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      God Eater Director Breaks Silence on Sequel Talk, Says Franchise Remains Close to Him

      Koei Tecmo’s New Oriental-Style Action Game FUJI Confirmed Through Japanese Government Funding List

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      VIRTUA FIGHTER CROSSROADS Producer Riichiro Yamada Talks About Reviving a Legacy and Reimagining the Fight

      Silo Season 3 Interview – The Cast and Creators Open Up About Memory, Power, and What’s Coming Next

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      RAM Manufacturer Giants Hit With Lawsuit Over Alleged Price Fixing

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      God Eater Director Breaks Silence on Sequel Talk, Says Franchise Remains Close to Him

      Koei Tecmo’s New Oriental-Style Action Game FUJI Confirmed Through Japanese Government Funding List

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      Atari Acquires Classic Wizardry Game Rights, Drecom Retains IP Ownership

      luqman by luqman
      2 months ago
      in All, Console, Games, News, PC
      Reading Time: 5 mins read
      0 0
      Atari Acquires Classic Wizardry Game Rights, Drecom Retains IP Ownership

      Image Credit: Drecom Co.,Ltd.

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      UPDATE: Drecom Clarifies Wizardry IP Ownership Following Atari Acquisition Reports

      Following Atari’s announcement regarding its acquisition of rights related to the Wizardry franchise, Drecom has issued an official clarification stating that it has not sold the Wizardry intellectual property or trademark rights to Atari.

      In a corporate statement published on May 7, 2026, Drecom addressed what it described as inaccurate media reports claiming Atari had acquired the Wizardry IP directly from the company. According to Drecom, it continues to retain ownership and management of the Wizardry brand and trademark rights both in Japan and overseas.

      The company explained that Atari instead acquired the rights to the first five Wizardry games from the franchise’s original rights holder, not from Drecom itself.

      “The Company has no intention of selling the trademark rights or other rights it holds to ‘Wizardry’,” Drecom stated in its announcement.


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      As a result, Drecom confirmed that it will continue overseeing the Wizardry IP brand moving forward, despite Atari securing rights related to the original series entries.

      The clarification adds important context to Atari’s earlier announcement, which focused on plans for remasters, collections, physical releases, and new projects tied to the first five classic Wizardry titles.

      Original Article

      Atari has officially acquired the rights to the first five Wizardry games alongside the core Wizardry intellectual property from Drecom, marking a major revival for one of gaming’s most influential role-playing franchises.

      The acquisition includes Wizardry: Proving Grounds of the Mad Overlord, Wizardry II: The Knight of Diamonds, Wizardry III: Legacy of Llylgamyn, Wizardry IV: The Return of Werdna, and Wizardry V: Heart of the Maelstrom. Atari also confirmed that the deal includes additional Wizardry-related games, contracts, and intellectual property rights connected to the classic series.

      According to Atari, the company plans to reintroduce the original Wizardry titles through remasters, collections, physical releases, and entirely new projects in the future.

      One Of The Most Influential RPG Franchises Ever Made

      Image Credit: Atari

      Originally created in the early 1980s by Robert Woodhead and Andrew Greenberg, the Wizardry series is widely regarded as one of the foundational RPG franchises in gaming history.

      The original games helped define first-person dungeon crawling mechanics and heavily influenced the Japanese role-playing game genre, inspiring developers behind iconic franchises such as Dragon Quest and Final Fantasy.

      Atari specifically referred to the original entries as “The Llylgamyn Saga,” highlighting their historical importance within RPG gaming culture.

      Many of the earlier Wizardry titles have remained inaccessible for over two decades, making this acquisition particularly significant for retro RPG fans and game preservation enthusiasts.

      Atari Plans Long-Term Expansion For Wizardry

      Image Credit: Atari

      Beyond remasters and re-releases, Atari revealed broader plans to expand Wizardry into a larger entertainment franchise.

      The company confirmed that merchandise, card games, board games, books, comics, television adaptations, and film projects are all being considered as part of a long-term strategy surrounding the property.

      Wizardry co-creator Robert Woodhead commented on the acquisition, reflecting on the franchise’s legacy and its role during the early years of the gaming industry. He stated that he is interested to see how modern audiences react to the series’ notoriously challenging old-school gameplay design.

      Atari CEO Wade Rosen also described the acquisition as a rare opportunity to bring historically important RPG titles back to modern platforms through remasters, console ports, and physical editions.

      Digital Eclipse Already Revived The First Game

      Image Credit: Drecom Co.,Ltd.

      The acquisition follows the successful 2024 remake of Wizardry: Proving Grounds of the Mad Overlord developed by Atari-owned studio Digital Eclipse. That release modernized the original dungeon crawler while preserving its classic gameplay systems and atmosphere.

      At the time, the remake was produced under a licensing agreement with Drecom, which originally acquired the Wizardry intellectual property in 2020.

      However, Drecom will still retain ownership of Wizardry VI: Bane of the Cosmic Forge, Wizardry VII: Crusaders of the Dark Savant, and Wizardry 8, as those entries belong to a separate fictional universe not included in Atari’s acquisition.

      A Big Return For Retro RPG Fans

      With retro RPGs continuing to see renewed popularity, Atari’s acquisition of Wizardry could pave the way for a major comeback for the legendary dungeon crawler franchise.

      While Atari has yet to announce specific release dates or projects, the company has made it clear that remasters, collections, and new Wizardry experiences are already part of its long-term plans. For fans of classic role-playing games, the return of one of the genre’s most influential names may only just be beginning.


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      luqman

      luqman

      A gamer through and through. I grew up playing all kinds of games and consoles, and even worked as a Game Designer and Game Artist for awhile. Now I venture into another path of gaming where I will pass all gaming knowledge to everyone, no matter how far or treacherous the journey is.

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