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      Asian Leaders & Civilizations in Civilization VII – A Showcase of Storied Civilizations

      Ralph by Ralph
      2 years ago
      in All, Feature, Games, Nintendo Switch (Platform), PC, PS4 (Platform), PS5 (Platform), Xbox One (Platform), Xbox Series X|S (Platform)
      Reading Time: 6 mins read
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      Asian Leaders & Civilizations in Civilization VII – A Showcase of Storied Civilizations

      Image Credit: Firaxis Games

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      In Civilization VII, the rich tapestry of Asian history comes alive through a diverse roster of leaders and civilizations spanning multiple eras. From ancient empires to modern nations, each brings unique abilities and playstyles that reflect their historical legacies.

      Leaders and Civilizations Through the Ages

      The game features several fascinating Asian leaders, each with distinct abilities and approaches. Ashoka appears in two forms: as the World Conqueror, whose Devaraja ability focuses on production and military strength, and as the World Renouncer, whose Dhammaraja ability emphasizes food production and happiness. This dual representation captures Ashoka’s dramatic transformation from warrior-king to Buddhist patron.

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      Image Credit: Firaxis Games

      Himiko of Japan also appears in two versions: the High Shaman, whose Miko of Amaterasu ability balances cultural benefits with scientific penalties, and the Queen of Wa, whose Friend of Wei ability rewards diplomatic relations with science bonuses. Other notable leaders include Confucius, with his Keju ability boosting city growth and specialist output, José Rizal of the Philippines focusing on cultural and narrative events, and Trung Trac of Vietnam, whose military leadership ability combines combat expertise with scientific advancement.

      Image Credit: Firaxis Games

      The Antiquity Age features the Han dynasty, whose Nine Provinces ability grants population bonuses to new settlements, the Khmer Empire with its water-management focused Ksekam Chamnon ability, and the Mauryan Empire, whose Dhamma Lipi grants additional religious options.


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      The Exploration Age brings the seafaring Chola with their trade-focused Samayam ability, the Majapahit Empire whose Negara ability provides specialist advantages, and the Ming dynasty, whose Great Canon of Yongle balances science gains with policy restrictions.

      The Modern Age introduces several powerhouse civilizations: the Meiji Japanese with their industrial Goisshin ability, the wealthy Mughal Empire with Paradise of Nations, the Qing dynasty’s resource-focused Kang Qian Shengshi, and Siam with its diplomatic Itsaraphab ability.

      Image Credit: Firaxis Games

      Each Asian civilization in Civilization VII comes equipped with unique attributes that reflect their historical strengths and characteristics. Whether players prefer diplomatic finesse, military might, cultural development, or economic dominance, the civilizations offer varied and historically authentic gameplay experiences.

       

      Full List

      Asian Leaders in Civilization VII

      Ashoka, World Conqueror

      Unique Ability: Devaraja

      Increased Production in Cities for excess Happiness beyond a set amount. Increased  Production in Settlements not founded by you. Declaring a Formal War grants a  Celebration. Large increase to Combat Strength against Districts for all Units during a Celebration.

      Playstyle: Diplomatic, Militaristic

      Image Credit: Firaxis Games

      Ashoka, World Renouncer

      Unique Ability: Dhammaraja

      Adds Food in Cities for excess Happiness beyond a set amount. Increased Food in all Settlements during a Celebration. All buildings gain a Happiness adjacency for all Improvements. 

      Playstyle: Diplomatic, Expansionist

      Image Credit: Firaxis Games

      Confucius

      Unique Ability: Keju

      Increased Growth Rate in Cities. Increased Science from Specialists.

      Playstyle: Expansionist, Scientific

      Image Credit: Firaxis Games

      Himiko, High Shaman

      Unique Ability: Miko of Amaterasu

      Additional Happiness per Age on Happiness Buildings. Additional Production towards constructing Happiness Buildings. Bonus on Culture but penalty on Science, and these effects are doubled while in a Celebration.

      Playstyle: Cultural, Diplomatic

      Image Credit: Firaxis Games

      Himiko, Queen Of Wa

      Unique Ability: Friend of Wei

      Gain a unique Endeavor called Friend of Wei that can be performed in an Alliance to grant you and your ally a Science bonus. Additional Science per Age for every Leader you are Friendly or Helpful with. Can support Endeavors for Free.

      Playstyle: Diplomatic, Scientific

      Image Credit: Firaxis Games

      José Rizal

      Unique Ability: Pambansang Bayani

      Has additional Narrative Events, and gets additional Culture and Gold per Age when gaining rewards from a Narrative Event. Bonus to Celebration duration, and bonus Happiness towards Celebrations.

      Playstyle: Cultural, Diplomatic

      Image Credit: Firaxis Games

      Trung Trac

      Unique Ability: Hai Bà Trưng

      Gain a set number of free Promotions on your first Commander. Your Commanders gain additional experience. Gain increased Science in Cities on Tropical tiles; this bonus is increased during any Formal War you declare.

      Playstyle: Militaristic, Scientific

      Image Credit: Firaxis Games

      Asian Civilizations in Civilization VII

      Han (The Antiquity Age)

      Unique Ability: Nine Provinces

      The Capital and new Towns gain an additional Population with their first growth event.

      Unique units: Chu-Ko-Nu, Shì Dàfū

      Unique improvement: Han Great Wall

      Unique civics: Zhi, Li, Yi, Junzi

      Image Credit: Firaxis Games

      Khmer (The Antiquity Age)

      Unique Ability: Ksekam Chamnon

      Urban Districts on Rivers do not remove the natural yield of the tile.

      Unique units: Yuthahathi, Vaishya

      Unique improvement: Baray

      Unique civics: Mousong, Amnach, Chakravarti

      Image Credit: Firaxis Games

      Mauryan (The Antiquity Age)

      Unique Ability: Dhamma Lipi

      You can choose an additional Pantheon after unlocking Mysticism. 

      Unique units: Purabhettarah, Nagarika

      Unique buildings: Dharamshala, Vihara

      Unique quarter: Matha

      Unique civics: Acharya, Vyuham, Ayurveda, Mantriparishad

      Image Credit: Firaxis Games

      Chola (The Exploration Age)

      Unique Ability: Samayam

      Gain an additional Trade Route from Trade Agreements.

      Unique units: Kalam, Ottru

      Unique buildings: Manigramam, Anjuvannam

      Unique quarter: Five Hundred Lords

      Unique civics: Nagaram, Kanakam, Digvijaya, Monsoon Winds

      Image Credit: Firaxis Games

      Majapahit (The Exploration Age)

      Unique Ability: Negara

      All Cities except the Capital have an increased Specialist Limit. After the Exploration Age, the Specialist Limit increase goes away, and the Specialists become inactive until you increase the Specialist Limit.

      Unique units: Cetbang, Pedanda

      Unique buildings: Candi Bentar, Meru

      Unique quarter: Pura

      Unique civics: Wayang, Aliran Kepercayaan, Nusantara, Gamelan

      Image Credit: Firaxis Games

      Ming (The Exploration Age)

      Unique Ability: Great Canon of Yongle

      Increased Science in the Capital. Received reduced Science per turn for each Social Policy slotted.

      Unique units: Xunleichong, Mandarin

      Unique improvement: Ming Great Wall

      Unique civics: Nine Garrisons, Lijia, Da Ming Lu

      Image Credit: Firaxis Games

      Meiji Japanese (The Modern Age)

      Unique Ability: Goisshin

      When you Overbuild a Building, receive Science equal to a set percentage of the new Building’s Production cost.

      Unique units: Mikasa, Zero

      Unique buildings: Ginkō, Jukogyo

      Unique quarter: Zaibatsu

      Unique civics: Bunmei Kaika, Oath in Five Articles, Supreme War Council, Kantai Kessen

      Image Credit: Firaxis Games

      Mughal (The Modern Age)

      Unique Ability: Paradise of Nations

      Receive more Gold from all sources. Reduced to all other yields.

      Unique units: Sepoy, Zamindar

      Unique improvement: Stepwell

      Image Credit: Firaxis Games

      Qing (The Modern Age)

      Unique Ability: Kang Qian Shengshi

      Increase Gold, Culture, and Influence from Imported Resources, but decrease Science from Imported Resources.

      Unique units: Gusa, Hangshang

      Unique buildings: Shiguan, Qianzhuang

      Unique quarter: Huiguan

      Unique civics: Ten Great Campaigns, Open Customs, Kang Xi Tax Reformation, Stabilizing Frontier

      Image Credit: Firaxis Games

      Siam (The Modern Age)

      Unique Ability: Itsaraphab

      Grants a Diplomatic Action to immediately become Suzerain of a City-State at a higher Diplomacy Cost than Befriending Independents.

      Unique units: Chang Beun, Uparat

      Unique improvement: Bang

      Unique civics: Nine Gems, Mandala, Sriwilai

      Image Credit: Firaxis Games


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      Ralph

      I currently have a degree in communication and have been in love with games ever since playing on the SEGA Dreamcast. Nothing but JRPGs and fighting games in my bloodstream.

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