GamerBraves
  • News
    • All
    • 3DS
    • All
    • Android
    • Animation
    • Anime
    • AR
    • Art
    • Awards
    • Beta Test
    • BL4
    • Collaboration
    • Comic Book
    • Comics
    • Concert
    • Console
    • Cosplay
    • Demo
    • DLC
    • Early Access
    • esports
    • Event
    • Exclusive
    • Fashion
    • Feature
    • First Impressions
    • Gadgets
    • Games
    • Gaming Laptop
    • Giveaway
    • Guides
    • Industry
    • Interview
    • iOS
    • Laptops
    • Linux
    • Mac
    • Manga
    • Merchandise
    • MHWilds
    • Mobile Games
    • Mobile Phone
    • Monitor
    • Movie
    • Music
    • News
    • Newsletter
    • Nintedo Switch 2 (Platform)
    • Nintendo Switch
    • Nintendo Switch (Platform)
    • Nintendo Switch 2
    • NSFW
    • Opinion
    • PC
    • pin to top
    • PL2025
    • PlayStation VR
    • Podcast
    • Preview
    • PS3 (Platform)
    • PS4
    • PS4 (Platform)
    • PS5
    • PS5 (Platform)
    • PSVita
    • Reviews
    • Rumour
    • Streaming Series
    • Tablet
    • Tabletop Gaming
    • Tech
    • Television
    • Tournament
    • Toys
    • Unboxing
    • VR
    • VTuber
    • Xbox One
    • Xbox One (Platform)
    • Xbox Series X
    • Xbox Series X|S (Platform)
    Pokémon World Championships

    Pokémon World Championships 2026 Wrap Up In San Francisco With A New Set Of Champions

    Pokémon: Wild Card Movie Announced, Starring a TCG Player and Mimikyu

    Pokémon: Wild Card Movie Announced, Starring a TCG Player and Mimikyu

    Singapore Set to Host Pokemon World Championships in 2027

    Singapore Set to Host Pokemon World Championships in 2027

    Four New World Champions Crowned as Yu-Gi-Oh! WCS 2026 Wraps Up in Tokyo

    Four New World Champions Crowned as Yu-Gi-Oh! WCS 2026 Wraps Up in Tokyo

    Pokémon Pokopia Team Talks Ditto, Dialogue Challenges, and Fan Creativity at PokémonXP

    Pokémon Pokopia Team Talks Ditto, Dialogue Challenges, and Fan Creativity at PokémonXP

    [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

    [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

    Pokémon World Championships

    Ten Years, Ten Times the Size: Christopher Brown on Pokémon World Championships Growth

    Pokémon Chief Opens Up About Wearable Tech Plans and the Real Story Behind a Classic Gen 1 Glitch

    Pokémon Chief Opens Up About Wearable Tech Plans and the Real Story Behind a Classic Gen 1 Glitch

    Dragon's Dogma 2

    Dragon’s Dogma 2: Dark Arisen Director and Producer Break Down New Bosses, Pawn Bonds, and the Relic System

  • Reviews
    • All
    • 3DS
    • All
    • Android
    • Animation
    • Anime
    • AR
    • Art
    • Awards
    • Beta Test
    • BL4
    • Collaboration
    • Comic Book
    • Comics
    • Concert
    • Console
    • Cosplay
    • Demo
    • DLC
    • Early Access
    • esports
    • Event
    • Exclusive
    • Fashion
    • Feature
    • First Impressions
    • Gadgets
    • Games
    • Gaming Laptop
    • Giveaway
    • Guides
    • Industry
    • Interview
    • iOS
    • Laptops
    • Linux
    • Mac
    • Manga
    • Merchandise
    • MHWilds
    • Mobile Games
    • Mobile Phone
    • Monitor
    • Movie
    • Music
    • News
    • Newsletter
    • Nintedo Switch 2 (Platform)
    • Nintendo Switch
    • Nintendo Switch (Platform)
    • Nintendo Switch 2
    • NSFW
    • Opinion
    • PC
    • pin to top
    • PL2025
    • PlayStation VR
    • Podcast
    • Preview
    • PS3 (Platform)
    • PS4
    • PS4 (Platform)
    • PS5
    • PS5 (Platform)
    • PSVita
    • Reviews
    • Rumour
    • Streaming Series
    • Tablet
    • Tabletop Gaming
    • Tech
    • Television
    • Tournament
    • Toys
    • Unboxing
    • VR
    • VTuber
    • Xbox One
    • Xbox One (Platform)
    • Xbox Series X
    • Xbox Series X|S (Platform)
    Pokémon World Championships

    Pokémon World Championships 2026 Wrap Up In San Francisco With A New Set Of Champions

    Pokémon: Wild Card Movie Announced, Starring a TCG Player and Mimikyu

    Pokémon: Wild Card Movie Announced, Starring a TCG Player and Mimikyu

    Singapore Set to Host Pokemon World Championships in 2027

    Singapore Set to Host Pokemon World Championships in 2027

    Four New World Champions Crowned as Yu-Gi-Oh! WCS 2026 Wraps Up in Tokyo

    Four New World Champions Crowned as Yu-Gi-Oh! WCS 2026 Wraps Up in Tokyo

    Pokémon Pokopia Team Talks Ditto, Dialogue Challenges, and Fan Creativity at PokémonXP

    Pokémon Pokopia Team Talks Ditto, Dialogue Challenges, and Fan Creativity at PokémonXP

    [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

    [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

    Pokémon World Championships

    Ten Years, Ten Times the Size: Christopher Brown on Pokémon World Championships Growth

    Pokémon Chief Opens Up About Wearable Tech Plans and the Real Story Behind a Classic Gen 1 Glitch

    Pokémon Chief Opens Up About Wearable Tech Plans and the Real Story Behind a Classic Gen 1 Glitch

    Dragon's Dogma 2

    Dragon’s Dogma 2: Dark Arisen Director and Producer Break Down New Bosses, Pawn Bonds, and the Relic System

  • Interviews
    [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

    [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

    Pokémon World Championships

    Ten Years, Ten Times the Size: Christopher Brown on Pokémon World Championships Growth

    Sunny Side Up

    [BIC2026] Sunny Side Up CEO Park Eun-hyun on Steam Success, Diverse Characters, and What Comes After

    Marvel’s Wolverine Director Talks Combat, World Design, and Moving Away From Spider-Man’s Open World Formula

    Marvel’s Wolverine Director Talks Combat, World Design, and Moving Away From Spider-Man’s Open World Formula

    Shuhei

    [BIC2026] Former PlayStation Boss Shuhei Yoshida on AI, Indie Spirit, and Life After Sony

    [BIC2026] Hiroaki Nagashima from Toei Games Talks New IPs, Indie Roots, and Asia-First Strategy

    [BIC2026] Hiroaki Nagashima from Toei Games Talks New IPs, Indie Roots, and Asia-First Strategy

    [BIC2026] From Outsider to Organizer: How Isabella Seo Jungsook Helped Build Busan’s Indie Game Scene through BIC

    [BIC2026] From Outsider to Organizer: How Isabella Seo Jungsook Helped Build Busan’s Indie Game Scene through BIC

    [BIC2026] CanOpener’s Logan Moon Opens Up About Dungeon Settlers Ahead of Its September Early Access Launch

    [BIC2026] CanOpener’s Logan Moon Opens Up About Dungeon Settlers Ahead of Its September Early Access Launch

    Yongha Kim

    [BIC2026] Blue Archive Director Yongha Kim on Building Worlds, Balancing Fans, and His Not-So-Secret Love for Indie Games

    Trending Tags

    • Sister Sites
      • Wanuxi
      • Gamer Santai
      • GamerWK
      • Gamer555
    • Borderlands 4
    No Result
    View All Result
    • News
      • All
      • 3DS
      • All
      • Android
      • Animation
      • Anime
      • AR
      • Art
      • Awards
      • Beta Test
      • BL4
      • Collaboration
      • Comic Book
      • Comics
      • Concert
      • Console
      • Cosplay
      • Demo
      • DLC
      • Early Access
      • esports
      • Event
      • Exclusive
      • Fashion
      • Feature
      • First Impressions
      • Gadgets
      • Games
      • Gaming Laptop
      • Giveaway
      • Guides
      • Industry
      • Interview
      • iOS
      • Laptops
      • Linux
      • Mac
      • Manga
      • Merchandise
      • MHWilds
      • Mobile Games
      • Mobile Phone
      • Monitor
      • Movie
      • Music
      • News
      • Newsletter
      • Nintedo Switch 2 (Platform)
      • Nintendo Switch
      • Nintendo Switch (Platform)
      • Nintendo Switch 2
      • NSFW
      • Opinion
      • PC
      • pin to top
      • PL2025
      • PlayStation VR
      • Podcast
      • Preview
      • PS3 (Platform)
      • PS4
      • PS4 (Platform)
      • PS5
      • PS5 (Platform)
      • PSVita
      • Reviews
      • Rumour
      • Streaming Series
      • Tablet
      • Tabletop Gaming
      • Tech
      • Television
      • Tournament
      • Toys
      • Unboxing
      • VR
      • VTuber
      • Xbox One
      • Xbox One (Platform)
      • Xbox Series X
      • Xbox Series X|S (Platform)
      Pokémon World Championships

      Pokémon World Championships 2026 Wrap Up In San Francisco With A New Set Of Champions

      Pokémon: Wild Card Movie Announced, Starring a TCG Player and Mimikyu

      Pokémon: Wild Card Movie Announced, Starring a TCG Player and Mimikyu

      Singapore Set to Host Pokemon World Championships in 2027

      Singapore Set to Host Pokemon World Championships in 2027

      Four New World Champions Crowned as Yu-Gi-Oh! WCS 2026 Wraps Up in Tokyo

      Four New World Champions Crowned as Yu-Gi-Oh! WCS 2026 Wraps Up in Tokyo

      Pokémon Pokopia Team Talks Ditto, Dialogue Challenges, and Fan Creativity at PokémonXP

      Pokémon Pokopia Team Talks Ditto, Dialogue Challenges, and Fan Creativity at PokémonXP

      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

      Pokémon World Championships

      Ten Years, Ten Times the Size: Christopher Brown on Pokémon World Championships Growth

      Pokémon Chief Opens Up About Wearable Tech Plans and the Real Story Behind a Classic Gen 1 Glitch

      Pokémon Chief Opens Up About Wearable Tech Plans and the Real Story Behind a Classic Gen 1 Glitch

      Dragon's Dogma 2

      Dragon’s Dogma 2: Dark Arisen Director and Producer Break Down New Bosses, Pawn Bonds, and the Relic System

    • Reviews
      • All
      • 3DS
      • All
      • Android
      • Animation
      • Anime
      • AR
      • Art
      • Awards
      • Beta Test
      • BL4
      • Collaboration
      • Comic Book
      • Comics
      • Concert
      • Console
      • Cosplay
      • Demo
      • DLC
      • Early Access
      • esports
      • Event
      • Exclusive
      • Fashion
      • Feature
      • First Impressions
      • Gadgets
      • Games
      • Gaming Laptop
      • Giveaway
      • Guides
      • Industry
      • Interview
      • iOS
      • Laptops
      • Linux
      • Mac
      • Manga
      • Merchandise
      • MHWilds
      • Mobile Games
      • Mobile Phone
      • Monitor
      • Movie
      • Music
      • News
      • Newsletter
      • Nintedo Switch 2 (Platform)
      • Nintendo Switch
      • Nintendo Switch (Platform)
      • Nintendo Switch 2
      • NSFW
      • Opinion
      • PC
      • pin to top
      • PL2025
      • PlayStation VR
      • Podcast
      • Preview
      • PS3 (Platform)
      • PS4
      • PS4 (Platform)
      • PS5
      • PS5 (Platform)
      • PSVita
      • Reviews
      • Rumour
      • Streaming Series
      • Tablet
      • Tabletop Gaming
      • Tech
      • Television
      • Tournament
      • Toys
      • Unboxing
      • VR
      • VTuber
      • Xbox One
      • Xbox One (Platform)
      • Xbox Series X
      • Xbox Series X|S (Platform)
      Pokémon World Championships

      Pokémon World Championships 2026 Wrap Up In San Francisco With A New Set Of Champions

      Pokémon: Wild Card Movie Announced, Starring a TCG Player and Mimikyu

      Pokémon: Wild Card Movie Announced, Starring a TCG Player and Mimikyu

      Singapore Set to Host Pokemon World Championships in 2027

      Singapore Set to Host Pokemon World Championships in 2027

      Four New World Champions Crowned as Yu-Gi-Oh! WCS 2026 Wraps Up in Tokyo

      Four New World Champions Crowned as Yu-Gi-Oh! WCS 2026 Wraps Up in Tokyo

      Pokémon Pokopia Team Talks Ditto, Dialogue Challenges, and Fan Creativity at PokémonXP

      Pokémon Pokopia Team Talks Ditto, Dialogue Challenges, and Fan Creativity at PokémonXP

      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

      Pokémon World Championships

      Ten Years, Ten Times the Size: Christopher Brown on Pokémon World Championships Growth

      Pokémon Chief Opens Up About Wearable Tech Plans and the Real Story Behind a Classic Gen 1 Glitch

      Pokémon Chief Opens Up About Wearable Tech Plans and the Real Story Behind a Classic Gen 1 Glitch

      Dragon's Dogma 2

      Dragon’s Dogma 2: Dark Arisen Director and Producer Break Down New Bosses, Pawn Bonds, and the Relic System

    • Interviews
      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

      Pokémon World Championships

      Ten Years, Ten Times the Size: Christopher Brown on Pokémon World Championships Growth

      Sunny Side Up

      [BIC2026] Sunny Side Up CEO Park Eun-hyun on Steam Success, Diverse Characters, and What Comes After

      Marvel’s Wolverine Director Talks Combat, World Design, and Moving Away From Spider-Man’s Open World Formula

      Marvel’s Wolverine Director Talks Combat, World Design, and Moving Away From Spider-Man’s Open World Formula

      Shuhei

      [BIC2026] Former PlayStation Boss Shuhei Yoshida on AI, Indie Spirit, and Life After Sony

      [BIC2026] Hiroaki Nagashima from Toei Games Talks New IPs, Indie Roots, and Asia-First Strategy

      [BIC2026] Hiroaki Nagashima from Toei Games Talks New IPs, Indie Roots, and Asia-First Strategy

      [BIC2026] From Outsider to Organizer: How Isabella Seo Jungsook Helped Build Busan’s Indie Game Scene through BIC

      [BIC2026] From Outsider to Organizer: How Isabella Seo Jungsook Helped Build Busan’s Indie Game Scene through BIC

      [BIC2026] CanOpener’s Logan Moon Opens Up About Dungeon Settlers Ahead of Its September Early Access Launch

      [BIC2026] CanOpener’s Logan Moon Opens Up About Dungeon Settlers Ahead of Its September Early Access Launch

      Yongha Kim

      [BIC2026] Blue Archive Director Yongha Kim on Building Worlds, Balancing Fans, and His Not-So-Secret Love for Indie Games

      Trending Tags

      • Sister Sites
        • Wanuxi
        • Gamer Santai
        • GamerWK
        • Gamer555
      • Borderlands 4
      No Result
      View All Result
      GamerBraves
      No Result
      View All Result

      Why are Games Taking Increasingly Longer Time and More Expensive to Make

      Vincent L. by Vincent L.
      2 years ago
      in All, Feature, Industry, Newsletter
      Reading Time: 6 mins read
      0 0
      Why are Games Taking Increasingly Longer Time and More Expensive to Make

      Image Credit: SEGA, Atlus, Microsoft

      Share on FacebookShare on TwitterShare on TelegramShare on WhatsappShare on Reddit

      This article on ‘Why are Games Taking Increasingly Longer Time and More Expensive to Make’ was available earlier as part of the GamerBraves Newsletter. Sign up for free to gain access to more articles about news and trends in the gaming industry and community.

      Games are taking increasingly longer time to make, and there is no denying that. Nowadays, it is not rare to see games delayed or seemingly announced way too early with the absence of news for years. It is now normal to expect a new installment to your favorite franchise to take at least 5 years or more to be released. Believe it or not, it has been 11 years since Grand Theft Auto V originally launched, and we still have 8 months to go before 2025 when Grand Theft Auto VI is slated for release.

      Related Posts

      [EXCLUSIVE] Inside PUBG: DED.NET – How PUBG Studios Is Reimagining Survival, One Run at a Time

      How Pokémon TCG’s Full-Art Cards Went From Booster Pack Gimmick to Collector’s Obsession

      In our recent interview with producer Akiyasu Yamamoto, it was revealed that Vanillaware’s latest tactical RPG Unicorn Overlord has been in development since 2016, and was originally intended for the PlayStation 4 and PlayStation Vita. That is 8 years of development time, and the game ultimately launched on a newer generation of consoles than originally planned.

      Image Credit: SEGA, ATLUS

      This long development time is not limited to AAA games either, because the indie scene is also facing similar troubles. Undertale developer Toby Fox took 6 years to develop the first chapter of Deltarune, and the game has yet to be fully completed today with only 2 chapters launched thus far. Of course, there is an argument to be made that Fox is largely a solo developer, handling the programming, designing, writing, and composing all by himself.


      Follow us on Twitter
      Follow @GamerBraves
      and Tweet us
      Tweet to @GamerBraves

      However, looking at other small studios, Team Cherry announced the sequel Hollow Knight: Silksong in 2019, and 5 years later, there is still no news of a target release window. Meanwhile, it takes 7 years for the hit turn-based RPG Darkest Dungeon to eventually receive a sequel in 2023.

      Image Credit: Team Cherry

      It is worth noting that most studios are quite tight-lipped on how long their game has been in development. Most studios never exactly disclose when a project is greenlit, in the conceptual phase, or started development. As such, there is no exact tell how long a game is being actively developed or how long designers have been brainstorming and refining a title’s core concepts.

      Unfortunately, video games are products, and this means developers are not earning back if no games are being released. Longer development time on projects would also lead to more costs spent on labor, resources, and so on.

      Growing Ambition

      Have you ever stopped and wondered why are games taking longer between releases? Do you remember a time when Final Fantasy was an annual release, with titles launching each year between 1999 and 2002, from Final Fantasy VIII to Final Fantasy XI? Yet, in recent years, it took 7 years after Final Fantasy XV for Final Fantasy XVI to be launched, and the game was in active development before its predecessor was even released.

      Final Fantasy XV itself also has a fascinating backstory, having started out as Final Fantasy Versus XIII and was in development since 2006. However, the project suffered from a prolonged and troubled development that was eventually rebranded to the next mainline entry the next year. After rebooting the entire project, the game eventually came out in 2016, which is 9 years since its rebranding and 10 years since its original development.

      One of the biggest reasons why games in franchises are taking much longer to develop between releases is mainly due to scope. As a brand grows, so will expectations, and as there is a rising level of fan expectations, companies become more ambitious with each project – wanting to outgrow the previous releases with more grandiose ideas. The aforementioned Final Fantasy XV was one such project, an extremely ambitious game that was meant to be part of the Fabula Nova Crystallis Final Fantasy mythos alongside Final Fantasy XIII.

      The rising ambition is most evidently seen in open world franchises, where developers would be touting much bigger map sizes with each entry. If we look at the recently released Dragon’s Dogma 2, the map size is estimated to be four times larger than the original. Bethesda Game Studios is best known for this, frequently boasting how big their new game would be compared to the last, with Starfield claiming to have more than 1,000 planets to explore.

      Image Credit: Bethesda

      Growing Complexity 

      With the increase in scope, comes growing complexity. Game development by itself is an already complex task, demanding teams to balance up many variables from mechanical design, coding, art, optimization, localization, writing, and so on. Games are more complex than ever, with most titles in AAA space boasting huge 3D interactable space with many variables and systems in play to create immersive experiences.

      This is unlike how games used to have low-poly models walking in a world where grass and leaves were static 2D planes. As we move on in console generations, our baseline expectations of graphics and minor details change. The higher the graphical fidelity a game aims for, the more labor is required. A high-poly model takes a lot of time to sculpt, retopology, texture, apply suitable shaders, and so on.

      Apart from well-rendered models, there is also a baseline to have various physics coded in or more defined character AI. All these require a lot of time to refine, to ensure bugs and glitches are hammered out. If a barrel is going to be shattered into multiple pieces, there need to be systems in place to make sure it does not glitch into other objects and in turn bug out the other interactable elements.

      Image Credit: Capcom

      Even a concept as simple as cloth and hair physics can take many months or iterations to refine, ensuring they do not act in ways that draw you out of the experience. This is not even touching on the gameplay side of things where mechanics would grow in complexity with each entry. Take the Monster Hunter series as an example, as the series grows, so do the encounters, with new monsters gaining more intricate mechanics that would differentiate them from each other.

      In open world titles or RPGs, there is also a string of other systems to consider. Stats, the NPC AI, routine and pathing, quest system, day-night cycle, the weather system, and so on.

      Image Credit: Rockstar Games

      It took 8 years since the original before Red Dead Redemption 2 was finally released, and it is considered one of the most expensive games ever made. And it shows because Red Dead Redemption 2 brought in many innovations in AI and other intricate open world systems. The way how the animals in the game behave takes a lot of care to meticulously craft, and that obviously takes a lot of time. Regardless of how complex all these systems are, fans’ expectations would no doubt grow for Rockstar Games, setting expectations that these mechanics will be in place for Grand Theft Auto VI or other future titles from the studio.

      How About Indie 

      As we established, game development is difficult and this challenge tends to hit indie developers, due to inexperience and lack of support. Indie teams are much smaller, so it obviously takes a longer time to develop a game. If a team has multiple artists, they can split tasks evenly, but most indie studios do not have such luxury.

      That said because indie studios work on much smaller scale projects, that allows them to be more flexible on trying new ideas compared to AAA studios, producing wonderful titles such as Hades, Stray, Sea of Stars, Subnautica, and more.

      As we mentioned previously, the longer a project runs, the more the development cost will be. Even though indie studios can still run the risk of running low on funds, the smaller budget lessens the risks compared to AAA games where failure in sales can result in devastating losses in money. This is not to say AAA studios lack fresh ideas as we do have titles such as Octopath Traveler, but these releases are not often and they are generally smaller projects. 

      Image Credit: Supergiant Games

      Development Time and Risks 

      Gaps between games in a series do not necessarily mean extremely long development, but more so that developers may be working on different projects in the meantime. Sure, it has been 13 years since The Elder Scrolls V: Skyrim, but that is also because Bethesda Game Studios was putting focus on Fallout 4, Fallout 76, and Starfield, before moving full force onto developing The Elder Scrolls VI. It is a similar case for Dragon’s Dogma 2, a sequel released 12 years after its original. However, director Hideaki Itsuno was working on Devil May Cry 5 before the game.

      Image Credit: Capcom

      Considering the risks AAA studio runs into if sales fail to meet expectations, this has led to the rise of AAA remakes and remasters in recent years because these releases possess fewer risks. Remasters, especially, are much lower in budget and are re-releases of past titles with some improvements and the reason why they work is because of existing fans. It has fewer risks for more profit.

      This is also the reason why many series, especially annual releases, are less ambitious in exploring new ideas and keeping to a similar formula from previous titles. Why change what works? It makes sense because growing in ambition and scope means an increase in complexity and development time. This, in turn, more costs for labor and resources. Even though development time and costs have increased greatly over the years, AAA game prices remain largely the same, which is why there has been a recent push for a $70 base price.

      Unfortunately, as game technology evolved, fan expectations also grew, and so did studios’ ambition to push for bigger games to meet those expectations. There is no denying that we have already grown accustomed to many baseline expectations, especially on graphics, and game development time will continue to become longer as games become increasingly more complex and expensive to develop.


      Feature Video

      FEATURED VIDEO

      Tags: AtlusBethesdaBethesda Game StudiosIndustryMicrosoftSEGAStarfieldUnicorn OverlordVanillaware
      ShareTweetShareSendShare
      Previous Post

      Black Panther Game by EA is an Open World Title, Job Listing Suggests

      Next Post

      JDM: Japanese Drift Master Announces Collaboration with Subaru

      Vincent L.

      Vincent L.

      Short Bio: A geek with a passionate love for games, arts and creativity. Graduated with a Bachelor's Degree in Game Design and always interested in all things within the game industries. Has an unhealthy obsession with Capcom games like Monster Hunter and Resident Evil.

      Related Posts

      PUBG DED.NET
      Interview

      [EXCLUSIVE] Inside PUBG: DED.NET – How PUBG Studios Is Reimagining Survival, One Run at a Time

      September 1, 2026
      How Pokémon TCG’s Full-Art Cards Went From Booster Pack Gimmick to Collector’s Obsession
      News

      How Pokémon TCG’s Full-Art Cards Went From Booster Pack Gimmick to Collector’s Obsession

      September 1, 2026
      Fate/EXTRA Record Gets Picked Up By Aniplex
      News

      Fate/EXTRA Record Gets Picked Up By Aniplex

      September 1, 2026
      Next Post
      JDM: Japanese Drift Master Announces Collaboration with Subaru

      JDM: Japanese Drift Master Announces Collaboration with Subaru

      Commmunity

      Join GamerBraves Discord

      Follow us on Facebook

      Follow our Youtube Channel

      Subscribe to our Newsletter

      Featured Articles

      A Look Inside the Pokémon Center Store Set Up for PokémonXP
      Feature

      A Look Inside the Pokémon Center Store Set Up for PokémonXP

      August 27, 2026
      Nintendo Indonesia
      Feature

      The Nintendo Debut in Indonesia – What Gamers Can Expect Beyond the Console Launch

      August 14, 2026
      ROG SLASH Backpack Edition 20 and Hard-Case Luggage Edition 20 Unboxing – A Look Inside ROG’s 20th Anniversary Travel Gear
      Unboxing

      ROG SLASH Backpack Edition 20 and Hard-Case Luggage Edition 20 Unboxing – A Look Inside ROG’s 20th Anniversary Travel Gear

      August 11, 2026 - Updated on August 12, 2026
      Silver Palace Gacha Breakdown – How F2P-Friendly Is It Really?
      Feature

      Silver Palace Gacha Breakdown – How F2P-Friendly Is It Really?

      August 4, 2026
      Civilization VII Collector’s Edition Unboxing – A Box Worthy of History’s Greatest Leaders
      Unboxing

      Civilization VII Collector’s Edition Unboxing – A Box Worthy of History’s Greatest Leaders

      June 1, 2026
      Ubisoft
      Feature

      Ubisoft and the Fall From Grace: How One of Gaming’s Biggest Names Lost Its Way

      May 22, 2026
      • About GamerBraves
      • Contact Us
      • Privacy Policy

      © 2016 - 2025 Digital Braves Media Group Sdn Bhd

      Welcome Back!

      Login to your account below

      Forgotten Password?

      Retrieve your password

      Please enter your username or email address to reset your password.

      Log In
      No Result
      View All Result
      • News
      • Reviews
      • Interviews
      • Sister Sites
        • Wanuxi
        • Gamer Santai
        • GamerWK
        • Gamer555
      • Borderlands 4

      © 2016 - 2025 Digital Braves Media Group Sdn Bhd