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    Ragnarok The New World

    Ragnarok: The New World Launches Its Grand Server Opening with a Full Lineup of Celebration Events

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      Ragnarok The New World

      Ragnarok: The New World Launches Its Grand Server Opening with a Full Lineup of Celebration Events

      Dragon’s Dogma 2: Dark Arisen Is Running Better Than Expected on Switch 2, Says Producer

      Dragon’s Dogma 2: Dark Arisen Is Running Better Than Expected on Switch 2, Says Producer

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      GARRACK Unveils Handcrafted Ghost in the Shell Watch Featuring a Mother-of-Pearl Fuchikoma Dial

      Al Yang

      [EXCLUSIVE] From Sierra On-Line to Silent Hill F: Al Yang on Building Games Across the World

      Jay Armstrong

      [EXCLUSIVE] Building a Cult Following: Jay Armstrong on Games, Publishers, and Giving Back

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      Ragnarok The New World

      Ragnarok: The New World Launches Its Grand Server Opening with a Full Lineup of Celebration Events

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      Dragon’s Dogma 2: Dark Arisen Is Running Better Than Expected on Switch 2, Says Producer

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      Dying Light: The Beast Will Not Launch on PS4 and Xbox One

      Dying Light: The Beast Will Not Launch on PS4 and Xbox One

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      Al Yang

      [EXCLUSIVE] From Sierra On-Line to Silent Hill F: Al Yang on Building Games Across the World

      Jay Armstrong

      [EXCLUSIVE] Building a Cult Following: Jay Armstrong on Games, Publishers, and Giving Back

    • Interviews
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      Monster Hunter Celebrates 20 Years with Retrospective Insight from Directors

      Ralph by Ralph
      2 years ago
      in All, Console, Games, News
      Reading Time: 2 mins read
      0 0
      Monster Hunter Celebrates 20 Years with Retrospective Insight from Directors

      Unedited Image Credit: Capcom

      Share on FacebookShare on TwitterShare on TelegramShare on WhatsappShare on Reddit

      Monster Hunter directors reflected on 20 years of iconic game design as CAPCOM hosted a special “Monster Hunter Grand Exhibition” that featured a historical retrospective showcasing the series’ evolution over the past two decades. As part of the exhibition, the “Monster Hunter History Zone” displayed a wall and figurine display that chronicled the franchise’s journey, accompanied by insightful commentary from the game’s directors.

      Monster Hunter Director Commentary

      Kaname Fujioka, director of the original Monster Hunter, Monster Hunter 2, and Monster Hunter: World, recounted the development of the series’ first hunting action game. “I remember the moment during the first multiplayer test play when we implemented monster part breaking. When the players cut off the tail of the Rathian right before our eyes, everyone’s excitement skyrocketed, shouting ‘It’s cut off!’ We were so thrilled that we all mindlessly swarmed to carve the tail, only to be blown away by the Rathian’s breath attack.” At that moment, I thought, ‘This game is going to be great.'”

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      Image Credit: Capcom

      Additionally, Yasunori Ichinose, director of the Monster Hunter Portable series and Monster Hunter Rise, shared insights on the challenges they faced in adapting the game for portable consoles. “Since we designed the original game with online play in mind, optimizing it for the portable console environment took a lot of time. We had to adjust the communication design, game cycle, positioning of subspecies monsters, Event Quests, and overall game balance.”

      Image Credit: Capcom

      Director Yasunori Ichinose


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      Q: Were there any challenges in adjusting the game for the first portable console?

      A: Since the original game was designed with online play in mind, optimizing it for the portable console environment took a lot of time. We had to adjust the communication design, game cycle, positioning of subspecies monsters, Event Quests, and overall game balance.

      Q: How did you decide on the control scheme that has influenced recent titles?

      A: Due to a lack of available buttons, we had to start by organizing the actions, which led to the current control scheme. Ideally, we would have liked to conduct various tests and evaluations, but because the development period was short and we didn’t have enough time, we went ahead with the control scheme in its almost final form from the beginning of development.

      Ichinose also discussed the evolution of the series’ iconic control scheme, stating, “Due to a lack of available buttons, we had to start by organizing the actions, which led to the current control scheme. Ideally, we would have liked to conduct various tests and evaluations, but because the development period was short and we didn’t have enough time, we went ahead with the control scheme in its almost final form from the beginning of development.”

      Yasunori Ichinose Comment

      The Monster Hunter Grand Exhibition, which runs until September 2024, offers fans a unique opportunity to delve into the rich history and development process of this beloved franchise.



      Granblue Fantasy Relink: Endless Ragnarok
      Granblue Fantasy Relink: Endless Ragnarok
      Available Now
      On Nintendo Switch 2, PS5, PS4 & Steam
      Buy Now
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      Undying Blue
      An elite Society agent and contractor of the seal weapon Embrasque, Beatrix's ferocity when facing primal beasts is rivaled only by her insatiable hunger for glory.
      Eustace
      Eustace
      Earthrending Thunder
      An elite Society marksman and contractor of the seal weapon Flamek Thunder, Eustace is efficient, laconic, and longs to live in a world of peace and quiet.
      Fraux
      Fraux
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      Pactbearer to The Devil, a primal seeking to create a new world order, Fraux is otherwise an ordinary skydweller whose heart, character, and temperament are filled with love and compassion.
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      One of the Six Dragons, entities who exist beyond the confines of the natural world. Having dominion over darkness, she influences the very laws of nature.

      Tags: Monster HunterMonster Hunter 20th AnniversaryMonster Hunter Grand Exhibition
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      I currently have a degree in communication and have been in love with games ever since playing on the SEGA Dreamcast. Nothing but JRPGs and fighting games in my bloodstream.

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