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    The Blood of Dawnwalker Won’t Run at 60fps When It Launches

    The Blood of Dawnwalker Won’t Run at 60fps When It Launches

    Nihon Falcom CEO Hopes to Continue Trails in the Sky Remakes After 2nd Chapter

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      The Blood of Dawnwalker Won’t Run at 60fps When It Launches

      The Blood of Dawnwalker Won’t Run at 60fps When It Launches

      Nihon Falcom CEO Hopes to Continue Trails in the Sky Remakes After 2nd Chapter

      Nihon Falcom CEO Hopes to Continue Trails in the Sky Remakes After 2nd Chapter

      One Piece Films God Valley and Baad Announced for 2027 and 2029

      One Piece Films God Valley and Baad Announced for 2027 and 2029

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      Netmarble Adds Ban to The Seven Deadly Sins: Origin, Completing the Full Lineup

      METAL GEAR SOLID: MASTER COLLECTION Vol.2 Review – MGS4 Finally Breaks Free From PlayStation 3

      METAL GEAR SOLID: MASTER COLLECTION Vol.2 Review – MGS4 Finally Breaks Free From PlayStation 3

      Yoshiyuki Tomino Says Modern Filmmaking Lacks ‘Sense of Wonder,’ Mentions Future Project

      Yoshiyuki Tomino Says Modern Filmmaking Lacks ‘Sense of Wonder,’ Mentions Future Project

      The Blood of Dawnwalker System Requirements Revealed

      The Blood of Dawnwalker System Requirements Revealed

      Sunny Side Up

      [BIC2026] Sunny Side Up CEO Park Eun-hyun on Steam Success, Diverse Characters, and What Comes After

      Fantasy Life i Mobile Officially Launches With Cross-Play and Progression Support

      Fantasy Life i Mobile Officially Launches With Cross-Play and Progression Support

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      The Blood of Dawnwalker Won’t Run at 60fps When It Launches

      The Blood of Dawnwalker Won’t Run at 60fps When It Launches

      Nihon Falcom CEO Hopes to Continue Trails in the Sky Remakes After 2nd Chapter

      Nihon Falcom CEO Hopes to Continue Trails in the Sky Remakes After 2nd Chapter

      One Piece Films God Valley and Baad Announced for 2027 and 2029

      One Piece Films God Valley and Baad Announced for 2027 and 2029

      Netmarble Adds Ban to The Seven Deadly Sins: Origin, Completing the Full Lineup

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      METAL GEAR SOLID: MASTER COLLECTION Vol.2 Review – MGS4 Finally Breaks Free From PlayStation 3

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      [BIC2026] Sunny Side Up CEO Park Eun-hyun on Steam Success, Diverse Characters, and What Comes After

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    • Interviews
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      [BIC2026] Sunny Side Up CEO Park Eun-hyun on Steam Success, Diverse Characters, and What Comes After

      Marvel’s Wolverine Director Talks Combat, World Design, and Moving Away From Spider-Man’s Open World Formula

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      Curse of Ula’tek: World of Warcraft Developers Explain What’s Next for Midnight in 12.1

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      Dead by Daylight Developer Confirms Layoffs Hitting Mobile and External Teams

      Ralph by Ralph
      4 months ago
      in All, Games, Industry, News
      Reading Time: 2 mins read
      0 0
      Dead by Daylight Developer Confirms Layoffs Hitting Mobile and External Teams

      Image Credit: Behaviour Interactive

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      Behaviour Interactive, the Canadian studio behind the popular survival horror game Dead by Daylight, has confirmed that it has laid off a number of employees. The exact number of people affected has not been disclosed, but the cuts were focused on the studio’s mobile and external development departments.

      A spokesperson for Behaviour Interactive told Game Developer that the decision was driven by a drop in demand for that type of work.

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      The official statement read: “As we conclude our remaining engagements and do not foresee comparable opportunities in the near term, we have made the decision to part ways with some colleagues. Those decisions are never easy, and we are grateful for the contributions of the affected employees, who have helped shape Behaviour and support our partners over the years.”

      Image Credit: Behaviour Interactive

      The layoffs come roughly one month after Behaviour Interactive acquired The Fun Pimps, the studio behind the long-running survival game 7 Days to Die. The financial terms of that deal were not shared by either party.


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      This follows another acquisition back in September 2024, when Behaviour picked up Red Hook Studios, the team responsible for the Darkest Dungeon series. On the development side, Behaviour Interactive is currently working on a new entry in the Serious Sam franchise, set to be published by Devolver Digital, alongside continued work on Dead by Daylight.

      Image Credit: Behaviour Interactive

      Behaviour Interactive has been around since 1992, originally founded under the name Megatoon and later operating as Artificial Mind and Movement Inc. For much of its early history, the studio worked as a contractor, helping develop games for major publishers like Ubisoft, Konami, Sony, Nintendo, and Disney. That all changed in 2016 when Behaviour released Dead by Daylight, which went on to become the studio’s biggest hit and has since grown into a franchise with multiple spinoffs.


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      I currently have a degree in communication and have been in love with games ever since playing on the SEGA Dreamcast. Nothing but JRPGs and fighting games in my bloodstream.

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