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    The Blood of Dawnwalker Won’t Run at 60fps When It Launches

    The Blood of Dawnwalker Won’t Run at 60fps When It Launches

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    Fantasy Life i Mobile Officially Launches With Cross-Play and Progression Support

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    The Blood of Dawnwalker Won’t Run at 60fps When It Launches

    The Blood of Dawnwalker Won’t Run at 60fps When It Launches

    Nihon Falcom CEO Hopes to Continue Trails in the Sky Remakes After 2nd Chapter

    Nihon Falcom CEO Hopes to Continue Trails in the Sky Remakes After 2nd Chapter

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    One Piece Films God Valley and Baad Announced for 2027 and 2029

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    METAL GEAR SOLID: MASTER COLLECTION Vol.2 Review – MGS4 Finally Breaks Free From PlayStation 3

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    Yoshiyuki Tomino Says Modern Filmmaking Lacks ‘Sense of Wonder,’ Mentions Future Project

    The Blood of Dawnwalker System Requirements Revealed

    The Blood of Dawnwalker System Requirements Revealed

    Sunny Side Up

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      The Blood of Dawnwalker Won’t Run at 60fps When It Launches

      The Blood of Dawnwalker Won’t Run at 60fps When It Launches

      Nihon Falcom CEO Hopes to Continue Trails in the Sky Remakes After 2nd Chapter

      Nihon Falcom CEO Hopes to Continue Trails in the Sky Remakes After 2nd Chapter

      One Piece Films God Valley and Baad Announced for 2027 and 2029

      One Piece Films God Valley and Baad Announced for 2027 and 2029

      Netmarble Adds Ban to The Seven Deadly Sins: Origin, Completing the Full Lineup

      Netmarble Adds Ban to The Seven Deadly Sins: Origin, Completing the Full Lineup

      METAL GEAR SOLID: MASTER COLLECTION Vol.2 Review – MGS4 Finally Breaks Free From PlayStation 3

      METAL GEAR SOLID: MASTER COLLECTION Vol.2 Review – MGS4 Finally Breaks Free From PlayStation 3

      Yoshiyuki Tomino Says Modern Filmmaking Lacks ‘Sense of Wonder,’ Mentions Future Project

      Yoshiyuki Tomino Says Modern Filmmaking Lacks ‘Sense of Wonder,’ Mentions Future Project

      The Blood of Dawnwalker System Requirements Revealed

      The Blood of Dawnwalker System Requirements Revealed

      Sunny Side Up

      [BIC2026] Sunny Side Up CEO Park Eun-hyun on Steam Success, Diverse Characters, and What Comes After

      Fantasy Life i Mobile Officially Launches With Cross-Play and Progression Support

      Fantasy Life i Mobile Officially Launches With Cross-Play and Progression Support

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      The Blood of Dawnwalker Won’t Run at 60fps When It Launches

      The Blood of Dawnwalker Won’t Run at 60fps When It Launches

      Nihon Falcom CEO Hopes to Continue Trails in the Sky Remakes After 2nd Chapter

      Nihon Falcom CEO Hopes to Continue Trails in the Sky Remakes After 2nd Chapter

      One Piece Films God Valley and Baad Announced for 2027 and 2029

      One Piece Films God Valley and Baad Announced for 2027 and 2029

      Netmarble Adds Ban to The Seven Deadly Sins: Origin, Completing the Full Lineup

      Netmarble Adds Ban to The Seven Deadly Sins: Origin, Completing the Full Lineup

      METAL GEAR SOLID: MASTER COLLECTION Vol.2 Review – MGS4 Finally Breaks Free From PlayStation 3

      METAL GEAR SOLID: MASTER COLLECTION Vol.2 Review – MGS4 Finally Breaks Free From PlayStation 3

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      Yoshiyuki Tomino Says Modern Filmmaking Lacks ‘Sense of Wonder,’ Mentions Future Project

      The Blood of Dawnwalker System Requirements Revealed

      The Blood of Dawnwalker System Requirements Revealed

      Sunny Side Up

      [BIC2026] Sunny Side Up CEO Park Eun-hyun on Steam Success, Diverse Characters, and What Comes After

      Fantasy Life i Mobile Officially Launches With Cross-Play and Progression Support

      Fantasy Life i Mobile Officially Launches With Cross-Play and Progression Support

    • Interviews
      Sunny Side Up

      [BIC2026] Sunny Side Up CEO Park Eun-hyun on Steam Success, Diverse Characters, and What Comes After

      Marvel’s Wolverine Director Talks Combat, World Design, and Moving Away From Spider-Man’s Open World Formula

      Marvel’s Wolverine Director Talks Combat, World Design, and Moving Away From Spider-Man’s Open World Formula

      Shuhei

      [BIC2026] Former PlayStation Boss Shuhei Yoshida on AI, Indie Spirit, and Life After Sony

      [BIC2026] Hiroaki Nagashima from Toei Games Talks New IPs, Indie Roots, and Asia-First Strategy

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      [BIC2026] CanOpener’s Logan Moon Opens Up About Dungeon Settlers Ahead of Its September Early Access Launch

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      Yongha Kim

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      Curse of Ula'tek

      Curse of Ula’tek: World of Warcraft Developers Explain What’s Next for Midnight in 12.1

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      Nexon CEO Says The First Descendant Lacked “Staying Power” Despite Strong Launch

      luqman by luqman
      5 months ago
      in All, Console, Games, News, PC, PS4 (Platform), PS5 (Platform), Xbox One (Platform), Xbox Series X|S (Platform)
      Reading Time: 3 mins read
      0 0
      Nexon CEO Says The First Descendant Lacked “Staying Power” Despite Strong Launch

      Image Credit: Nexon Games

      Share on FacebookShare on TwitterShare on TelegramShare on WhatsappShare on Reddit

      Nexon CEO Junghun Lee has delivered a blunt assessment of The First Descendant, saying the live-service shooter failed to maintain long-term player engagement despite a strong launch in 2024. His comments raise new concerns about the game’s future as player numbers continue to decline across major platforms.

      The statement came during a recent capital markets briefing where Lee reviewed the company’s recent portfolio performance and identified projects that did not meet expectations.

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      A Strong Launch That Could Not Maintain Momentum

      Image Credit: Nexon Games

      When The First Descendant launched in July 2024, it attracted significant attention as a free-to-play looter shooter built around cooperative combat, character progression, and equipment grinding. Nexon positioned the title as a major pillar of its global live-service strategy.

      Early results looked promising. Hundreds of thousands of players joined during the launch window. Many explored its sci-fi world, fast-paced gunplay, and roster-based character system.


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      However, that early momentum did not last.

      Lee stated that both The First Descendant and Dungeon & Fighter Mobile shared the same issue. According to him, both titles launched strongly but lacked “staying power.” He explained that retention problems weakened long-term engagement and reduced the impact of their initial success.

      Player Numbers Show a Sharp Decline

      Image Credit: Nexon Games

      Recent player activity data supports those concerns. The First Descendant reached a peak of more than 264,000 concurrent players on Steam shortly after release. That number has reportedly dropped by about 96 percent since then.

      Daily peak player counts now struggle to reach even 5,000 users on the platform. Twitch viewership has also fallen sharply. At launch, the game attracted roughly 160,000 viewers. Today, that number sits near only a few hundred.

      Critical reception reflects a similar trend. The game currently holds a mixed rating on Steam and a score of 56 on OpenCritic, showing a divided response from players and reviewers.

      Core Progression Systems Became a Major Barrier

      Image Credit: Nexon Games

      Lee suggested that deeper structural issues contributed to the decline. He explained that weak retention systems cannot be fixed through simple updates. Instead, they require changes to the core gameplay structure.

      Many players shared similar concerns after launch. While the early loot loop felt rewarding, progression later became slower and more demanding. Unlocking new characters required significant grinding, which discouraged long-term play.

      Nexon
      Image Credit: Nexon Games

      Nexon later introduced cosmetic updates and crossover content, including a collaboration with NieR: Automata. These additions generated attention but did not solve the underlying engagement problems.

      Support Continues, But Long-Term Plans Remain Unclear

      Nexon
      Image Credit: Nexon Games

      Despite the criticism, Nexon continues to support The First Descendant with smaller updates. A new patch arrived on April 2, and additional character updates remain in development.

      However, Lee questioned whether future investment in similar projects can create experiences players stay committed to over time. He also highlighted rising development costs and increasing pressure across the live-service market.

      For now, The First Descendant remains active, but the CEO’s remarks suggest its long-term future depends on whether Nexon decides the game is worth a deeper structural overhaul.


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      luqman

      luqman

      A gamer through and through. I grew up playing all kinds of games and consoles, and even worked as a Game Designer and Game Artist for awhile. Now I venture into another path of gaming where I will pass all gaming knowledge to everyone, no matter how far or treacherous the journey is.

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