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      Final Fantasy VII Rebirth Director Says Younger Players Prefer Real-Time Combat Over Turn-Based RPG Systems

      luqman by luqman
      4 months ago
      in All, Console, Games, Industry, News, Nintedo Switch 2 (Platform), PC, PS4 (Platform), PS5 (Platform), Xbox Series X|S (Platform)
      Reading Time: 3 mins read
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      Final Fantasy VII Rebirth Director Says Younger Players Prefer Real-Time Combat Over Turn-Based RPG Systems

      Image Credit: Square Enix

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      The debate between real-time and turn-based combat in RPGs continues to divide players, and now the director of Final Fantasy VII Rebirth has weighed in with a clear perspective on where the genre is heading.

      Naoki Hamaguchi, director of Final Fantasy VII Rebirth, believes that younger audiences are increasingly gravitating toward real-time combat systems, even as turn-based mechanics remain an important and enduring part of RPG design.

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      Naoki Hamaguchi, Game Director of Final Fantasy VII Rebirth |  Image Credit: Square Enix

      Speaking in a recent interview, Hamaguchi suggested that modern players are showing a stronger preference for more immediate, reactive gameplay systems. According to him, younger audiences tend to favor real-time experiences because they provide instant feedback and faster decision-making compared to traditional turn-based structures.

      He noted that RPGs and JRPGs are increasingly being viewed as “legacy genres” in some contexts, with action-driven gameplay becoming more dominant in mainstream releases.


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      This trend is reflected in the direction of recent entries in the Final Fantasy series, including Final Fantasy VII Remake and Final Fantasy VII Rebirth, both of which feature real-time action combat systems rather than classic turn-based mechanics.

      Turn-Based RPGs Still Have Lasting Appeal

      Final Fantasy VII Real-time combat
      Image Credit: Sandfall Interactive

      Despite the shift toward action-focused gameplay, Hamaguchi emphasized that turn-based systems are far from obsolete. He described them as “deeply universal,” pointing out that strategic decision-making, planning, and thoughtful execution remain core elements of what makes RPGs compelling.

      He also acknowledged that modern RPG design is increasingly exploring hybrid systems, blending real-time responsiveness with tactical depth. This approach aims to capture both the immediacy of action gameplay and the strategic satisfaction of turn-based combat.

      Games such as Clair Obscur: Expedition 33 have already begun experimenting with this hybrid direction, combining timing-based mechanics with traditional turn-based structures to appeal to a wider audience.

      Final Fantasy’s Ongoing Shift Toward Action Systems

      Final Fantasy VII Real-time combat
      Image Credit: Square Enix

      The evolution of combat in the Final Fantasy series has been gradual but significant. Earlier entries were firmly rooted in turn-based mechanics, but recent mainline releases have moved toward more dynamic real-time systems.

      Hamaguchi explained that when design elements prove successful, the development team looks for ways to carry those strengths forward into future projects. This suggests that real-time combat will continue to play a major role in the series going forward.

      However, he also acknowledged that different approaches still have strong audiences, and the future of RPG combat may not be a simple case of one system replacing another.

      A Genre Still in Transition

      While Hamaguchi’s comments highlight a shift in player expectations, the broader RPG landscape shows a more mixed reality. Turn-based games remain popular through franchises like Persona and other modern JRPGs, while Western RPGs and action RPGs continue to push real-time systems forward.

      The result is a genre that is still evolving rather than moving in a single direction. Developers are increasingly experimenting with hybrid designs, allowing players to experience both strategic depth and real-time responsiveness within the same systems.

      As the debate continues, Final Fantasy VII Rebirth stands as one of the most prominent examples of a modern RPG embracing real-time combat while still drawing on the strategic roots of its genre.


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      Tags: Final Fantasy VIIFinal Fantasy VII RebirthNaoki HamaguchiReal-Time CombatTurn-Based Combat
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      luqman

      luqman

      A gamer through and through. I grew up playing all kinds of games and consoles, and even worked as a Game Designer and Game Artist for awhile. Now I venture into another path of gaming where I will pass all gaming knowledge to everyone, no matter how far or treacherous the journey is.

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