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    SHINOBI: Art of Vengeance Unveils Behind-the-Scenes Video Series

    SHINOBI: Art of Vengeance Unveils Behind-the-Scenes Video Series

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    Kojima Prepares Legacy with “USB Will” of Game Ideas for Studio’s Future After His Death

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    Stardew Valley: Festival of Seasons Concert Comes to Malaysia This September!

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    Nubs! Arena Free To Claim on Steam – Limited Time Offer Ends May 16!

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    Stellar Blade PS5 Players to Receive Free Content Update Alongside PC Launch

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    SHINOBI: Art of Vengeance Unveils Behind-the-Scenes Video Series

    SHINOBI: Art of Vengeance Unveils Behind-the-Scenes Video Series

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    Kojima Prepares Legacy with “USB Will” of Game Ideas for Studio’s Future After His Death

    Stardew Valley: Festival of Seasons Concert Comes to Malaysia This September!

    Stardew Valley: Festival of Seasons Concert Comes to Malaysia This September!

    Nubs! Arena Free To Claim on Steam – Limited Time Offer Ends May 16!

    Nubs! Arena Free To Claim on Steam – Limited Time Offer Ends May 16!

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    Stellar Blade PS5 Players to Receive Free Content Update Alongside PC Launch

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    World of Warships Announces Seventh Azur Lane Collaboration Bringing Fresh Fleet

    Stellar Blade Reveals PC System Requirements and Technical Features

    Stellar Blade Reveals PC System Requirements and Technical Features

    Civilization: Eras & Allies Surpasses 1.2 Million Pre-Registrations Ahead of Launch

    Civilization: Eras & Allies Surpasses 1.2 Million Pre-Registrations Ahead of Launch

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      SHINOBI: Art of Vengeance Unveils Behind-the-Scenes Video Series

      SHINOBI: Art of Vengeance Unveils Behind-the-Scenes Video Series

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      Stardew Valley: Festival of Seasons Concert Comes to Malaysia This September!

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      World of Warships Announces Seventh Azur Lane Collaboration Bringing Fresh Fleet

      World of Warships Announces Seventh Azur Lane Collaboration Bringing Fresh Fleet

      Stellar Blade Reveals PC System Requirements and Technical Features

      Stellar Blade Reveals PC System Requirements and Technical Features

      Civilization: Eras & Allies Surpasses 1.2 Million Pre-Registrations Ahead of Launch

      Civilization: Eras & Allies Surpasses 1.2 Million Pre-Registrations Ahead of Launch

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      SHINOBI: Art of Vengeance Unveils Behind-the-Scenes Video Series

      SHINOBI: Art of Vengeance Unveils Behind-the-Scenes Video Series

      Kojima Prepares Legacy with “USB Will” of Game Ideas for Studio’s Future After His Death

      Kojima Prepares Legacy with “USB Will” of Game Ideas for Studio’s Future After His Death

      Stardew Valley: Festival of Seasons Concert Comes to Malaysia This September!

      Stardew Valley: Festival of Seasons Concert Comes to Malaysia This September!

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      Nubs! Arena Free To Claim on Steam – Limited Time Offer Ends May 16!

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      Stellar Blade PS5 Players to Receive Free Content Update Alongside PC Launch

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      Civilization: Eras & Allies Surpasses 1.2 Million Pre-Registrations Ahead of Launch

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      [EXCLUSIVE] Inside Japan’s Indie Game Revolution – An Interview with BitSummit Organizer Masahiko Murakami

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      [EXCLUSIVE] The Art of Adaptation: Developer Interview Details the OVERLORD Mobile RPG Lord of Nazarick

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      [EXCLUSIVE] Taking Gundam in Bold New Directions – Interview with GQuuuuuuX Director Kazuya Tsurumaki

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      [SEA Exclusive] From Shadows to Shipwrecks – Jennifer English Talks About Bringing Emotional Depth to Clair Obscur: Expedition 33

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      [EXCLUSIVE] Interview with the Minds Behind of Den of Wolves – 10 Chambers’ New Sci-Fi Heist FPS

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      AI LIMIT Review – A Unique Twist on Soulslike Gameplay

      Ralph by Ralph
      2 months ago
      in All, Games, PC, PS5 (Platform), Reviews
      Reading Time: 3 mins read
      0 0
      AI LIMIT Review – A Unique Twist on Soulslike Gameplay

      Image Credit: CE-Asia

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      Soulslike games have become a crowded genre, with developers constantly seeking that special twist to set their creation apart. In this review, we’ll dive deep into AI LIMIT, a new entry that attempts to carve out its own niche in this demanding game category. We’ll explore its narrative foundations, innovative gameplay mechanics, progression systems, and ultimately assess whether it manages to stand out in a sea of similar titles.

      Setting the Stage: A World on the Brink

      AI LIMIT transports players to a civilization teetering on the edge of extinction, threatened by a mysterious substance called Mud. This environmental hazard has spawned dangerous monsters and reduced humanity to a single refuge: the city of Havenswell. Players step into the role of Arrisa, a Blader—a technologically created being on a quest to recover her lost memories by restoring powerful Branches throughout the city.

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      Cutscene | Image Credit: Digital Braves

      While the premise sounds intriguing, the game struggles to elevate itself beyond generic world-building. The initial underground dungeon setting feels particularly derivative, and even when players emerge to the surface, the world fails to deliver a truly memorable experience. However, the game does distinguish itself through anime-inspired character designs, which offer a refreshing aesthetic in the typically grim soulslike genre.

      Gameplay

      The most compelling aspect of AI LIMIT is its innovative Sync Rate mechanic. Unlike traditional soulslike games with stamina management, this system introduces real-time consequences for player actions. The Sync Rate bar directly impacts combat effectiveness—high percentages maximize damage output, while low percentages significantly weaken attacks.


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      Combat | Image Credit: Digital Braves

      Players must carefully manage their energy consumption, particularly when using Spell-type attacks. Reckless skill spamming can quickly deplete the Sync Rate, putting players at a significant disadvantage. This design naturally encourages more strategic and deliberate gameplay, rewarding precision and punishing carelessness without being overly punishing.

      Combat | Image Credit: Digital Braves

      Another notable departure from genre conventions is the removal of stamina consumption. Players can attack and maneuver freely, which makes the game more accessible to those typically intimidated by soulslike difficulty curves.

      Progression and Customization

      The progression system will feel familiar to soulslike veterans. Players explore various areas, unlock Branch checkpoints, open shortcuts, and battle bosses. The crystal-based leveling system introduces a slight twist—instead of losing all resources upon death, only a portion is deducted. This approach maintains tension while reducing the frustration of total resource loss.

      Level Up | Image Credit: Digital Braves

      Customization options include weapon and equipment variety, with new gear obtainable through enemy drops and exploration. The “Frame Ability” slot adds another layer of strategic depth, such as an early-game shield that can block attacks, store energy, and counterattack.

      Customization | Image Credit: Digital Braves

      Verdict

      AI LIMIT represents Sense Games’ first major project—a competent but somewhat conservative entry into the soulslike genre. While it may not revolutionize the category, its Sync Rate system and smoother difficulty curve make it an attractive option for both genre enthusiasts and newcomers.

      The game’s anime-inspired aesthetic and accessible gameplay might draw in players who typically shy away from punishing soulslike experiences. Though the narrative and world-building lack exceptional depth, the mechanical innovations provide enough intrigue to warrant exploration.

      Cutscene | Image Credit: Digital Braves

      For players seeking a fresh take on the soulslike formula or interested in a less punishing entry point to the genre, AI LIMIT offers an engaging experience with its unique combat mechanics and streamlined progression system.


      Played on PC

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      The Review

      AI LIMIT

      7.5 Score

      PROS

      • A fairly competent soulslike, albeit a bit on the safer side
      • Sync Rate is a very refreshing mechanic
      • No stamina system which could be a huge plus for some players
      • Good pacing on the progression

      CONS

      • Whether it’s the setting, story, characters, music, or art direction, the game feels generic in these aspects.
      • The controls can also feel inconsistent at times, especially with dodge maneuvers.

      Review Breakdown

      • AI LIMIT 0
      Tags: AI LimitCE-AsiaSense Games
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      Ralph

      Ralph

      I currently have a degree in communication and have been in love with games ever since playing on the SEGA Dreamcast. Nothing but JRPGs and fighting games in my bloodstream.

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