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    Pokémon Pokopia Team Talks Ditto, Dialogue Challenges, and Fan Creativity at PokémonXP

    Pokémon Pokopia Team Talks Ditto, Dialogue Challenges, and Fan Creativity at PokémonXP

    [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

    [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

    Pokémon World Championships

    Ten Years, Ten Times the Size: Christopher Brown on Pokémon World Championships Growth

    Pokémon Chief Opens Up About Wearable Tech Plans and the Real Story Behind a Classic Gen 1 Glitch

    Pokémon Chief Opens Up About Wearable Tech Plans and the Real Story Behind a Classic Gen 1 Glitch

    Dragon's Dogma 2

    Dragon’s Dogma 2: Dark Arisen Director and Producer Break Down New Bosses, Pawn Bonds, and the Relic System

    Sneaky Sasquatch Announces Subway Surfers Crossover, Reveals Birdwatching Update

    Sneaky Sasquatch Announces Subway Surfers Crossover, Reveals Birdwatching Update

    Mobile Midcore Games Lose Steam in Q2 2026, Even as New Contenders Push Through

    Mobile Midcore Games Lose Steam in Q2 2026, Even as New Contenders Push Through

    GTA VI Could Take 80 Hours to Finish According to Rockstar North Co-Studio Head

    GTA VI Could Take 80 Hours to Finish According to Rockstar North Co-Studio Head

    Silver Palace Global Pre-Registrations Now Open For All Platforms

    Silver Palace Global Pre-Registrations Now Open For All Platforms

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    Pokémon Pokopia Team Talks Ditto, Dialogue Challenges, and Fan Creativity at PokémonXP

    Pokémon Pokopia Team Talks Ditto, Dialogue Challenges, and Fan Creativity at PokémonXP

    [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

    [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

    Pokémon World Championships

    Ten Years, Ten Times the Size: Christopher Brown on Pokémon World Championships Growth

    Pokémon Chief Opens Up About Wearable Tech Plans and the Real Story Behind a Classic Gen 1 Glitch

    Pokémon Chief Opens Up About Wearable Tech Plans and the Real Story Behind a Classic Gen 1 Glitch

    Dragon's Dogma 2

    Dragon’s Dogma 2: Dark Arisen Director and Producer Break Down New Bosses, Pawn Bonds, and the Relic System

    Sneaky Sasquatch Announces Subway Surfers Crossover, Reveals Birdwatching Update

    Sneaky Sasquatch Announces Subway Surfers Crossover, Reveals Birdwatching Update

    Mobile Midcore Games Lose Steam in Q2 2026, Even as New Contenders Push Through

    Mobile Midcore Games Lose Steam in Q2 2026, Even as New Contenders Push Through

    GTA VI Could Take 80 Hours to Finish According to Rockstar North Co-Studio Head

    GTA VI Could Take 80 Hours to Finish According to Rockstar North Co-Studio Head

    Silver Palace Global Pre-Registrations Now Open For All Platforms

    Silver Palace Global Pre-Registrations Now Open For All Platforms

  • Interviews
    [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

    [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

    Pokémon World Championships

    Ten Years, Ten Times the Size: Christopher Brown on Pokémon World Championships Growth

    Sunny Side Up

    [BIC2026] Sunny Side Up CEO Park Eun-hyun on Steam Success, Diverse Characters, and What Comes After

    Marvel’s Wolverine Director Talks Combat, World Design, and Moving Away From Spider-Man’s Open World Formula

    Marvel’s Wolverine Director Talks Combat, World Design, and Moving Away From Spider-Man’s Open World Formula

    Shuhei

    [BIC2026] Former PlayStation Boss Shuhei Yoshida on AI, Indie Spirit, and Life After Sony

    [BIC2026] Hiroaki Nagashima from Toei Games Talks New IPs, Indie Roots, and Asia-First Strategy

    [BIC2026] Hiroaki Nagashima from Toei Games Talks New IPs, Indie Roots, and Asia-First Strategy

    [BIC2026] From Outsider to Organizer: How Isabella Seo Jungsook Helped Build Busan’s Indie Game Scene through BIC

    [BIC2026] From Outsider to Organizer: How Isabella Seo Jungsook Helped Build Busan’s Indie Game Scene through BIC

    [BIC2026] CanOpener’s Logan Moon Opens Up About Dungeon Settlers Ahead of Its September Early Access Launch

    [BIC2026] CanOpener’s Logan Moon Opens Up About Dungeon Settlers Ahead of Its September Early Access Launch

    Yongha Kim

    [BIC2026] Blue Archive Director Yongha Kim on Building Worlds, Balancing Fans, and His Not-So-Secret Love for Indie Games

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      Pokémon Pokopia Team Talks Ditto, Dialogue Challenges, and Fan Creativity at PokémonXP

      Pokémon Pokopia Team Talks Ditto, Dialogue Challenges, and Fan Creativity at PokémonXP

      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

      Pokémon World Championships

      Ten Years, Ten Times the Size: Christopher Brown on Pokémon World Championships Growth

      Pokémon Chief Opens Up About Wearable Tech Plans and the Real Story Behind a Classic Gen 1 Glitch

      Pokémon Chief Opens Up About Wearable Tech Plans and the Real Story Behind a Classic Gen 1 Glitch

      Dragon's Dogma 2

      Dragon’s Dogma 2: Dark Arisen Director and Producer Break Down New Bosses, Pawn Bonds, and the Relic System

      Sneaky Sasquatch Announces Subway Surfers Crossover, Reveals Birdwatching Update

      Sneaky Sasquatch Announces Subway Surfers Crossover, Reveals Birdwatching Update

      Mobile Midcore Games Lose Steam in Q2 2026, Even as New Contenders Push Through

      Mobile Midcore Games Lose Steam in Q2 2026, Even as New Contenders Push Through

      GTA VI Could Take 80 Hours to Finish According to Rockstar North Co-Studio Head

      GTA VI Could Take 80 Hours to Finish According to Rockstar North Co-Studio Head

      Silver Palace Global Pre-Registrations Now Open For All Platforms

      Silver Palace Global Pre-Registrations Now Open For All Platforms

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      Pokémon Pokopia Team Talks Ditto, Dialogue Challenges, and Fan Creativity at PokémonXP

      Pokémon Pokopia Team Talks Ditto, Dialogue Challenges, and Fan Creativity at PokémonXP

      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

      Pokémon World Championships

      Ten Years, Ten Times the Size: Christopher Brown on Pokémon World Championships Growth

      Pokémon Chief Opens Up About Wearable Tech Plans and the Real Story Behind a Classic Gen 1 Glitch

      Pokémon Chief Opens Up About Wearable Tech Plans and the Real Story Behind a Classic Gen 1 Glitch

      Dragon's Dogma 2

      Dragon’s Dogma 2: Dark Arisen Director and Producer Break Down New Bosses, Pawn Bonds, and the Relic System

      Sneaky Sasquatch Announces Subway Surfers Crossover, Reveals Birdwatching Update

      Sneaky Sasquatch Announces Subway Surfers Crossover, Reveals Birdwatching Update

      Mobile Midcore Games Lose Steam in Q2 2026, Even as New Contenders Push Through

      Mobile Midcore Games Lose Steam in Q2 2026, Even as New Contenders Push Through

      GTA VI Could Take 80 Hours to Finish According to Rockstar North Co-Studio Head

      GTA VI Could Take 80 Hours to Finish According to Rockstar North Co-Studio Head

      Silver Palace Global Pre-Registrations Now Open For All Platforms

      Silver Palace Global Pre-Registrations Now Open For All Platforms

    • Interviews
      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

      [EXCLUSIVE] Brendan Gan Delivers One of Malaysia’s Best-Ever Worlds Results, Shares Thoughts on Pressure and the Local Scene

      Pokémon World Championships

      Ten Years, Ten Times the Size: Christopher Brown on Pokémon World Championships Growth

      Sunny Side Up

      [BIC2026] Sunny Side Up CEO Park Eun-hyun on Steam Success, Diverse Characters, and What Comes After

      Marvel’s Wolverine Director Talks Combat, World Design, and Moving Away From Spider-Man’s Open World Formula

      Marvel’s Wolverine Director Talks Combat, World Design, and Moving Away From Spider-Man’s Open World Formula

      Shuhei

      [BIC2026] Former PlayStation Boss Shuhei Yoshida on AI, Indie Spirit, and Life After Sony

      [BIC2026] Hiroaki Nagashima from Toei Games Talks New IPs, Indie Roots, and Asia-First Strategy

      [BIC2026] Hiroaki Nagashima from Toei Games Talks New IPs, Indie Roots, and Asia-First Strategy

      [BIC2026] From Outsider to Organizer: How Isabella Seo Jungsook Helped Build Busan’s Indie Game Scene through BIC

      [BIC2026] From Outsider to Organizer: How Isabella Seo Jungsook Helped Build Busan’s Indie Game Scene through BIC

      [BIC2026] CanOpener’s Logan Moon Opens Up About Dungeon Settlers Ahead of Its September Early Access Launch

      [BIC2026] CanOpener’s Logan Moon Opens Up About Dungeon Settlers Ahead of Its September Early Access Launch

      Yongha Kim

      [BIC2026] Blue Archive Director Yongha Kim on Building Worlds, Balancing Fans, and His Not-So-Secret Love for Indie Games

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      GamerBraves Newsletter vol. 27 – Rollback Netcode: Why Fixing Fighting Games Seems To Be So Controversial

      Ben by Ben
      5 years ago
      in All, Newsletter
      Reading Time: 1 min read
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      Rollback Netcode
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      Fighting games are fun, but the online scene? Not so much. However, rollback netcode seems to be the saviour for the online scene. For this week’s issue of the GamerBraves Newsletter, we’ll be looking at the phenomenon that has been changing fighting games for the better.

      For almost anyone who has ever played an online game, ping should be a familiar term. Ever played Counter-Strike or DOTA just to see another player teleporting short distances? Chances are, that’s because of horrible ping. Bad ping is a side effect that many gamers around the world have to deal with, whether it’s because they simply do not have fast internet connection or because they’re playing on a server far away from home.

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      However, whereas most players can live with bad ping, fighting games are a different question. In a genre where inputs have to be absolutely frame perfect, a small delay can result in catastrophic consequences for players. For the longest time, the fighting game community was forced to deal with this. With the pandemic forcing nearly all competitions to take place online instead of in-person, fighting game developers have started to embrace rollback netcode—a feature that improves the online fighting game experience tremendously.

      Of course, that’s a very explanation of how it works. To have a more in-depth understanding of rollback netcode, how it works and why games have been implementing or not implementing it, feel free to subscribe to our newsletter:


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      Ben

      One of the last surviving breed of MacBook gamers, I have learnt to appreciate running games on the lowest graphics setting possible. Prone to crashing, both in-game and on the road. A fan of indie games, because I can't afford anything that is more expensive than a lunch. Follow me on Twitter or email me if you prefer.

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