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    [Level Up KL 2023] Shueisha Talks About Expanding into Games Industries

    [Level Up KL 2023] Shueisha Talks About Expanding into Games Industries

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    [Level Up KL 2023] Shueisha Talks About Expanding into Games Industries

    [Level Up KL 2023] Shueisha Talks About Expanding into Games Industries

    Vlad Neon Doctrine

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      [Level Up KL 2023] Shueisha Talks About Expanding into Games Industries

      [Level Up KL 2023] Shueisha Talks About Expanding into Games Industries

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      Horizon Forbidden West: Complete Edition Is Coming To PC

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      [Level Up KL 2023] MDEC Director Mohan Low Kicks Off MYDCF by Discussing Convergence in the Creative Industries

      Jim Ryan Sony

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      [Level Up KL 2023] Shueisha Talks About Expanding into Games Industries

      [Level Up KL 2023] Shueisha Talks About Expanding into Games Industries

      Vlad Neon Doctrine

      [Level Up KL 2023] Neon Doctrine’s Vladislav Tsopljak Guides Developers on Increasing Game Visibility on Steam 

      James Martincheck

      [Level UP KL 2023] “We are the immersion makers”: James Martincheck Talks The Importance Of Animation In Games

      [Level Up KL 2023] Sherwyn Wong Shares His Journey On Achieving His Dreams On Being A 3D Pixar Animator

      [Level Up KL 2023] Sherwyn Wong Shares His Journey On Achieving His Dreams On Being A 3D Pixar Animator

      [Level Up KL 2023] Yuki Katayama of Kodansha & Mori Michiharu of Shueisha Talk About the Importance of SEA Culture Representation in Games

      [Level Up KL 2023] Yuki Katayama of Kodansha & Mori Michiharu of Shueisha Talk About the Importance of SEA Culture Representation in Games

      Sarah Johana Toge Productions

      [Level Up KL 2023] Sarah Johana Shares The Secrets To Promoting Your Indie Games With Communities

      Horizon Forbidden West: Complete Edition Is Coming To PC

      Horizon Forbidden West: Complete Edition Is Coming To PC

      [Level Up KL 2023] MDEC Director Mohan Low Kicks Off MYDCF by Discussing Convergence in the Creative Industries

      [Level Up KL 2023] MDEC Director Mohan Low Kicks Off MYDCF by Discussing Convergence in the Creative Industries

      Jim Ryan Sony

      Sony Interactive Entertainment President And CEO Jim Ryan To Retire In March 2024

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      [TGS2023] Naruto x Boruto Ultimate Ninja Storm Connections Producers Hotaka Suto and Rokushi Suzuki Talks Writing An Original Story In Interview

      [TGS2023] Naruto x Boruto Ultimate Ninja Storm Connections Producers Hotaka Suto and Rokushi Suzuki Talks Writing An Original Story In Interview

      Sonic Superstars TGS 2023

      [TGS2023] How Naoto Ohshima And Takashi Iizuka Brought Back Sonic’s Predecessor For Sonic Superstars

      [TGS2023] RGG Studio Says They Brought Back Kiryu for Infinite Wealth Wasn’t About Doing it for the Fans

      [TGS2023] RGG Studio Says They Brought Back Kiryu for Infinite Wealth Wasn’t About Doing it for the Fans

      Dragon Quest Monsters Interview

      [TGS 2023]Dragon Quest Monsters: The Dark Prince Producer Kento Yokota Talks About the Synthesis System In Interview

      [TGS2023] Football Manager 2024 Director Miles Jacobson Says That Save Transfer Was Implemented Because It’s Unfair for Players to Lose Progress for Buying the Game Annually in Interview

      [TGS2023] Football Manager 2024 Director Miles Jacobson Says That Save Transfer Was Implemented Because It’s Unfair for Players to Lose Progress for Buying the Game Annually in Interview

      [TGS 2023] Infinity Strash – Dragon Quest: The Adventure of Dai Producer Takumi Kasai Talks About Staying Faithful To The Source Material In Interview

      [TGS 2023] Infinity Strash – Dragon Quest: The Adventure of Dai Producer Takumi Kasai Talks About Staying Faithful To The Source Material In Interview

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      [TGS2023] Fate/Samurai Remnant Will Have Different Endings For New Game+

      [TGS2023] Final Fantasy VII Rebirth Director Naoki Hamaguchi, Tetsuya Nomura & Producer Yoshinori Kitase Says that Synergy Battle System Came From Wanting Players Feel Closer to Their Party Members in Interview

      [TGS2023] Final Fantasy VII Rebirth Director Naoki Hamaguchi, Tetsuya Nomura & Producer Yoshinori Kitase Says that Synergy Battle System Came From Wanting Players Feel Closer to Their Party Members in Interview

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      [Gamescom Asia 2022] Xbox Manager Jun Shen Chia Talks About supporting the Indie Games in SEA

      The Global Expansion Manager believes that SEA indie games truly have what it takes to be successful

      Alex Daud Briggs by Alex Daud Briggs
      11 months ago
      in All, Industry, News
      Reading Time: 3 mins read
      0 0
      xbox indie SEA
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      At Gamescom Asia 2022, Jun Shen Chia, the Global Expansion Incubator Manager of Xbox who has helped bring the brand to Hong Kong, Taiwan, and South East Asia (SEA) held a talk called ‘Global Appeal of Asia-Made Indie Games’.

      Here, he shared more on the various ways that Xbox helps smaller indie titles in the SEA region so they can be seen and played by more people. 

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      Making Indie Games

      In the modern day of age, the internet, social media, and video games are the primary ways for people to stay connected with one another. While there are a lot of bad things that happen on the internet, there is also a lot of good stuff happening as well, and gaming is one of them.


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      According to Chia, Video games can help educate and cultivate people’s empathy, naming titles like Never Alone and Brothers: A Tale of Two Sons, as examples of this. These games have truly showcased the power of video games as an “empathy machine” that can connect people together.

      We’re likely to get even more of these empathy machines as, with the popularisation of self-publishing, the increase in console support, and an online community, anybody that wants to develop games can build the game of their dream and Xbox is there to support them

      ID@Xbox

      xbox indie SEA

      Xbox has a program that is specifically created to showcase the indie games of the world named the ‘ID@Xbox‘. Through ID@Xbox, the company has paid 2 billion USD to indie game developers as a sign of their support. Examples of games that have been part of the ID@Xbox program include popular hits like Outlast and Inside.

      Other than the ID@Xbox, Jun Shen Chia also mentioned that they are constantly helping the developers by providing direct support, developer kits, certificates, and such. For SEA, in particular, they have planned to help the developers in the region in three different ways: Education, Ecosystem, and Marketing.

      Of course, when we talked about Xbox, one does not leave Game Pass out of the conversation. Chia says that nine out of ten players who joined Game Pass have tried some new games after they joined. Furthermore, the games that are on Game Pass have three times more social engagement when they are announced, compared to those games that are not on Game Pass.

      The Domestic Market

      Jun Shen Chia ended his talk by speaking about the domestic SEA games market. He says that players in the Asia-Pacific market have a high affinity for domestic games and that it is likely the same for the SEA region. From this, he says that increasing their investment in domestic games, will in turn increase their usage as well.

      He says that the culture and history of the SEA region are powerful tools for the game developers here, and one of the most amazing things that he saw at Gamescom Asia itself was that all the game developers came together to support each other. This mixture of community and culture will be one of the reasons why indie games from SEA have such great potential to be successful.


      Check This Out Next


      Tags: Gamescom 2022MicrosoftXbox
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      Alex Daud Briggs

      Alex Daud Briggs

      A gamer, movie buff and anime fan who enjoys seeking out obscure cult classics, and proceeding to find no one to to talk to about them. A big fan of JRPGs, Visuals Novels, and Nintendo games even if he has trouble affording them half of the time. Twitter: @Aleph_Daud.

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