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    Pokémon Pokopia Team Talks Ditto, Dialogue Challenges, and Fan Creativity at PokémonXP

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    [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

    [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

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    Pokémon Pokopia Team Talks Ditto, Dialogue Challenges, and Fan Creativity at PokémonXP

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    [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

    [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

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  • Interviews
    [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

    [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

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    Ten Years, Ten Times the Size: Christopher Brown on Pokémon World Championships Growth

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      Pokémon Pokopia Team Talks Ditto, Dialogue Challenges, and Fan Creativity at PokémonXP

      Pokémon Pokopia Team Talks Ditto, Dialogue Challenges, and Fan Creativity at PokémonXP

      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

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      Ten Years, Ten Times the Size: Christopher Brown on Pokémon World Championships Growth

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      Pokémon Chief Opens Up About Wearable Tech Plans and the Real Story Behind a Classic Gen 1 Glitch

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      GTA VI Could Take 80 Hours to Finish According to Rockstar North Co-Studio Head

      Silver Palace Global Pre-Registrations Now Open For All Platforms

      Silver Palace Global Pre-Registrations Now Open For All Platforms

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      Pokémon Pokopia Team Talks Ditto, Dialogue Challenges, and Fan Creativity at PokémonXP

      Pokémon Pokopia Team Talks Ditto, Dialogue Challenges, and Fan Creativity at PokémonXP

      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

      Pokémon World Championships

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    • Interviews
      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

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      Ten Years, Ten Times the Size: Christopher Brown on Pokémon World Championships Growth

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      Hazelnut Bastille – A Classic Zelda-Like Game Coming To Switch And All PC OS!

      CeeZee by CeeZee
      October 3, 2018 - Updated on October 5, 2018
      in All, Industry, Linux, Mac, Nintendo Switch, PC
      0 0
      Hazelnut Bastille – A Classic Zelda-Like Game Coming To Switch And All PC OS!
      Share on FacebookShare on TwitterShare on TelegramShare on WhatsappShare on Reddit

      The Legend of Zelda has been a very popular game ever since it was released in 1986. The game has spawned many fans from the 90’s to come up with many games that are Zelda-like today. We covered a few previously like Oceanhorn 2 and Ittle Dew 2 that offers pretty much that experience and more. Now, there’s a new one that’s adding into the genre and that’s Hazelnut Bastille by AloftStudio!

      Hazelnut Bastille was made in a 16-bit Japanese RPG style and it’s coming to the Nintendo Switch, PC (Steam), Mac and even Linux! Just like The Legend of Zelda, the game tells a deep story too, where we follow a lone young woman who braved terrible odds to retrieve something that was taken from her. On her journey, she befriended a band of Castouts and Knaves living on the fringe of the world and together, they unravel the mysteries of a vast and unknowable past.


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      Players will also experience a Metroidvania progression with a classic open-world Overworld and Dungeon format as seen above. As it is made in a classic 16-bit graphic and audio style, it also samples an 8-voice Chiptune and lofi sample soundtrack. Just like the Zelda games, we will be greeted with the classic 8-way and 4-way navigation modes as we venture forth. With a diverse bunch of enemies, players will need to observe and learn the enemies’ patterns in order to counter-attack, thus giving it a high-skill ceiling of learning. There are also plenty of items and equipments that players can obtain, so it’s very customized according to a player’s playstyle.

      If you want to know more, you can check out their official site! For now, there’s no official launch date announced yet but we’re hoping that it will be soon.


      Feature Video

      FEATURED VIDEO

      Tags: AloftStudioHazelnut BastilleIttle Dew 2LinuxMacNintendo SwitchOceanhorn 2Oceanhorn 2: Knights of the Lost RealmPCSteamZelda
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