I wonder what’s the first thing that comes to mind when you think of Omega Labyrinth Life, if you’ve never heard of it before? Greek themes? Science? Dungeon crawling? Well, it’s got some of those, and a whole lot of jiggle physics. If you like anime breasts moving at the slightest provocation, you’ll be getting plenty of that on the Nintendo Switch.
You get introduced to Hinata Akatsuki, the first transfer student to the illustrious Belles Fleurs Academy in its hundred years of establishment. She’s your happy-go-lucky, positively energetic girl ready to put her best foot forward! As soon as she steps into the academy grounds, however, she gets whisked away to some mysterious dimension. She’s aided by an unseen voice, and by grace of providence, she’s unharmed and ready to start her brand new school life.
The trouble starts swiftly. The unwilting garden for which the academy is most famous for becomes dead overnight, and Hinata is accused of being the culprit. Intent on clearing her name, Hinata, and her new friend Berune Orenji, jump right into the dungeons to save the garden.
That’s your general premise for Omega Labyrinth Life. If you haven’t already noticed the generous jiggles, this could be considered first and foremost, a fanservice game with a plot loosely built around it. You can skip most of these sequences, so you can still play this game in public! Anyway, let’s jump into how it plays.
Any given dungeon will have a number of floors, with randomly generated layouts, with random loot and traps to encounter. Your characters won’t be dying permanently, but at 0 HP or Belly (Hunger), you’d be kicked out and lose all that you gain. You’d want to pack Food for that Hunger anyway, as they generally have additional benefits! There is inventory management, as to start, you can only carry 30 items max. You have armour pieces, I mean, lingerie. Those are some strong bras and panties. Weapons and shields seem pretty regular at least. Bust size is important in this game; the bigger the bust the stronger! Less busty girls have faster bust growth in the dungeons to compensate.
Sometimes, you’d find unidentified items. You need to “Size Up” them, and you do that by putting the cylindrical item between a character’s breasts, rub them and make the item grow. You’ll later get introduced to Augmentation. It involves touching “pressure points” and making the girl climax. Yup, this sure is a game alright. Augmentation unlocks passive and active abilities, as well as providing “drops”. To note, you can’t skip the mini-games if it’s the first time you’re seeing them.
While exploring, you might come across Monster Dens. If you’ve played other Mystery Dungeon-style games, you’d be familiar with these. Battle is turn-based, so if you play your cards right, you can use things like tomes and abilities to clear out monsters before they reach your space. As you gather Omega Power from killing monsters, the character’s breasts will grow, fully restoring HP. If you have AI allies wandering the dungeon – who you can swap around with, while also carrying the gear you gave them before – their kills will give you full benefits too. Dungeons typically have a boss at the last floor, or at least, stronger monsters, and a pool of “Soma”. You may also challenge “Sage Trials”, where your chosen character will be at level 1 and have no equipment. Keep your wits about you to solve them!
You can find hot springs within the dungeon, and they restore your HP and provide some tasteful fanservice art. You’ll also get random buffs, once you’re done gazing at the girls whose bodies will be discreetly censored with steam. You may come across something called “TFT Petals” or Tit-for-Tat. You’ll get into a rock-paper-scissors minigame, where success means bonus goodies. If you die while holding one, the reward means you keep your stuff. Since it’s Omega Labyrinth Life, that means using breasts to battle, of course! That covers most of the dungeon segment, where you’d be spending roughly 3/4 of your time in.
Your plot-mandated goal is to restore the academy garden to its former glory. The “Soma” you find is what you need to unlock more plots where you plant seeds you can find or purchase. This would be the “sim management” part of the game. Nectar from harvesting these grown flowers are used to buy items, Augment and synthesize. Drops from Augmenting can be used to water the flowers. Maybe don’t think too hard about that. There’s a degree of customization too. Curios on academy grounds can be swapped, with icons indicating if they’re a part of a set. You only need to buy an item once to unlock it, so don’t worry about overspending on decoration.
You won’t be finding many, if any, “deep” reasons for the fanservice. The girls the story revolves around stick fairly close to their respective character tropes. The story itself is standard, so your focus might be more on the “plot”, if you know what I mean.
All in all, Omega Labyrinth Life is a mechanically competent game. Runs will always be unique due to the random generation nature. There’s replayability in that there are also missions per dungeon, and record time clears. If you like rogue-like dungeon crawlers and a healthy dose of cute girls, then this could be your game.
Omega Labyrinth Life
Competently-executed marshmallow heaven dungeon romp.
- Random nature allows for high replayability
- Girls are cute, fits archetypes
- Fanservice barely ties in to story
- A bit on the short side
Decent bounce to buck ratio.