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    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

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    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

    Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

    The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

    The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

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    Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

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    New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

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      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      Grand Theft Auto VI Controllers

      Sony Reveals Limited Edition DualSense Controllers for Grand Theft Auto VI

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      FINAL FANTASY RESONANCE

      Final Fantasy Resonance Producer and Director Talk Turn-Based Roots, HD-2D Visuals, and Turning Brave Exvius Into a Console RPG

      Gundam Rogue Orbit Launch

      Gundam Rogue Orbit Sets March 2027 Launch for PS5, Xbox Series, and PC

      Fate/EXTRA Record Sets January 2027 Release Date

      Fate/EXTRA Record Sets January 2027 Release Date

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

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      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      Konami Announces Rhapsody in Scarlet, a Magical Adventure Set in 1920s New York

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      The Eminence in Shadow: Phantom Echoes Gets 2027 Release Window

      Grand Theft Auto VI Controllers

      Sony Reveals Limited Edition DualSense Controllers for Grand Theft Auto VI

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      Crimson Desert: Charting the Unknown Expansion Revealed, Releases October 15

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      New Digimon Story: Time Stranger DLC A Hero’s Eternal Legacy Announced

      FINAL FANTASY RESONANCE

      Final Fantasy Resonance Producer and Director Talk Turn-Based Roots, HD-2D Visuals, and Turning Brave Exvius Into a Console RPG

      Gundam Rogue Orbit Launch

      Gundam Rogue Orbit Sets March 2027 Launch for PS5, Xbox Series, and PC

      Fate/EXTRA Record Sets January 2027 Release Date

      Fate/EXTRA Record Sets January 2027 Release Date

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

      Final Fantasy VII Revelation Set to Launch on April 8, 2027

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      [EXCLUSIVE] Songs of the Past: Doug Cockle and Karolina Kuzia-Rokosz on Bringing Geralt and Dandelion Back Together

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      [EXCLUSIVE] Inside PUBG: DED.NET – How PUBG Studios Is Reimagining Survival, One Run at a Time

      Lost Worlds, New Faces: Inside CODE VEIN II DLC Mask of Idris With Keita Iizuka and Hiroshi Yoshimura

      Lost Worlds, New Faces: Inside CODE VEIN II DLC Mask of Idris With Keita Iizuka and Hiroshi Yoshimura

      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

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      Bungie Has a Multi-Year Story Roadmap for Marathon, But Says Players Will Help Shape It

      Ralph by Ralph
      4 months ago
      in All, Console, Games, News, PC, PS5 (Platform), Xbox Series X|S (Platform)
      Reading Time: 2 mins read
      0 0
      Bungie Has a Multi-Year Story Roadmap for Marathon, But Says Players Will Help Shape It

      Image Credit: Bungie

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      Bungie says it already has a story plan for its extraction shooter Marathon that covers several years ahead, though the studio is leaving room for player feedback to influence where things go. Marathon launched on consoles and PC in March and has sold an estimated 1.2 million copies in its opening weeks, with that number potentially climbing past 2 million to date.

      The studio has already made clear it plans to support the game long-term, and now creative director Julia Nardin has offered a closer look at how the story side of things is being handled.

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      In an interview with Games Radar, Nardin said the team knows the general direction of the narrative for the next few years, but stopped short of calling it fully set in stone.

      “We know where we want to take the story over the next few years, but I don’t want to say it’s completely ‘locked in’ because it’s important to us that our players be able to help shape it,” Nardin said, describing player input in the story as “part of the magic of playing a live service game.”


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      Image Credit: Bungie

      What is already settled, according to Nardin, is the backstory of Tau Ceti, the planet at the center of Marathon’s world. Bungie plans to keep dropping clues about what happened there as the game continues to grow “in ways that are informed by its past and a future that excites our players.”

      Nardin also brought up accessibility for new players, pointing to Destiny as an example of what the team wants to avoid. That game became notoriously hard to follow for newcomers, partly because older content was regularly removed from the game, leaving gaps in the story. With Marathon, Bungie wants every season to work as a fresh starting point.

      Image Credit: Bungie

      “They’ll always be able to uncover the mysteries of Tau Ceti’s past while experiencing its present,” Nardin said. “We want every season to be a new entry point, and for new players to be able to understand what’s going on regardless of how long we’ve all been running.”

      On the update side, Bungie says it is planning to roll out smaller, more frequent improvements rather than holding everything back for big drops. “Our plan is to get improvements out as soon as we can, rather than wait to drop them all at the same time (even though this might make them less obvious),” the studio said.


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      Ralph

      Ralph

      I currently have a degree in communication and have been in love with games ever since playing on the SEGA Dreamcast. Nothing but JRPGs and fighting games in my bloodstream.

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