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    [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

    [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

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    [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

    [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

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  • Interviews
    [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

    [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

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      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

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      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

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      Larian Studios AI Disclosure Brings Clair Obscur: Expedition 33 Back Into Focus

      luqman by luqman
      9 months ago
      in All, Console, Games, Industry, News, PC, PS5 (Platform), Xbox Series X|S (Platform)
      Reading Time: 3 mins read
      0 0
      Larian Studios AI Disclosure Brings Clair Obscur: Expedition 33 Back Into Focus

      Image Credit: Larian Studios

      Share on FacebookShare on TwitterShare on TelegramShare on WhatsappShare on Reddit

      Larian Studios recently confirmed that it has been using artificial intelligence tools during parts of its game development process. The confirmation was made publicly by CEO Swen Vincke, who stated that the studio is exploring AI as part of its production workflows. Vincke also stated that Larian Studios does not intend for its games to ship with AI-generated content and described the studio’s use of AI as limited to development and research purposes.

      Following Vincke’s comments, discussion regarding AI usage at Larian Studios spread across social media platforms, gaming forums, and news outlets. The discussion centered on the studio’s acknowledgment of AI use rather than on any announced changes to its upcoming projects or release plans.

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      Publishing Lead Addresses Questions From Players

      Image Credit: Larian Studios

      After the confirmation, Larian Studios’ publishing director Michael Douse responded publicly to questions from players regarding quality control and the possibility of AI-generated material appearing unintentionally in final releases. Douse stated that the studio relies on internal quality assurance processes and project leads to prevent unintended assets from being included in shipped games.

      In his response, Douse compared concerns about AI-generated material to past instances in game development where unintended reference material, such as photo-bashed imagery, appeared in finished products. His comments were made in public posts and did not introduce new information regarding Larian’s stated position on excluding AI-generated content from final builds.


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      Clair Obscur: Expedition 33 Referenced in Ongoing Discussion

      Image Credit: Sandfall Interactive

      As discussion around Larian Studios continued, Clair Obscur: Expedition 33 was frequently referenced in public conversations. In a previous interview with El País, the game’s producer, François Meurisse, stated that the development team used some AI during production. Meurisse did not provide detailed information on how the technology was implemented, stating only that its use was limited.

      Following the release of Clair Obscur: Expedition 33, players identified in-game assets that appeared to be AI-generated. These assets were later removed through a post-launch patch. Game director Guillaume Broche subsequently stated that AI was not used in creative decision-making and that the technology was not adopted as a core artistic tool during development.

      Industry Recognition and Public Attention

      The AI textures that was later patched | Image Credit: Sandfall Interactive

      Clair Obscur: Expedition 33 later received Game of the Year recognition at The Game Awards. After Larian’s confirmation of AI use became public, past interviews and statements related to Clair Obscur: Expedition 33 resurfaced online, with both titles being discussed in relation to AI usage during development.

      The renewed attention has primarily focused on comparing public disclosures made by different studios regarding AI tools, as well as the visibility of AI-related content during and after release. Statements from both Larian Studios and Sandfall Interactive have emphasized limited usage and the absence of AI-generated content in final creative outputs.

      Broader Context Around AI in Game Development

      Image Credit: Sandfall Interactive

      At present, there are no industry-wide regulations requiring studios to disclose AI usage during development. Policies regarding generative AI vary between companies, and award organizations have not published unified guidelines governing AI-assisted production. As a result, disclosures related to AI usage are typically addressed on a studio-by-studio basis.

      The discussion involving Larian Studios and references to Clair Obscur: Expedition 33 reflects ongoing attention on how AI tools are used, disclosed, and discussed within game development. Public statements from developers involved have focused on clarifying the scope of AI usage and its role within existing production pipelines, while broader conversations continue without formal industry standards in place.


      Feature Video

      FEATURED VIDEO

      Tags: Clair Obscur: Expedition 33DivinityLarian StudiosSandfall Interactive
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      luqman

      luqman

      A gamer through and through. I grew up playing all kinds of games and consoles, and even worked as a Game Designer and Game Artist for awhile. Now I venture into another path of gaming where I will pass all gaming knowledge to everyone, no matter how far or treacherous the journey is.

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