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    Pokémon Pokopia Team Talks Ditto, Dialogue Challenges, and Fan Creativity at PokémonXP

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    [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

    [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

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    Pokémon Pokopia Team Talks Ditto, Dialogue Challenges, and Fan Creativity at PokémonXP

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    [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

    [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

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    [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

    [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

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      Pokémon Pokopia Team Talks Ditto, Dialogue Challenges, and Fan Creativity at PokémonXP

      Pokémon Pokopia Team Talks Ditto, Dialogue Challenges, and Fan Creativity at PokémonXP

      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

      Pokémon World Championships

      Ten Years, Ten Times the Size: Christopher Brown on Pokémon World Championships Growth

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      GTA VI Could Take 80 Hours to Finish According to Rockstar North Co-Studio Head

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      Pokémon Pokopia Team Talks Ditto, Dialogue Challenges, and Fan Creativity at PokémonXP

      Pokémon Pokopia Team Talks Ditto, Dialogue Challenges, and Fan Creativity at PokémonXP

      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

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      Ten Years, Ten Times the Size: Christopher Brown on Pokémon World Championships Growth

      Pokémon Chief Opens Up About Wearable Tech Plans and the Real Story Behind a Classic Gen 1 Glitch

      Pokémon Chief Opens Up About Wearable Tech Plans and the Real Story Behind a Classic Gen 1 Glitch

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      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

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      A3: Still Alive is now available in Korea!

      Kit by Kit
      6 years ago
      in All, Android, iOS, Mobile Games, News
      Reading Time: 1 min read
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      A3: Still Alive is now available in Korea!
      Share on FacebookShare on TwitterShare on TelegramShare on WhatsappShare on Reddit

      We’d reported on A3: Still Alive way back in 2018, and the game is now available in Korea. In fact, it launched on 12 March 2020, just yesterday! The return of A3 had also mentioned a 30-player battle royale mode, which players can try out for themselves. A3: Still Alive is meant to be a mix of MMORPG and Battle Royale, to tap into two markets at once.

      “A3: Still Alive is Netmarble’s fresh try at the game market. It is a completely new genre that converges a massively multiplayer role-playing game, which is popular in Korea, and Battle Royale game, which is popular overseas.”

      CEO Kwon Young-sig via Korea Herald

      This move is quite reminiscent of Pearl Abyss striking out into the battle royale market with Shadow Arena, which has since concluded its closed beta on Steam. You can check out our review of that game over here.

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      With it being so new, it’s understandable that there would be bugs, with those involving the battle royale mode currently being worked on. As for a global launch of A3: Still Alive, Netmarble has said it will only be available once the game has gotten a good foothold in its local South Korea market first, as well as mentioning that “each overseas launch requires thorough localization of the game.” Keep an eye out!


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      Tags: A3A3: Still AliveNetmarble
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      I do what needs doing, with a slew of gacha games on plate. Willingly self-inflicts heartattacks via supporting SEA/SA Dota. RPGs and roguelike/roguelites are the good shit. As Twitter is a wholly functioning website, an email will be the best method of contact.

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