The debate between real-time and turn-based combat in RPGs continues to divide players, and now the director of Final Fantasy VII Rebirth has weighed in with a clear perspective on where the genre is heading.
Naoki Hamaguchi, director of Final Fantasy VII Rebirth, believes that younger audiences are increasingly gravitating toward real-time combat systems, even as turn-based mechanics remain an important and enduring part of RPG design.
Real-Time Combat Gains Ground With Younger Players

Speaking in a recent interview, Hamaguchi suggested that modern players are showing a stronger preference for more immediate, reactive gameplay systems. According to him, younger audiences tend to favor real-time experiences because they provide instant feedback and faster decision-making compared to traditional turn-based structures.
He noted that RPGs and JRPGs are increasingly being viewed as “legacy genres” in some contexts, with action-driven gameplay becoming more dominant in mainstream releases.
This trend is reflected in the direction of recent entries in the Final Fantasy series, including Final Fantasy VII Remake and Final Fantasy VII Rebirth, both of which feature real-time action combat systems rather than classic turn-based mechanics.
Turn-Based RPGs Still Have Lasting Appeal

Despite the shift toward action-focused gameplay, Hamaguchi emphasized that turn-based systems are far from obsolete. He described them as “deeply universal,” pointing out that strategic decision-making, planning, and thoughtful execution remain core elements of what makes RPGs compelling.
He also acknowledged that modern RPG design is increasingly exploring hybrid systems, blending real-time responsiveness with tactical depth. This approach aims to capture both the immediacy of action gameplay and the strategic satisfaction of turn-based combat.
Games such as Clair Obscur: Expedition 33 have already begun experimenting with this hybrid direction, combining timing-based mechanics with traditional turn-based structures to appeal to a wider audience.
Final Fantasy’s Ongoing Shift Toward Action Systems

The evolution of combat in the Final Fantasy series has been gradual but significant. Earlier entries were firmly rooted in turn-based mechanics, but recent mainline releases have moved toward more dynamic real-time systems.
Hamaguchi explained that when design elements prove successful, the development team looks for ways to carry those strengths forward into future projects. This suggests that real-time combat will continue to play a major role in the series going forward.
However, he also acknowledged that different approaches still have strong audiences, and the future of RPG combat may not be a simple case of one system replacing another.
A Genre Still in Transition
While Hamaguchi’s comments highlight a shift in player expectations, the broader RPG landscape shows a more mixed reality. Turn-based games remain popular through franchises like Persona and other modern JRPGs, while Western RPGs and action RPGs continue to push real-time systems forward.
The result is a genre that is still evolving rather than moving in a single direction. Developers are increasingly experimenting with hybrid designs, allowing players to experience both strategic depth and real-time responsiveness within the same systems.
As the debate continues, Final Fantasy VII Rebirth stands as one of the most prominent examples of a modern RPG embracing real-time combat while still drawing on the strategic roots of its genre.
















![[EXCLUSIVE] Beyond the Base Game: Cygames on What Endless Ragnarok Means for Granblue Fantasy: Relink](https://cdn.gamerbraves.com/2026/06/GBF-Relink-Endless-Ragnarok-Exclusive_Interview_FI-360x180.jpg)





![[GUIDE] ALLfiring Codes & How to Redeem Them](https://cdn.gamerbraves.com/2026/05/ALLfiring-Codes_Guide_FI-75x75.jpg)





