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    Mewtwo Raid Lights Up Times Square for Pokémon Go’s 10th Birthday

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    Digimon UP Set to Launch on July 15, Pre-Registration Numbers Pass One Million

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    CAPTAIN TSUBASA 2

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    Silo Season 3 Interview – The Cast and Creators Open Up About Memory, Power, and What’s Coming Next

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    [EXCLUSIVE] Beyond the Base Game: Cygames on What Endless Ragnarok Means for Granblue Fantasy: Relink

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      Mewtwo Raid Lights Up Times Square for Pokémon Go’s 10th Birthday

      Mewtwo Raid Lights Up Times Square for Pokémon Go’s 10th Birthday

      Dragon Ball Xenoverse 3 Gameplay

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      Black Flag Resynced

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      Puzzle Gaming Is Changing: Sort, Block, and Screw Games Are Taking Over Old Favorites

      Relink The World

      [GUIDE] Granblue Fantasy: Relink – Endless Ragnarok – How To Defeat The World

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      Steam Trading Cards for Digimon Story: Cyber Sleuth Complete Edition Set to End This Month

      Digimon UP Set to Launch on July 15, Pre-Registration Numbers Pass One Million

      Digimon UP Set to Launch on July 15, Pre-Registration Numbers Pass One Million

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      Mewtwo Raid Lights Up Times Square for Pokémon Go’s 10th Birthday

      Dragon Ball Xenoverse 3 Gameplay

      Dragon Ball Xenoverse 3 Gets First Gameplay Look, Reveals Combat and Character Connections

      Black Flag Resynced

      Ubisoft Barcelona Lays Off Staff Shortly After Assassin’s Creed Black Flag Resynced Launch

      Monster Fantasy Monster Hunter

      Monster Fantasy Developers Explain How Their Game Differs From Monster Hunter

      Super Nintendo World Set to Join Sentosa’s Massive 20 Year Transformation

      Super Nintendo World Set to Join Sentosa’s Massive 20 Year Transformation

      Puzzle Gaming Is Changing: Sort, Block, and Screw Games Are Taking Over Old Favorites

      Puzzle Gaming Is Changing: Sort, Block, and Screw Games Are Taking Over Old Favorites

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      [GUIDE] Granblue Fantasy: Relink – Endless Ragnarok – How To Defeat The World

      Steam Trading Cards for Digimon Story: Cyber Sleuth Complete Edition Set to End This Month

      Steam Trading Cards for Digimon Story: Cyber Sleuth Complete Edition Set to End This Month

      Digimon UP Set to Launch on July 15, Pre-Registration Numbers Pass One Million

      Digimon UP Set to Launch on July 15, Pre-Registration Numbers Pass One Million

    • Interviews
      The Blood of Dawnwalker

      The Blood of Dawnwalker Interview – Narrative Director Jakub Szamalek on Vampires, Choices, and a Story That Never Really Ends

      CAPTAIN TSUBASA 2

      CAPTAIN TSUBASA 2: WORLD FIGHTERS Producer on New Systems, the World Cup, and Staying True to the Manga

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      DOOM: The Dark Ages | Revelations Interview — Hugo Martin and Marty Stratton on Spears, Secrets, and What Comes Next

      Twisted Reflection

      [EXCLUSIVE] Monster Hunter Stories 3: Twisted Reflection Team Break Down the Game’s Key Creative Choices

      Virtua Fighter Crossroads

      VIRTUA FIGHTER CROSSROADS Producer Riichiro Yamada Talks About Reviving a Legacy and Reimagining the Fight

      Silo Season 3 Interview – The Cast and Creators Open Up About Memory, Power, and What’s Coming Next

      Silo Season 3 Interview – The Cast and Creators Open Up About Memory, Power, and What’s Coming Next

      Granblue Fantasy: Relink

      Granblue Fantasy Relink: Endless Ragnarok Interview — Cygames on Questions the Community Have Been Asking

      [EXCLUSIVE] Beyond the Base Game: Cygames on What Endless Ragnarok Means for Granblue Fantasy: Relink

      [EXCLUSIVE] Beyond the Base Game: Cygames on What Endless Ragnarok Means for Granblue Fantasy: Relink

      Diablo Immortal Patch 5.0

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      Hideo Kojima Says AAA Games All Look the Same, Calls for Bold Innovation

      Irfan Shah by Irfan Shah
      12 months ago
      in All, Games, Industry, News
      Reading Time: 2 mins read
      0 0
      Hideo Kojima Games

      Image Credit: Hideo Kojima

      Share on FacebookShare on TwitterShare on TelegramShare on WhatsappShare on Reddit

      Veteran game creator Hideo Kojima, best known for Metal Gear Solid and Death Stranding, has once again made waves in the industry, this time for his outspoken thoughts on the current state of AAA games.

      During an interview with SSense, Kojima said that many big-budget titles are falling into a creative rut, with repetitive aesthetics and predictable gameplay mechanics.

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      “Even the visuals and the systems are pretty much the same,” Kojima said.

      “A lot of people enjoy this, I understand, but it is important to put something really new in there for the industry.”


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      Kojima made the statement after watching trailers from this year’s Summer Games Fest, where he observed a trend: nearly every game featured either an alien or medieval monster, wrapped in the same photorealistic sheen. While he doesn’t dismiss fans who enjoy these games, Kojima believes developers should challenge themselves more. For him, true creativity comes from risk, not from following trends.

      From Fine Art to Game Design Inspiration

      Image Credit: Hideo Kojima

      Interestingly, Kojima doesn’t spend much time playing video games himself these days. Instead, his weekends are spent exploring Tokyo’s modern art museums and galleries, where he draws ideas from visual installations and centuries-old paintings. He sees deep connections between artists of the past and game developers of the future.

      This outsider perspective is part of what makes his games stand out. Kojima famously refers to Death Stranding as a “strand-type game,” and while its unique mechanics and oddball plot divided players, it remains one of the most talked-about titles of the past decade.

      “If there is no risk, there won’t be any good things that would be born,” Kojima explained.

      One Brain, One Vision: Kojima’s Auteur Approach

      Image Credit: Hideo Kojima

      While most AAA games are developed by large, compartmentalized teams, Hideo Kojima approaches game creation differently. He works like a film director, overseeing story, systems, and visuals simultaneously. He compares his process to doing scriptwriting, storyboarding, and production all at once, with no filter between vision and execution.

      This full-spectrum control has allowed him to produce experiences like Death Stranding and its sequel, Death Stranding 2: On the Beach, games that feel truly personal, even if they’re not for everyone. According to Kojima, the mixed reactions to his titles don’t bother him. In fact, he expects them.

      The Industry Must Evolve

      Image Credit: Kojima Productions

      In a time when studios are closing and projects are getting risk-averse, Kojima’s comments come as both a critique and a warning. While acknowledging that the business side of gaming often forces safe bets, he insists that the industry needs new, bold ideas to move forward.

      While he’s now fully focused on his own projects, including OD and Physint, he says the true legacy of his games will be measured 10 or 20 years from now, not today.

      Hideo Kojima Games
      Image Credit: Hideo Kojima

      Kojima’s boldness may not always be met with universal praise, but it continues to shape the conversation around what games can be. With AAA titles increasingly playing it safe, his voice is a critical reminder that we need more originality in mainstream game design.

      Whether or not you’re a fan of his games, Hideo Kojima remains a rare force in gaming: a developer unafraid to fail in the pursuit of something truly new.


      Granblue Fantasy Relink: Endless Ragnarok
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      Tags: AAA GamesDeath Stranding 2: On the BeachGame Developmentgame industryHideo Kojima
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