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    Pokémon Pokopia Team Talks Ditto, Dialogue Challenges, and Fan Creativity at PokémonXP

    Pokémon Pokopia Team Talks Ditto, Dialogue Challenges, and Fan Creativity at PokémonXP

    [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

    [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

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    Silver Palace Global Pre-Registrations Now Open For All Platforms

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    Pokémon Pokopia Team Talks Ditto, Dialogue Challenges, and Fan Creativity at PokémonXP

    Pokémon Pokopia Team Talks Ditto, Dialogue Challenges, and Fan Creativity at PokémonXP

    [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

    [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

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  • Interviews
    [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

    [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

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      Pokémon Pokopia Team Talks Ditto, Dialogue Challenges, and Fan Creativity at PokémonXP

      Pokémon Pokopia Team Talks Ditto, Dialogue Challenges, and Fan Creativity at PokémonXP

      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

      Pokémon World Championships

      Ten Years, Ten Times the Size: Christopher Brown on Pokémon World Championships Growth

      Pokémon Chief Opens Up About Wearable Tech Plans and the Real Story Behind a Classic Gen 1 Glitch

      Pokémon Chief Opens Up About Wearable Tech Plans and the Real Story Behind a Classic Gen 1 Glitch

      Dragon's Dogma 2

      Dragon’s Dogma 2: Dark Arisen Director and Producer Break Down New Bosses, Pawn Bonds, and the Relic System

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      Sneaky Sasquatch Announces Subway Surfers Crossover, Reveals Birdwatching Update

      Mobile Midcore Games Lose Steam in Q2 2026, Even as New Contenders Push Through

      Mobile Midcore Games Lose Steam in Q2 2026, Even as New Contenders Push Through

      GTA VI Could Take 80 Hours to Finish According to Rockstar North Co-Studio Head

      GTA VI Could Take 80 Hours to Finish According to Rockstar North Co-Studio Head

      Silver Palace Global Pre-Registrations Now Open For All Platforms

      Silver Palace Global Pre-Registrations Now Open For All Platforms

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      Pokémon Pokopia Team Talks Ditto, Dialogue Challenges, and Fan Creativity at PokémonXP

      Pokémon Pokopia Team Talks Ditto, Dialogue Challenges, and Fan Creativity at PokémonXP

      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

      Pokémon World Championships

      Ten Years, Ten Times the Size: Christopher Brown on Pokémon World Championships Growth

      Pokémon Chief Opens Up About Wearable Tech Plans and the Real Story Behind a Classic Gen 1 Glitch

      Pokémon Chief Opens Up About Wearable Tech Plans and the Real Story Behind a Classic Gen 1 Glitch

      Dragon's Dogma 2

      Dragon’s Dogma 2: Dark Arisen Director and Producer Break Down New Bosses, Pawn Bonds, and the Relic System

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      GTA VI Could Take 80 Hours to Finish According to Rockstar North Co-Studio Head

      Silver Palace Global Pre-Registrations Now Open For All Platforms

      Silver Palace Global Pre-Registrations Now Open For All Platforms

    • Interviews
      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

      Pokémon World Championships

      Ten Years, Ten Times the Size: Christopher Brown on Pokémon World Championships Growth

      Sunny Side Up

      [BIC2026] Sunny Side Up CEO Park Eun-hyun on Steam Success, Diverse Characters, and What Comes After

      Marvel’s Wolverine Director Talks Combat, World Design, and Moving Away From Spider-Man’s Open World Formula

      Marvel’s Wolverine Director Talks Combat, World Design, and Moving Away From Spider-Man’s Open World Formula

      Shuhei

      [BIC2026] Former PlayStation Boss Shuhei Yoshida on AI, Indie Spirit, and Life After Sony

      [BIC2026] Hiroaki Nagashima from Toei Games Talks New IPs, Indie Roots, and Asia-First Strategy

      [BIC2026] Hiroaki Nagashima from Toei Games Talks New IPs, Indie Roots, and Asia-First Strategy

      [BIC2026] From Outsider to Organizer: How Isabella Seo Jungsook Helped Build Busan’s Indie Game Scene through BIC

      [BIC2026] From Outsider to Organizer: How Isabella Seo Jungsook Helped Build Busan’s Indie Game Scene through BIC

      [BIC2026] CanOpener’s Logan Moon Opens Up About Dungeon Settlers Ahead of Its September Early Access Launch

      [BIC2026] CanOpener’s Logan Moon Opens Up About Dungeon Settlers Ahead of Its September Early Access Launch

      Yongha Kim

      [BIC2026] Blue Archive Director Yongha Kim on Building Worlds, Balancing Fans, and His Not-So-Secret Love for Indie Games

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      Assassin’s Creed Infinity Announced Along With New Development Structure

      W by W
      5 years ago
      in All, News
      Reading Time: 1 min read
      0 0
      Assassin's Creed Unity

      Assassin's Creed Unity introduced a bold new feature to the game, co-op.

      Share on FacebookShare on TwitterShare on TelegramShare on WhatsappShare on Reddit

      Ubisoft have announced Assassin’s Creed Infinity, an upcoming project that represents a bold new step for the historical stealth action games.

      According to Bloomberg reporter Jason Schreier, Assassin’s Creed Infinity will be a live service, eschewing the typical single-setting of Assassin’s Creed games in favor of multiple settings the player can explore.

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      That being said, he says details are subject to change, as the project won’t be due out until 2024.

      Ubisoft has seemingly made their announcement in response to Schreier’s news, although they have not confirmed nor denied the release date or gameplay features of the game.


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      Assassin's Creed Brotherhood
      The Assassin’s Creed has explored a whole host of worlds, from Renaissance-era Rome to Ancient Egypt to most recently, Medieval England.

      Joint Development On Assassin’s Creed Infinity

      Instead, however, they announced that Assassin’s Creed Infinity would be shaking up how they develop the Assassins’ Creed franchise going forward. Previously, the Assassin’s Creed games were handled by alternating studios, meaning that each of Ubisoft’s branches, Ubisoft Montreal and Ubisoft Quebec, would take turns developing the next big Assassin’s Creed titles.

      However, Ubisoft confirmed that Infinity would take a new co-development approach, with people from both studios helming key leadership roles for the project.

      This includes Marc-Alexis Côté from Ubisoft Quebec, who was a founding member of that studio and worked on Assassin’s Creed Brotherhood, Syndicate and Odyssey. He’s also joined by Senior producer Julien Laferrière of Ubisoft Montreal, who has been working on Assassin’s Creed since 2007. He also worked on the most recent release, Assassin’s Creed Valhalla.

       

       


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      Tags: Assassin's CreedUbisoftUbisoft MontrealUbisoft Quebec
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      Avid enjoyer of games that sit about as far away from mainstream as possible. Also a proud UWE graduate with a degree in Media and Journalism, along with a TOA Diploma in Digital Animation.

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