Rockstar confirmed that the GTA VI Netflix extended look was recorded on a base PS5, which is impressive considering the visual fidelity showcased throughout the 26-minute trailer. However, it hasn’t been confirmed whether it would let players choose between quality and performance modes, as with recent games.
Watch Grand Theft Auto VI: An Extended Look.
Now available on YouTube and the Grand Theft Auto VI official site:https://t.co/ePUmxB65kZhttps://t.co/9koqQnih7a pic.twitter.com/a5rAnaHufK
— Rockstar Games (@RockstarGames) August 28, 2026
Head of development Rob Nelson spoke with YouTuber Davey Jones of Flow Games, where he stated that GTA VI’s latest build is currently running at 30 frames per second. Nelson hasn’t commented on resolution details yet, but says that a 60 fps mode could be introduced in the future, even after launch.
The Rockstar co-director also stated that other fidelity features, such as Ray Tracing and resolution, haven’t been confirmed yet.
Being locked to 30 fps isn’t new to Rockstar’s games, with GTA V only getting the 60 fps treatment after being ported to PS5 and Xbox Series X|S. Meanwhile, Red Dead Redemption 2 is yet to get a performance boost.

Considering GTA VI’s map being revealed as twice the size of GTA V and thrice that of Red Dead Redemption 2’s, Rockstar seems intent on making each crevice of Leonidas as detailed as possible. Nelson said that the devs aim to combine the massive map with density by making a large number of the interiors accessible.
GTA VI is still months away from launch, giving Rockstar plenty of time to further optimise the game and determine how much of its visual goal can be retained at higher frame rates.











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