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    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

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    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

    The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

    The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

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      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      Grand Theft Auto VI Controllers

      Sony Reveals Limited Edition DualSense Controllers for Grand Theft Auto VI

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      FINAL FANTASY RESONANCE

      Final Fantasy Resonance Producer and Director Talk Turn-Based Roots, HD-2D Visuals, and Turning Brave Exvius Into a Console RPG

      Gundam Rogue Orbit Launch

      Gundam Rogue Orbit Sets March 2027 Launch for PS5, Xbox Series, and PC

      Fate/EXTRA Record Sets January 2027 Release Date

      Fate/EXTRA Record Sets January 2027 Release Date

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

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      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      Grand Theft Auto VI Controllers

      Sony Reveals Limited Edition DualSense Controllers for Grand Theft Auto VI

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

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      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      FINAL FANTASY RESONANCE

      Final Fantasy Resonance Producer and Director Talk Turn-Based Roots, HD-2D Visuals, and Turning Brave Exvius Into a Console RPG

      Gundam Rogue Orbit Launch

      Gundam Rogue Orbit Sets March 2027 Launch for PS5, Xbox Series, and PC

      Fate/EXTRA Record Sets January 2027 Release Date

      Fate/EXTRA Record Sets January 2027 Release Date

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

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      [EXCLUSIVE] Songs of the Past: Doug Cockle and Karolina Kuzia-Rokosz on Bringing Geralt and Dandelion Back Together

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      Pokémon Patent Controversy Grows as U.S. Patent Office Orders Reexamination

      Hadi by Hadi
      10 months ago
      in All, Games, Industry, News
      Reading Time: 3 mins read
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      Pokémon

      Image Credit: GamerBraves

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      The United States Patent and Trademark Office (USPTO) director has ordered a reexamination of Nintendo’s “summon character and let it fight” Pokémon patent after widespread criticism from intellectual property (IP) experts.

      Image Credit: United States Patent and Trademark Office

      Patent No. 12,403,397, also called the ‘397 patent, was initially granted to Nintendo without objection. Critics argue the claims are overly broad. The patent describes mechanics familiar to Pokémon games, where players summon creatures to battle and potentially capture them. Many other games, including Persona, Digimon, and even Elden Ring, feature similar mechanics depending on interpretation.

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      IP expert Florian Mueller said Nintendo “should never” have received this patent. Patent lawyer Kirk Sigmon mentioned in an interview that the claims “were in no way allowable.” The controversy has drawn scrutiny to both Nintendo and the credibility of the U.S. patent system.

      USPTO Reexamination Initiated

      John A. Squires, who became USPTO director in September, ordered the reexamination. He noted that “substantial new questions of patentability have arisen” regarding claims about controlling a player character, summoning a sub-character, and engaging in both manual and automatic battles.


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      Pokémon
      USPTO Headquarters | Image Credit: United States Patent and Trademark Office

      Squires cited two older U.S. patent applications as prior art—one from Konami in 2002 and another from Nintendo in 2019. He stated that both could influence the patent’s validity. Mueller believes Squires acted due to “public outrage” over the patent and concerns about the reputation of the U.S. patent system. While the reexamination does not automatically revoke the patent, Mueller says the USPTO is now “highly likely” to do so. Nintendo has two months to respond.

      Implications for Palworld Lawsuit

      Nintendo and The Pokémon Company are pursuing legal action against Pocketpair over Palworld, which uses similar creature-summoning mechanics. The USPTO’s reexamination could weaken Nintendo’s claims, Mueller says.

      Pokémon
      Image Credit: Pocketpair

      Nintendo has faced setbacks in Japan as well. Last month, the Japan Patent Office (JPO) rejected one of Nintendo’s monster-capture patents, citing prior examples such as ARK (2015), Monster Hunter 4 (2013), and Kantai Collection (2013) to argue the patent lacked originality. Pocketpair’s Craftopia (2020) and Pokémon Go (2016) were also mentioned.

      Since 2024, Nintendo has filed three divisional patents in Japan targeting Palworld: two for monster capture and one for riding characters. All derive from earlier 2021 patents, apparently designed to address alleged infringement. Pocketpair has adjusted Palworld’s mechanics in response, including changes to summoning Pals and gliding systems.

      What Comes Next

      Pocketpair continues to develop Palworld despite the lawsuit. Observers expect no major updates in the case until next year. Presiding Judge Motoyuki Nakashima of the Tokyo District Court’s patent division will decide on the matter. Mueller predicts that Nintendo’s chances of winning are diminishing.

      Pokémon
      Image Credit: GamerBraves

      At the Game Developers Conference (GDC) in March, John “Bucky” Buckley, communications director for Pocketpair, called the lawsuit “something that no one even considered.” He also addressed earlier, now-debunked claims that the studio misused AI or copied Pokémon models.

      Former Capcom developer Yoshiki Okamoto sparked controversy in September after criticizing Palworld, drawing backlash from viewers who felt his comments were unfair. As the USPTO reexamination progresses, Nintendo’s patent and its ongoing litigation against Palworld remain under scrutiny, raising questions about the limits of intellectual property in gaming.


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      Tags: NewsNintendoPalworldpatentThe United States Patent and Trademark Office
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      Biography: An avid gamer with a passion for journalism and creating good quality content.

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