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    The Blood of Dawnwalker Won’t Run at 60fps When It Launches

    The Blood of Dawnwalker Won’t Run at 60fps When It Launches

    Nihon Falcom CEO Hopes to Continue Trails in the Sky Remakes After 2nd Chapter

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    Yoshiyuki Tomino Says Modern Filmmaking Lacks ‘Sense of Wonder,’ Mentions Future Project

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      The Blood of Dawnwalker Won’t Run at 60fps When It Launches

      The Blood of Dawnwalker Won’t Run at 60fps When It Launches

      Nihon Falcom CEO Hopes to Continue Trails in the Sky Remakes After 2nd Chapter

      Nihon Falcom CEO Hopes to Continue Trails in the Sky Remakes After 2nd Chapter

      One Piece Films God Valley and Baad Announced for 2027 and 2029

      One Piece Films God Valley and Baad Announced for 2027 and 2029

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      METAL GEAR SOLID: MASTER COLLECTION Vol.2 Review – MGS4 Finally Breaks Free From PlayStation 3

      METAL GEAR SOLID: MASTER COLLECTION Vol.2 Review – MGS4 Finally Breaks Free From PlayStation 3

      Yoshiyuki Tomino Says Modern Filmmaking Lacks ‘Sense of Wonder,’ Mentions Future Project

      Yoshiyuki Tomino Says Modern Filmmaking Lacks ‘Sense of Wonder,’ Mentions Future Project

      The Blood of Dawnwalker System Requirements Revealed

      The Blood of Dawnwalker System Requirements Revealed

      Sunny Side Up

      [BIC2026] Sunny Side Up CEO Park Eun-hyun on Steam Success, Diverse Characters, and What Comes After

      Fantasy Life i Mobile Officially Launches With Cross-Play and Progression Support

      Fantasy Life i Mobile Officially Launches With Cross-Play and Progression Support

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      The Blood of Dawnwalker Won’t Run at 60fps When It Launches

      The Blood of Dawnwalker Won’t Run at 60fps When It Launches

      Nihon Falcom CEO Hopes to Continue Trails in the Sky Remakes After 2nd Chapter

      Nihon Falcom CEO Hopes to Continue Trails in the Sky Remakes After 2nd Chapter

      One Piece Films God Valley and Baad Announced for 2027 and 2029

      One Piece Films God Valley and Baad Announced for 2027 and 2029

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      METAL GEAR SOLID: MASTER COLLECTION Vol.2 Review – MGS4 Finally Breaks Free From PlayStation 3

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      [BIC2026] Sunny Side Up CEO Park Eun-hyun on Steam Success, Diverse Characters, and What Comes After

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      Yoko Taro Explains Why Kamiya’s Social Media Blocking Benefits Game Developers

      Ralph by Ralph
      7 months ago
      in All, Games, Industry, News
      Reading Time: 3 mins read
      0 0
      Yoko Taro Explains Why Kamiya’s Social Media Blocking Benefits Game Developers

      Image Credit: CLOVERS

      Share on FacebookShare on TwitterShare on TelegramShare on WhatsappShare on Reddit

      NieR creator Yoko Taro recently appeared on CLOVERS studio’s YouTube show Cafe Four Leaf, where he shared his thoughts on fellow developer Hideki Kamiya’s well-known approach to social media.

      Kamiya, who created Devil May Cry and Bayonetta, has built a reputation for his direct responses to fans and critics online. He’s known for blocking users who break his rules—whether they’re being rude or asking questions he’s already answered. He often calls rule-breakers “insects” before hitting the block button, though he’s also willing to unblock people who apologize politely.

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      During the January 23 episode, Yoko Taro, who is close friends with Kamiya joked about how different Kamiya acts online compared to his reserved personality in private. But beyond the humor, Yoko Taro made a serious point about why Kamiya’s behavior actually helps the game development community.

      “When you’re a game creator and a public-facing personality, you draw attention from a lot of people, including some real weirdos,” Yoko Taro said. “Some of them say things that are seriously absurd or out of line. But since they’re your customers and your audience, you can’t really clap back at full force.”


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      This issue is especially significant for Japanese developers, where “customer first” culture runs deep in the gaming industry. While companies like Sega and Square Enix have recently begun taking stronger action against customer harassment, individual developers still have limited options for protecting themselves from daily online attacks.

      Mikami>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Kamiya>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>🪲>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>💩>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>You https://t.co/KNioxE8Pru

      — 神谷英樹🍀 Hideki Kamiya🍀 (@HidekiKamiya_X) January 21, 2026

      This is where Kamiya’s approach becomes valuable, according to Yoko Taro. “But Kamiya does clap back. He just tells them, ‘Go away, you insect!'” Yoko Taro explained. “Just like how there are people who will tell you off in real life when provoked, I think it’s a net positive to instill the fear that there are also game creators who have that edge. That’s why I think having Kamiya-san around as a game industry peer is super reassuring.”

      Kamiya agreed with this view, noting that “A lot of people assume we’ll sit there and be their punching bags, so they get stunned when you suddenly punch them back.”

      Despite his tough online presence, Yoko Taro and others at CLOVER confirm that Kamiya behaves completely differently in the workplace and in his personal life.


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      Tags: CloversHideki KamiyaYoko Taro
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      I currently have a degree in communication and have been in love with games ever since playing on the SEGA Dreamcast. Nothing but JRPGs and fighting games in my bloodstream.

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