Joker Studio announced Sea of Remnants, comparisons to their hit game Identity V were inevitable. We got to hear from the developers, Creative Director Alfie and Lead Artist Kairos to discuss how the team is navigating these expectations while carving out a distinct identity for their ambitious new pirate adventure.

      A Different Kind of Voyage

      The team is candid about the comparisons between their two games, but they see the situation differently than some might expect. “Sea of Remnants and Identity V are developed by completely separate teams and are vastly different in genre,” Alfie explains.

      “From our perspective, this is actually a good thing for players—it’s like having the choice between savory or spicy food.”

      Rather than shying away from their studio roots, Kairos embraces what makes Joker Studio recognizable. “We have our own philosophy—our stylized approach is our label. We hope that when people see our game, they think, ‘This is a Joker Studio game,’ not specifically ‘This is like Identity V.'” The goal from day one was to create something that feels connected to the studio’s work while offering an entirely new experience.

      Image Credit: Joker Studio

      The team wants players to approach the game with an open mind. “We hope players approach our game—or any game—with a relaxed mindset, without too much pressure,” Alfie says.


      Follow us on Twitter
      Follow @GamerBraves
      and Tweet us
      Tweet to @GamerBraves

      “If the content we provide is valuable or fun for players, then we’ve achieved our initial goal.”

      While acknowledging that artistic comparisons are natural, Alfie redirects the focus: “What players truly care about might not be ‘is it similar?’ but ‘is it good?'”

      Building a Maritime World

      The decision to make Sea of Remnants an open-world game wasn’t driven by market trends or the desire to check a box. Alfie describes the process as organic, stemming from the team’s vision of maritime civilization. “When making an ocean-themed game, there’s a ‘civilization’ aspect. Maritime civilization has its own characteristics—its cycles, survival methods differ from continental civilizations,” he notes.

      “Continental civilizations revolve around farming and seasons, while maritime civilization is about individuals setting sail on ships to fish, adventure, and return, all for survival or supporting a family.”

      The theme came before the mechanics. “We first defined the texture and vibe we wanted: an absurd, fun, and nonsensical world,” Alfie explains. “Expanding from that led to various content, and the open world naturally followed. It wasn’t because we decided on a specific genre first and then chose the theme.”

      Image Credit: Joker Studio

      The game features two distinct combat systems: turn-based battles on land and naval warfare at sea. Each presents unique challenges. “For turn-based combat, deciding to use it meant solving issues like how monsters engage in combat within an open world and how their behaviors integrate with the map,” Alfie says. The team chose this system specifically to give players strategic depth.

      “We chose turn-based to give players more strategic choices—skill builds, randomness, team compositions—allowing for more exploration and imagination.”

      Naval battles, meanwhile, focus on delivering what Alfie calls “a grand, spectacular oceanic atmosphere.”

      Visual Identity and Technical Challenges

      One striking aspect of Sea of Remnants is how it blends different visual approaches. Characters lean toward a stylized look while environments showcase more realistic 3D rendering, particularly with water effects and lighting. Kairos explains this was intentional: “We intentionally wanted to blend many 2D and 3D elements. Things like water reflections, dynamic lighting, and a 24-hour day/night cycle are all technologies we focused on to enhance immersion, and they took a lot of effort.”

      The technical ambition extends to details many players might not immediately notice. “The interaction between ships and water, the splash effects when giant sea monsters emerge, or the wave distortions from using a big skill on the water—these were all specialized technical challenges we tackled,” Kairos notes.

      Image Credit: Joker Studio

      The team worked hard to make these elements cohesive. “We use cartoonish and 2D-inspired treatments in the texture processing of all our components to create harmony,” Kairos says. Even characters incorporate flat 2D elements in details like head ornaments.

      “We constantly adjust these design elements to create a mutual response between the scene and the characters, making you feel immersed yet aware of the stylistic play. That’s the feeling we’re going for.”

      For enemy and boss design, the team drew inspiration from street art and graffiti culture. “We’re inspired by things like the rendering styles or street art graffiti seen in some sci-fi or parallel universe settings,” Kairos explains. “We feel this street culture vibe aligns very well with the rebellious, free spirit of pirates—there’s a cultural and design essence that matches the pirate ethos.”

      Character Design and Faction Identity

      The team uses visual language to distinguish between different groups in the game world. “For NPCs specifically, we plan to expand our resource library to include more varied designs to improve distinctiveness,” Kairos says. “Additionally, we differentiate them visually through elements like faction-specific color schemes and styles. For example, the navy faction uses red and gold accents, while indigenous characters might be shirtless with straw necklaces and body paint.”

      Image Credit: Joker Studio

      These visual markers help players identify allegiances at a glance. “These cultural and visual differences help players identify a character’s allegiance even if they don’t remember the face,” Kairos explains. Major factions get even more detailed treatment.

      “For instance, a gang faction might revolve around a ‘spider and rose’ theme, with clothing featuring web-like lace patterns and embroidered rose totems.”

      Interface Design and Functionality

      The game’s UI underwent significant evolution during development. Initially inspired by the pirate theme, the team tried using engraving designs. “Drawing from the pirate theme, we wanted to use ‘engraving’ designs, like the notched texture of a Bluetooth symbol from pirate lore, for skill UI elements,” Kairos recalls. However, testing revealed problems.

      “Planners pointed out that the buttons were too transparent and lacked distinction. While it offered good cinematic immersion, the playability suffered—players couldn’t easily tell skills apart.”

      Image Credit: Joker Studio

      The team adapted their approach. “We returned to a functionality-first approach, using clearer graffiti elements and large color blocks to redesign the UI style,” Kairos says. While the team includes Persona 5 fans, their goal was different. “P5’s style is more 2D comic-book-like, whereas we wanted to express a graffiti feel.”

      More Than Just Combat

      Sea of Remnants includes numerous mini-games, from Mahjong to a surprisingly detailed cat-petting activity. Alfie is particularly proud of these additions, which feature over a hundred animations but offer no direct rewards. “For instance, the ‘petting cats’ mini-game is very complex, with over a hundred cat animations for feeding and interacting. There’s no direct numerical reward,” he explains.

      “We simply want players to experience pure fun and enjoyment, which is the essence of gaming.”

      Sea of Remnants Developers
      Image Credit: Joker Studio

      This approach challenges typical game design thinking. “Our design philosophy isn’t utilitarian—we don’t create content just so players feel compelled to play for progression,” Alfie says. “When designing, we base decisions on the game’s overall vibe.” He adds with emphasis: “Seriously speaking, creating mini-games isn’t ‘slacking off’; it’s focusing on what makes a game a game.”

      Live Service Without Pressure

      As a live-service title, Sea of Remnants faces the challenge of keeping players engaged between updates. The philosophy is to avoid forcing engagement. “We shouldn’t pressure players—they should have choices,” Alfie says. “Many great games see players return when new updates arrive. So, a ‘downtime’ period doesn’t mean the game has failed.”

      During quieter periods, the team plans to offer variety through gameplay systems.

      “We’ll still provide plenty of content for players to choose from, like different skill combinations and team setups, allowing them to experiment with new playstyles. This itself is a solution, adding richness and choice.”

      Sea of Remnants Developers
      Image Credit: Joker Studio

      When asked about potentially adjusting the balance between turn-based and naval combat based on player feedback, the studio is remains open. “We always listen to player feedback during tests and after launch,” Alfie says. “Currently, the feedback we’ve received shows players don’t reject turn-based combat; their experience with it remains positive.” He adds: “Of course, if something isn’t done well, we’d first think about why and how to make it better or more fun. If players want more naval battle experiences, we’ll listen.”

      Finding Their Own Path

      Throughout the conversation, what emerges is a team committed to their vision while remaining responsive to players. Kairos summarizes their approach to the new project: “We wanted to create differences in the game genre itself. We believe players have diverse tastes, and as developers, we wanted to try new possibilities and take on new challenges.”

      Regarding the studio’s broader identity, Kairos notes: “We want each of our games to have its own special identity or characteristics. Of course, these characteristics are no longer limited to just visual style; they now include differences in gameplay experience, team development attributes, and our operational philosophy.”

      Sea of Remnants Developers
      Image Credit: Joker Studio

      Alfie reflects on what ultimately matters: “Our core focus is on whether we can do a good job with our own characters and designs. What players truly care about might not be ‘is it similar?’ but ‘is it good?’ If we do a good job, players will like it—that’s our hope.”

      Regarding their approach to open-world design in a crowded market, Alfie offers final thoughts: “We prefer not to lead with utilitarian purposes, as that can trap us. It’s not a process of creating an open world just for its own sake.” For this team, the ocean theme demanded the open world, not the other way around—a distinction that seems to define their entire approach to Sea of Remnants.


      Granblue Fantasy Relink: Endless Ragnarok
      Granblue Fantasy Relink: Endless Ragnarok
      Available Now
      On Nintendo Switch 2, PS5, PS4 & Steam
      Buy Now
      Beatrix
      Beatrix
      Undying Blue
      An elite Society agent and contractor of the seal weapon Embrasque, Beatrix's ferocity when facing primal beasts is rivaled only by her insatiable hunger for glory.
      Eustace
      Eustace
      Earthrending Thunder
      An elite Society marksman and contractor of the seal weapon Flamek Thunder, Eustace is efficient, laconic, and longs to live in a world of peace and quiet.
      Fraux
      Fraux
      Striking Strength
      Pactbearer to The Devil, a primal seeking to create a new world order, Fraux is otherwise an ordinary skydweller whose heart, character, and temperament are filled with love and compassion.
      Fediel
      Fediel
      Darkness Personified
      One of the Six Dragons, entities who exist beyond the confines of the natural world. Having dominion over darkness, she influences the very laws of nature.

      Tags: Joker StudioSea of Remnants
      ShareTweetShareSendShare
      Previous Post

      Dragon Quest VII Reimagined Review – A Classic Rebuilt for Today’s Players

      Next Post

      Sea of Remnants Preview – Pirates, Puppets, and Memory in Joker Studio’s Latest Adventure

      Ralph

      Ralph

      I currently have a degree in communication and have been in love with games ever since playing on the SEGA Dreamcast. Nothing but JRPGs and fighting games in my bloodstream.

      Related Posts

      Endless Ragnarok Strongest
      Guides

      [GUIDE] Granblue Fantasy: Relink – Endless Ragnarok – How to Get the Strongest Weapon

      July 13, 2026
      God of War Laufey Confirmed for Physical Disc Release
      News

      God of War Laufey Confirmed for Physical Disc Release

      July 13, 2026
      Arknights Set to Land on PC as Yostar Confirms August 13 Release
      News

      Arknights Set to Land on PC as Yostar Confirms August 13 Release

      July 13, 2026
      Next Post
      Sea of Remnants Preview

      Sea of Remnants Preview - Pirates, Puppets, and Memory in Joker Studio's Latest Adventure

      Commmunity

      Join GamerBraves Discord

      Follow us on Facebook

      Follow our Youtube Channel

      Subscribe to our Newsletter

      Featured Articles

      Civilization VII Collector’s Edition Unboxing – A Box Worthy of History’s Greatest Leaders
      Unboxing

      Civilization VII Collector’s Edition Unboxing – A Box Worthy of History’s Greatest Leaders

      June 1, 2026
      Ubisoft
      Feature

      Ubisoft and the Fall From Grace: How One of Gaming’s Biggest Names Lost Its Way

      May 22, 2026
      Digimon Alysion — Everything We Know So Far About the New Digital TCG
      Feature

      Digimon Alysion — Everything We Know So Far About the New Digital TCG

      May 14, 2026
      MSI Prestige 14 AI+ Is Thin, Light, and Surprisingly Complete
      Feature

      MSI Prestige 14 AI+ Is Thin, Light, and Surprisingly Complete

      April 27, 2026 - Updated on April 28, 2026
      Does Game Length Actually Determine Value?
      Feature

      Does Game Length Actually Determine Value?

      April 13, 2026
      How The Updated Steam Regional Pricing Tools Could Change What Games Cost Across Southeast Asia
      Feature

      How The Updated Steam Regional Pricing Tools Could Change What Games Cost Across Southeast Asia

      March 31, 2026
      • About GamerBraves
      • Contact Us
      • Privacy Policy

      © 2016 - 2025 Digital Braves Media Group Sdn Bhd

      Welcome Back!

      Login to your account below

      Forgotten Password?

      Retrieve your password

      Please enter your username or email address to reset your password.

      Log In

      No Result
      View All Result
      • News
      • Reviews
      • Interviews
      • Sister Sites
        • Wanuxi
        • Gamer Santai
        • GamerWK
        • Gamer555
      • Borderlands 4

      © 2016 - 2025 Digital Braves Media Group Sdn Bhd